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Flip 7: With A Vengeance

Game ID: GID0452395
Game Info
Year
2025
Players
3-28
Age
8+
Playtime
20 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Sequel to Flip 7 with action cards and modifiers where players collect seven different numbers without duplicates

Description

Sequel to Flip 7 with action cards and modifiers where players collect seven different numbers without duplicates

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video icFbOkmUPfY Watch It Played Rules Teach at 0:49 sentiment: positive
video_pk 32830 · mention_pk 97295
Watch It Played - Flip 7: With A Vengeance video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong player interaction through action cards and stealing mechanics
  • Well-suited for large groups with deck-pairing option for many players
  • Clear seven-unique-number end condition and rewarding scoring when achieved
  • Multiple optional modes (two-player, brutal mode) to vary play
Cons
  • Rule complexity and numerous card types increase learning curve
  • Action and modifier chaining can create chaotic play for newcomers
  • Heavy reliance on luck can dominate outcomes in shorter play times
Thematic elements
  • Number-based risk management where players push luck, manage duplicates, and manipulate others with modifiers and action cards
  • Multiplayer card game table session with casual play and social interaction
  • Light-hearted, competitive party game narrative emphasizing luck, strategy, and player interaction
Comparison games
  • Flip 7
Mechanics (from transcript analysis)
  • Bust Mechanic — A player busts when they hold two of the same numeric card; busted cards are turned face down and do not count toward scoring, and the player is eliminated from the current round.
  • Compound Scoring — Scores are calculated by summing number-card values, applying a divide-by-two modifier if present, subtracting negative modifiers, and adding a potential end-of-round bonus for seven unique numbers; the maximum final score is kept non-negative.
  • End-game condition and dealer rotation — The game ends when a player reaches 200 or more points; ties trigger additional rounds; at round end, all cards are discarded and the next round passes the deck to the left with reshuffling as needed.
  • Modifiers and action cards — Modifier cards add penalties to a player's score; action cards allow targeting and manipulating other players' cards, including stealing, discarding, swapping, or forcing additional draws, with resolution order determined by the game.
  • Multi-round structure and optional modes — The game supports large groups by combining two decks, includes two-player optional rules, and a 'brutal mode' for extra challenge; rounds accumulate scores across plays.
  • Push Your Luck — Players repeatedly decide to hit (draw another card) or stay, balancing potential point gains against bust risk from duplicates.
  • Push-your-luck drawing — Players repeatedly decide to hit (draw another card) or stay, balancing potential point gains against bust risk from duplicates.
  • Round scoring and post-round tallies — Scores are calculated by summing number-card values, applying a divide-by-two modifier if present, subtracting negative modifiers, and adding a potential end-of-round bonus for seven unique numbers; the maximum final score is kept non-negative.
  • Seven-unique-number round end — If a player accumulates seven unique number cards (ignoring modifiers and action cards), the round ends immediately and the player triggers scoring bonuses.
  • Special numbers (zero, unlucky seven, lucky 13) — Three special-number cards modify scoring behavior: Zero sets end-of-round score to zero unless seven unique numbers are achieved; Unlucky Seven wipes all non-seven cards with caveats; Lucky 13 prevents busts under certain conditions and contributes toward seven-card goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the greatest card game of all time.
  • Let's learn how to play Flip Seven with a Vengeance.
  • you earn points equal to the values on your cards.
References (from this video)
No references stored for this video.
Video u0w72xSXWqQ Unknown Channel Review at 0:09 sentiment: positive
video_pk 27944 · mention_pk 81571
Unknown Channel - Flip 7: With A Vengeance video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High level of interaction and chaotic fun that creates memorable moments
  • Takes the original concept and amplifies it in a playful, competitive way
  • Better with more players; four players enhances the experience and tension
Cons
  • Can be punishing or frustrating if targeted repeatedly
  • Complexity and new negative modifiers may deter casual players
  • Heavy reliance on luck with certain cards like lucky 13 or busts
Thematic elements
  • Mean-spirited, retaliatory play where players affect others' hands
  • Casual, competitive party card game with high interaction
  • Energetic and promotional banter with enthusiastic analysis
Comparison games
  • Flip Seven
Mechanics (from transcript analysis)
  • deck manipulation — Certain cards force discards or alter the deck composition, impacting strategy mid-game.
  • Deck mechanics and scoring — A deck with 13 cards per hand and special cards (e.g., lucky 13, unlucky seven) that drive scoring and end conditions.
  • Discard and modifier interplay — Certain cards force discards or alter the deck composition, impacting strategy mid-game.
  • Freeze — One extra card can freeze a player, limiting them to a single play before passing.
  • Negative modifiers applied to opponents — Players can give or play negative modifiers that affect other players' hands and scoring.
  • Positive modifiers (from base game) contrasted with negatives — Original positive modifiers exist; the expansion emphasizes more punitive options to disrupt others.
  • steal — Cards that allow taking a card from another player, increasing direct confrontation.
  • Swap — A card that lets players swap any two cards at the table, potentially busting rivals.
  • Trading — A card that lets players swap any two cards at the table, potentially busting rivals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Flip Seven with a Vengeance is the greatest card game of all time.
  • The meanness in this game is just fun.
  • Is it the greatest card game of all time? That's for you to try.
  • Swap any two cards at the table.
  • Knocking players out by swapping is so satisfying.
References (from this video)
No references stored for this video.
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