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Nippon: Zaibatsu

Game ID: GID0452370
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Control conglomerates of companies driving Japan's economy in this modern edition of the classic Nippon game

Description

Control conglomerates of companies driving Japan's economy in this modern edition of the classic Nippon game

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video R4a7rWcOHvw Playthrough at 2:49 sentiment: positive
video_pk 67427 · mention_pk 163551
Nippon: Zaibatsu video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better version of the original game
  • Tight and fast-paced gameplay
  • Engaging solo mode that plays like a multiplayer game
  • Smooth, elegant, and simple to resolve solo mode
  • Clever AI that mimics human player interaction
  • High variability from factories, demand tiles, and random placement/rotation
  • Tactile metal coins
  • Thematic representation of Japan's industrialization
Cons
  • The solo scoring might be too high ('unessential' score of 150)
  • Potential for rules confusion due to the number of variations and rules (e.g., blocking spaces in a two-player game, tie-breaking rules).
Thematic elements
  • Modernization and industrialization of Japan
  • Japan during the age of industrialization
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • area control/influence — The host talks about placing influence markers on the board and competing for control in different regions.
  • contract fulfillment — The host discusses completing contracts by spending goods to gain bonuses.
  • engine building — The host discusses building factories and using coal to power them, as well as automating factories.
  • Goal Achievement — The host mentions the need to build five factories and reach knowledge level six to avoid losing the game.
  • set collection — The host mentions consolidating workers of the same color and the cost associated with different colored workers.
  • worker placement — The host discusses taking workers from different colored spaces and their priority order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't watch that video because that was when the game was crowdfunding and they've actually changed a number of things.
  • This video is not sponsored, so I'm not being paid any money tonight to play this game or create this video.
  • All of the advertising revenue, as always, goes to charity.
  • This is a better version of that game.
  • I really like the game.
  • This is a really thematic Euro.
  • It's so tight, it's so fast.
  • The solo game I really like.
  • It is smooth, it is elegant, and it is actually really simple to resolve.
  • This is the genius part of the solo mode.
  • There are some people who watch my solo play throughs who are not solo gamers, but they like watching me go through the process.
  • If you like the content that I create, and you want to help me continue to make videos like this, you can do so at patreon.com/gamingrules.
References (from this video)
No references stored for this video.
Video CFkKudI0SqQ Broken Meeple Review at 2:56 sentiment: negative
video_pk 67329 · mention_pk 163295
Broken Meeple - Nippon: Zaibatsu video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rules are relatively straightforward and supported by a helpful player aid
  • Deluxe version offers tangible components (dual-layer boards, organizer) and more factories
  • Notably interactive for a Euro game, more so than many peers
Cons
  • Hyper-restrictive and punishing economy that can drain income quickly
  • High price point; deluxe version feels expensive for what it adds
  • Solo mode is unfair and not enjoyable; AI is exploitative and too strong
  • End-game scoring heavily favors map control; board bonuses feel secondary
  • Limited replay variety; game arc can feel the same across plays
Thematic elements
  • industrial expansion and regional influence to gain victory points
  • A period in Japan where they were getting sick and tired of overseas goods and decided to make their own stuff
  • economic/industrial Euro-style game
Comparison games
  • Terraforming Mars
  • Great Western Trail
  • Great Western Trail New Zealand
  • Ark Nova
  • Sanctuary
Mechanics (from transcript analysis)
  • area majority — End-of-round territory scoring where the most influence in a region yields high points; scores escalate across periods.
  • Area majority scoring — End-of-round territory scoring where the most influence in a region yields high points; scores escalate across periods.
  • Consolidation — Consolidating lets you cash in workers for money and bonuses, with costs depending on the colors in your worker column.
  • engine building — Factories, trains, boats, and machines can be built/upgraded to produce goods and access bonuses.
  • favor tokens and end-game scoring — Employing workers unlocks favor tokens that provide end-game scoring VP bonuses; tokens have tiers.
  • production and upgrading — Factories, trains, boats, and machines can be built/upgraded to produce goods and access bonuses.
  • round/period structure — Five rounds split into three periods, with a final extra turn; end of round occurs when worker queue runs out.
  • worker placement — Players take a worker from an action space and place it on their board, then choose one of two actions; a queue replenishes as spaces empty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In bird culture, this is considered a dick move.
  • Groundhog Day again.
  • The scoring in this game is definitely skewed towards the end.
  • YOU GET NOTHING. YOU LOSE. GOOD DAY, SIR.
  • The AI is playing on beginner mode now.
References (from this video)
No references stored for this video.
Video uDUUpvFQQfo Top List at 19:32 sentiment: positive
video_pk 66861 · mention_pk 162672
Nippon: Zaibatsu video thumbnail
Click to watch at 19:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Always heard such good things about Nippon.
  • Spruced up mechanisms, art, and components.
  • Looks really nice.
  • Component upgrades look really nice.
Cons
none
Thematic elements
  • Companies and industries growing rapidly, influencing the country's direction.
  • Japanese Industrial Revolution
Comparison games
  • Nippon
Mechanics (from transcript analysis)
  • area majority — Players influence different regions or sectors in Japan.
  • contract fulfillment — Players engage in contract fulfillment as part of gameplay.
  • economic strategy — Focuses on navigating a growing industrial landscape and accumulating power.
  • Investment — Players invest in different companies and industries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the Golden Geek Awards where you, the people, get to vote on your favorite games of the year.
  • The nominations are open right now, so you can go vote on those.
  • This is quite possibly my favorite time of the year, the time where the artist series comes out with Board Game Geek.
  • It's just really, really fun. I like Settlers because each individual action that you can do in Settlers is pretty darn simple.
  • I love that concept for a game.
  • It's just got like a really cool art style and I think it's in the Hokkaido area of Japan but one thing that's really cool is there's these like those crates are made of wood and stuff.
  • This is Brass: Birmingham. This is the third installment in the Brass series.
  • The stakes are very real.
  • This is just like a game where you could like really make a hybrid build and kind of engine for yourself. That was super duper cool.
  • It's worker placement, but there's no blocking.
  • If you can have some flair along with your function, why the heck not?
  • The best inserts, of course, help your games go into the box nice and neat and stuff.
References (from this video)
No references stored for this video.
Video muRuE3rtYS8 Rules Teach at 0:03 sentiment: positive
video_pk 66761 · mention_pk 162564
Nippon: Zaibatsu video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good Euro game.
  • Satisfying engine building with machines.
  • Variable setup adds replayability.
  • Engaging solo mode with challenging bot interference.
Cons
  • Paying money for workers of different colors during consolidation can be costly.
  • The solo goal for R&D track and factories requires focus.
Thematic elements
  • Trading and building an empire
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing actions from available worker spots.
  • Area Control — Players compete for control of different areas on the map by placing influence tokens.
  • contract fulfillment — Completing contracts to gain bonuses.
  • engine building — Upgrading factories and research tracks to become more efficient.
  • Resource management — Managing coal, money, and various goods for actions.
  • set collection — Collecting specific sets of goods or fulfilling contracts.
  • solo mode — A bot opponent with configurable difficulty provides goals and interference.
  • Variable player powers — The starting tile choices offer different initial resources and abilities.
  • Worker Displacement — Described as a variation of worker placement where workers might displace others.
  • worker placement — Players take workers from action spaces to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And disclaimer, I did get a review copy of this one.
  • So Nippon is an economic Eurogame with sort of worker placement except it's kind of more like worker displacement or worker grabbing.
  • It tends to be pretty quick in two-player and solo play.
  • But because, just noting, because I took from the factory and the leftmost most crowded spot was this one instead of that one, I stopped them from putting a train down here.
  • And my current plan is to go in here and supplant their one cotton.
  • But, crud, if somebody takes the ship action, that's the end of the round and we're scoring.
  • Uh, they get a boat and machine action and there's red and gray, so they prefer their gray and I just consolidated.
  • All right, so I do go here, which gets me four victory points from uh triggering my little uh bonus there.
  • And yeah, now they're winning by a lot there.
  • All right, these guys fill in.
  • Uh, let's go ahead and get that cuz that's getting max pointage.
  • Uh, so, I could do a three red to kick out their four with my own five here.
  • All right, so we've got 8 10 versus 8 10. We tie for first.
  • Which gives me a grand total of 220, which is the exact same level I got last time, really.
  • And again, I could have played on hard mode where I would have had a third goal to meet.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 30:56 sentiment: positive
video_pk 66528 · mention_pk 162129
Getting Games - Nippon: Zaibatsu video thumbnail
Click to watch at 30:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • updated components and mechanics to modern trends
  • automa solo mode
Cons
none
Thematic elements
  • colored workers and map-based growth
  • Japan; industrialization
Comparison games
none
Mechanics (from transcript analysis)
  • colored workers with action placement — on-your-turn worker placement with color-matching cost dynamics; map-based industrial expansion.
  • worker placement — on-your-turn worker placement with color-matching cost dynamics; map-based industrial expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
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