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Dicey Devices

Game ID: GID0452383
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
67 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Mad scientist game combining dice slot mechanics with engine building and area control in a retro-themed competition

Description

Mad scientist game combining dice slot mechanics with engine building and area control in a retro-themed competition

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video XOx-phxNUWc Review at 0:09 sentiment: mixed
video_pk 67758 · mention_pk 163978
Dicey Devices video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun Mad Science theme
  • Appealing art and look
  • Enjoyable tableau building with dice placement
  • Interesting mix of area control and tableau building
  • Many different modules add variety
  • Unique Euro game with instant win condition
Cons
  • No points system, can be frustrating if you perform well but roll poorly
  • High value placed on dice rolls with little mitigation
  • Less satisfying at two players
  • Potential for ganging up at higher player counts
Thematic elements
  • Mad Scientists
  • Mad Science Street
Comparison games
  • Collab
  • The Loop
Mechanics (from transcript analysis)
  • Area Control — Players deploy bots to scrapyard regions. To place bots, players must place more than are already there. Control of regions allows players to buy cards or gain scrap.
  • Card Drafting/Acquisition — Players can buy cards from scrapyard regions or acquire them through other means to add to their tableau.
  • dice placement — Dice rolled in the lab phase can be placed on spots on the board or combined to activate spots and modules.
  • Dice rolling — Used for reviving (rolling doubles), determining blast power, and for defense against blasts. Also used for action selection in the lab phase.
  • player elimination — Players can be knocked out if they cannot revive. The last player standing wins.
  • Resource management — Scrap is the primary resource used for reviving and buying cards. Bots are used for area control.
  • set collection — Chasing sets of cards is a win condition related to blasting.
  • tableau building — Players build a tableau by acquiring modules, which are cards that allow for different actions and contribute to blasting power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And what this game is is this is a one to four player competitive game of Mad Science Street.
  • you're trying to blast with your death ray that you're going to build and set up, you're trying to blast away the other scientists.
  • At its core, they're just simple resources you're going to get.
  • I really like the way that works. I enjoy the art. I like the way it looks.
  • I really do enjoy the tableau building. I like the way that it works with the dice placement.
  • I like this kind of mix of area control and tableau building.
  • So, it's really kind of designed for me as far as that goes.
  • But if that does sound fun and exciting to you and you're into dice placement and tableau building like me, then you're really going to, I think, enjoy this game.
References (from this video)
No references stored for this video.
Video ASTeN2kj0AI kovray Rules Teach at 0:00
video_pk 33673 · mention_pk 164465
kovray - Dicey Devices video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But fear not, there isn't any player elimination in this game.
  • The last scientist standing is the winner.
  • Now, let's quickly talk about the bank slots.
References (from this video)
No references stored for this video.
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