Game Info
Year
2019
Players
2-4
Age
10+
Playtime
22 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Abstract strategy where sorcerers create magical ornaments from enchanted crystals for the Winter Queen
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video Y8u4taxAb2o
Maple University Playthrough at 2:46 sentiment: positive
video_pk 66158 · mention_pk 160803
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging two-player experience with direct competition and interaction
- Thinky puzzle with multiple scoring patterns and objectives
- Beautiful cover and production elements
- Fast rounds suitable for quick play
- Expansion modules add flexibility and variety
Cons
none
Thematic elements
- crystal placement and spellbooks for scoring in a magical setting
- realm of the queendom
- abstract/thinky puzzle
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — points are earned for straight lines of crystals until a color repeats, with additional rules for counting crystals on spellbooks
- Crystal placement and pattern building — players place crystals on the board to form patterns and patterns on spellbooks for scoring; two colors per area and border bonuses can matter
- Edge/border bonuses — certain spellbooks and crystals confer bonuses along borders of the board
- end game bonuses — certain spellbooks and crystals confer bonuses along borders of the board
- End-game trigger and final scoring — the game ends when the bag is empty, followed by an extra final round and automatic activation of remaining spellbooks
- Line/color-based scoring — points are earned for straight lines of crystals until a color repeats, with additional rules for counting crystals on spellbooks
- Pattern Building — players place crystals on the board to form patterns and patterns on spellbooks for scoring; two colors per area and border bonuses can matter
- Spellbook activation and bag disruption — activating a spellbook can remove crystals from the board into the bag, disrupting opponents' scoring options
- Spellbook drafting and activation — on a turn a player can take a spellbook from the top of the stack (up to three total in hand) and later activate it to score based on crystals on its pages
- Tile/draft refill and point compensation — when a player empties a tile, it refills and the player gains a point as compensation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a crystal placement game
- it's a thinky game for sure
- the rules it's not that difficult
- the password is snow all in capital
- we are celebrating our first year wedding anniversary today
- the end game triggers when the bag is empty
References (from this video)
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