Game Info
Year
2025
Players
1-4
Age
12+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Cooperative tableau-building card game where players lead churches in the Roman era spreading the Gospel
Featured Videos
Rules Teach
The Great Commission - Tutorial & Playthrough
Ask a Rules Question
Images
GID0452367.jpg
GID0452367_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video j-EyFmGRXKA
Gaming Rules! Other at 58:22 sentiment: positive
video_pk 84782 · mention_pk 216036
Click to watch at 58:22 · YouTube ↗
Overall sentiment (raw)
Highly Positive (based on friendship)
Pros
- Clever card management mechanism.
- Mechanics align well with the theme.
- A significant achievement for the designer.
- Works well mechanically.
Cons
- The host is refraining from a full detailed review due to friendship with the designer.
Thematic elements
- Spreading the word
- Religious/Missionary
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose actions from their tableau.
- card management — Players manage a hand of cards and must strategically refresh them.
- Resource Management — Players manage resources to send people on missions.
- Tableau Building — Players build a personal display of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be a bumper issue.
- Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
- Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
- For me, not really. And Builders of Balders's Gate is in the same category.
- It actually felt quite thematic, especially with the with the boss fight at the end.
- It is still my favorite game in the genre of fantasy cooperative adventure games.
- And for me, like I've said most months, I prefer it to Gloom Haven.
- I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
- So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
- Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
- So, as of this morning, we are on 1,182 Patreon supporters.
- Unfortunately, that means it's dropped since last month.
- And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
- So, let's try and get 1,200 patron supporters.
- Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
- So, we've made three donations to charity at £500 each.
- So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
- On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
- I dread to think how long this video is.
- And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video kFy0EyUfmsY
Gaming Rules! Rules Teach at 0:03 sentiment: positive
video_pk 84246 · mention_pk 213962
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Designed as a gamer's game with familiar mechanics.
- High replayability due to many unique cards and locations.
- Cooperative nature allows for working together and helping other players.
- Thematic elements are present but not a barrier to entry for non-religious players.
Cons
- Can be difficult for players new to modern gaming.
- Some event and trouble cards can be very challenging ('bloody ones').
- Thematic elements might be sensitive for some audiences, though adjustable.
Thematic elements
- Leading church communities to spread the gospel
- First century AD Roman world
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve a common goal, with a shared loss condition if any church's health reaches zero.
- Deck Building — The game involves building up decks, specifically the event deck and the world deck.
- Event deck — An event deck drives the rounds, with good and bad events that affect all churches.
- Set Collection — Players collect people and activities to form their church communities.
- Tableau Building — Players build up a tableau of cards that combo off each other to perform actions.
- Trouble Management — Players must deal with 'trouble' cards that appear, which negatively impact the churches if not resolved.
- Variable player powers — Each player has a unique location with a special ability, and leaders also have unique abilities.
- Worker Placement — Players assign members (workers) to perform actions like outreach, discernment, intercession, and prayer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Great Commission card game is uh all uh about uh us playing together cooperatively.
- No, you don't. No, no. This is uh this is uh we designed this really as a gamer's game really.
- The aim of the game if you like is to spread the gospel y by speaking to a number of people in in the world.
- It's a game. It's more of a tableau builder.
- So, if you have experience with a lot of modern board games, there are going to be elements in this which are going to be familiar to you.
- Outreach has been made unlawful.
- Leaders recover.
References (from this video)
No references stored for this video.
Video qALZ9DWxErM
Rules Teach at 0:09 sentiment: positive
video_pk 67831 · mention_pk 164097
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Wonderful strategic game
- Lots of variety
- Challenging but rewarding solo mode
Cons
- Solo mode is quite tricky
Thematic elements
- Leading a church
- Roman era
- Direct quotes from the Christian Bible presented in a graphic novel format.
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players have two actions per round, choosing from outreach, discernment, intercession, prayer, or recovery.
- Card Play — Players use cards for people and activities. Cards have multiple uses and can be played at various times.
- cooperative play — Players work together to achieve the game's objective, with rules remaining the same for 1-4 players.
- Deck Building — Players build an event deck of seven cards and a world deck of 16 cards (12 people, 4 events).
- Hand Management — Players start with a hand of six people and one activity card, managing these resources throughout the game.
- Resource Management — Players manage faith and wisdom values from church members to perform actions and gain spirit.
- Set Collection — Players aim to recruit people from the world deck into their church.
- Variable player powers — Leaders and church members have special rules and abilities that can be used during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, that's what I'm doing because I do like it.
- So, whether you're religious or not, whether you're interested in history or not, there's a wonderful strategic game in this little box.
- The solo is quite tricky.
- Right, we win by exhausting that deck.
- All right, that's it. That's round one complete.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3