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Frenzy Falls

Game ID: GID0452398
Game Info
Year
2026
Players
2-6
Age
10+
Playtime
30 min
Collection
Your Tier
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Description

Chaotic card game where players create spillovers and waterfalls by playing cards into pools for influence

Description

Chaotic card game where players create spillovers and waterfalls by playing cards into pools for influence

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 7 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video AeFJAzDvuqs Rolling Dice & Taking Names Review at 39:31 sentiment: mixed
video_pk 81364 · mention_pk 201568
Rolling Dice & Taking Names - Frenzy Falls video thumbnail
Click to watch at 39:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to teach and learn.
  • Plays quickly, especially with more players.
  • More enjoyable with a higher player count (six recommended).
  • Offers a good level of chaos and tension.
Cons
  • Felt flat with only three players.
  • Strategy can be difficult due to face-down card play.
  • Light and not for heavy strategists.
Thematic elements
Comparison games
  • Flip 7
Mechanics (from transcript analysis)
  • Hidden movement/placement — Cards are played face down into pools, making it difficult to strategize precisely when trying to influence outcomes.
  • Push Your Luck — Players push cards into pools hoping to trigger scoring, but risk not meeting the threshold or having others capitalize on it.
  • Set Collection — Players aim to score points by having the most influence in a pool that reaches over 10 cards, triggering a score.
  • Variable player powers — Special cards like 'Pull' and 'Proxy' allow for manipulating cards in pools or replacing cards from hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all. Welcome to Rolling Dice and Taking Names.
  • Anything with Lord of the Rings attached to it, I'm interested.
  • I know y'all. This is good.
  • The card play this is absolutely brilliant.
  • This game is way easier than either one of those.
  • I wish I had a chance to play with six because I felt three players was a little flat.
  • I like the two-player version of this more than I do the two-player version of Seven Wonders.
  • I don't know what a dirty soda is, but a dirty alcoholic drink is one that has ice. make it dirty, dirty, dirty, dirty.
References (from this video)
No references stored for this video.
Video v2sqpnpRsFU Rolling Dice & Taking Names Discussion at 39:46 sentiment: mixed
video_pk 81359 · mention_pk 201561
Rolling Dice & Taking Names - Frenzy Falls video thumbnail
Click to watch at 39:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Played a lot better with six people than with three.
  • A lot more chaos.
  • Went a lot faster with more players.
  • A lot more tension with more players.
  • A little bit more strategy with more players.
  • Very easy game to teach.
  • Very light family game.
Cons
  • Three players was a little flat.
  • Not for heavy strategists.
  • Took about 30 minutes with six players because more scorecards are added.
Thematic elements
Comparison games
  • Flip 7
Mechanics (from transcript analysis)
  • bluffing — Playing cards face down makes it hard to strategize and leads to uncertainty about opponents' actions.
  • Card Play — Players play cards from their hand face down into pools.
  • Set Collection — The goal is to score points by having the most influence in a fall that reaches 10 or more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anything with Lord of the Rings attached to it. I'm interested.
  • It was great. This was great. I'm ready to play this again.
  • Frenzy is a good word for it, right?
  • This has got a Seven Wonders feel to it.
  • This is much better use of those cards.
  • This is much better than the two-player version of Seven Wonders.
  • This game sounds good. We're bringing it out at Mother's Day and we're going to play that with my family.
  • I love deduction games.
  • This is Got Five from Blue Orange.
  • I love those things.
  • Y'all, let's flip this around. Instead of an office desk, if you were to get one of these E-Win desk, and they're good size, 62 in long, 24 in deep, you could raise this up. This could become your gaming table, especially if you put a game topper on it.
References (from this video)
No references stored for this video.
Video 5yBTqGPNdPY kovray Top List at 8:00 sentiment: positive
video_pk 81326 · mention_pk 201298
kovray - Frenzy Falls video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shines at higher player counts
  • Enjoyed at two and three players
  • Prone to big moments
Cons
  • Potentially better at higher player counts than experienced
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players are "playing cards and you're hoping to score the award card."
  • Set Collection — Players are "hoping to score the award card by having the majority of a certain symbol."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love seeing it evolve into these massive combos at the tail end just because.
  • I love games that give me a little bit of nostalgia.
  • And I feel like this game really shines at a higher player count. the more players would be better. But because I've enjoyed it so much at two and three players, I feel like this has to be on my list
  • It's all just this fun little puzzle to map yourself out into this new town that you are making or suburb that you are making.
  • I think if you like Welcome 2, this is like an elevated Welcome 2. It's got a bit more complexity going on with it.
References (from this video)
No references stored for this video.
Video 6DH8VECS7xg Grant Lyon News at 52:05 sentiment: positive
video_pk 81107 · mention_pk 199688
Grant Lyon - Frenzy Falls video thumbnail
Click to watch at 52:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clever card play and planning
  • Cascading triggers create dynamic turns
  • Strategic depth despite lighter weight
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players play cards into pools, and the player with the most influence (symbols) claims the scoring card when the pool's numbers meet a threshold.
  • Hand Management — Players choose cards from their hand to play into different pools.
  • Push Your Luck — While not explicitly stated, the cascading nature and the risk of cards spilling over imply a push-your-luck element.
  • Set Collection — Players aim to claim scoring cards by having the most influence in a triggered pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a horror comedy game because you are in a world where sheep are mutating at night and turning into horrible things that will attack you.
  • it's pretty silly, but also kind of scary at the same time.
  • you will get these little shape pieces. They're just these little abstract pieces and they'll stick to your magnetic board which is kind of satisfying, right?
  • it is not easy. uh it is it is difficult to indicate what you want to indicate with these little uh with these little wooden pieces.
  • Excalibur is full of trash talkinging. It's full of social, memorable moments.
  • it is chaotic, but it's fun and memorable.
  • now the retail version is much more affordable and it's still the same sort of social gameplay. You just don't have these metal swords that you can clink together and stuff.
  • this is a lighter weight card game but a strategy game. This is not a party game. This is a strategy card game.
  • there can be these sort of cascading triggers like boom boom boom, you know, sort of thing.
  • It's a clever little game of sort of planning and cascading uh your cards.
References (from this video)
No references stored for this video.
Video EuJNjnKWsOw TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:10 sentiment: positive
video_pk 81070 · mention_pk 199394
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Frenzy Falls video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No need to read the rule book yourself.
Cons
none
Thematic elements
  • raising the water levels to win scorecards
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Some cards have special actions like 'bump' to move cards or 'proxy' to replace a card.
  • Area Majority — Players are trying to have the most influence in different pools to collect scorecards which are points.
  • Hand Management — Players play cards secretly face down and draw back up to five cards.
  • Set Collection — Collecting scorecards from different pools for points at the end of the game.
  • spillover — If a pool's card total reaches 10 or more, it causes a spillover to the next pool, affecting its resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello my friends, it's the Game Boy Geek here.
  • Today it's all about waterfalls, pools, and raising the water levels to win scorecards.
  • So, let's get started.
  • If you ever need to replace a scoring card and there's none available, like right now, then the end of that round will be the end of the game.
References (from this video)
No references stored for this video.
Video Zdze7n9FK0g Tantrum House Discussion at 24:42 sentiment: mixed
video_pk 81083 · mention_pk 199434
Tantrum House - Frenzy Falls video thumbnail
Click to watch at 24:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game involves influencing rows to hit a goal of 10 for scoring.
  • Lots of shifting and sliding of cards around.
  • Players try to get victory points on the bottom of the cards.
  • The game is described as having a lot of strategy.
  • The potential for cards to 'trickle down' adds an interesting dynamic.
Cons
  • The description mentions potential for 'bumping' cards, which can affect scoring.
  • The game's mechanics involving influence and potential downs can be complex.
  • Sarah's turn resulted in her points going down, indicating a potential negative outcome.
  • There's a mention of 'trashing' cards, suggesting a discard mechanic.
  • The game ends once the card stack is exhausted.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players try to have the most influence in a row to win victory points.
  • Card Drafting — Players draw cards to their hand and then play them.
  • Hand Management — Players play cards from their hand to influence rows and score points.
  • Set Collection — Players collect victory points from cards won in rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, hello, and welcome to the Saturday morning board game show.
  • Get comfy. Get cozy. Get ready to play. It's Tantrum House live on your Saturday.
  • We're playing games with wood and meeples. Sharing the news for all you geeky people.
  • This is an all OP focused show. The OP showcase.
  • All the games we're playing today are going to be lots of fun. Party games, card games, word games, other games from the OP, dino games. and we're actually going to be playing them.
  • We're not just telling you about them. We've actually got uh the whole crew here.
  • And you should definitely stick around to the end of the episode cuz somewhere in the middle of the show, we're going to tell you about a prize that we're giving away at the end.
  • Whoa.
  • The first game we have on the table is Flip Seven with a vengeance.
  • No one's safe.
  • Have done this one first.
  • OH, I JUST BUSTED.
  • BUSTED. Let's do this to show I wins.
  • That is so dirty.
  • It It is vengeance.
  • OH, BUSTERONI.
  • DUDE. DUDE, these 13s have been no joke.
  • OH MY GOSH. This is getting terrifying.
  • ALL RIGHT. Flip four instead of flip three. We're going flip four.
  • Might have just won the game.
  • And that's a game.
  • THE NEXT CARD WOULD HAVE BEEN a nine.
  • You could have made it.
  • I GOT 200 ON THE BUTTON.
  • With a vengeance.
  • Our next game, we're going to move over to the couch. And we will be playing Frenzy Falls, which is a card game.
  • Oo. Check out that schedule and we'll be back in one second.
  • All the whispers in the background.
  • Are we on mute?
  • No.
  • Oh, wait. Sorry.
  • Are we ready?
  • The rules are behind you, Ryan.
  • The rules are behind.
  • Okay, we're back. Next up is Frenzy Falls.
  • Ultimately, we are trying to get the victory points that are on the bottom of the cards.
  • I have not licked 20 cards yet, but if somebody else wants to play one draw,
  • proxy.
  • And it doesn't still 2, three, four, five, six, seven, eight, nine.
  • But we still didn't make it.
  • So, I'm going to put that to pull something up.
  • Do I feel like Will has
  • tough to know?
  • I'm not in that bottom row at all.
  • I don't think it matters.
  • Oh, to this one.
  • It's like too late now.
  • It doesn't matter cuz it's going to
  • She's still potentially going to
  • Is the last one going to score?
  • Whoa, whoa, whoa, whoa. Oh, sorry.
  • You have to play have to put something here.
  • Play a six.
  • I actually
  • So, basically the goal of this game is to get rid of all your cards.
  • The special cards, the tap ins and tap outs have extra points on them.
  • This game might be more divisive than flip seven dishes.
  • What do I think bothers other people is the question.
  • Too many people metagaming instead of just being themselves.
References (from this video)
No references stored for this video.
Video SzWQwq8oDrU BoardGameCo Other at 13:31 sentiment: neutral
video_pk 80419 · mention_pk 195697
BoardGameCo - Frenzy Falls video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Cute
Cons
  • Don't feel the need to own it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cascading Cards — Described as "cascading cards."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not love this one. I I drastically prefer Hey, That's My Fish.
  • This felt like a less fun version of Hey, That's My Fish.
  • I thought the game was very dry.
  • This was very charming. I I like what the game was doing as far as the real-time speed nature of trying not to be the last one holding the bag when everything goes bust, while also trying to collect sets of cards through real-time live trading. This was very fun.
  • I was very impressed by how well the game is designed. Uh ultimately it was it was fine to play a few times and then move on from it.
  • This was very solid uh going along with Triangulation and Decrypto. It's another one of those clue intercepting games, uh, but done very differently.
  • Biggest complaint I have against it is I'm just keeping too many of these games and I can't have all these small box games be everything.
  • It's cute. It's fast. It's thematic. I've enjoyed this one, but this kind of real-time game is just not overall my jam.
  • Basically, it's a fun charming game. I'm just not overly uh enthused by it.
  • Vestige is a great game. I think I just prefer Vindication.
  • Vindication will almost always get picked over Vestige each time.
References (from this video)
No references stored for this video.
Video sTw31ojw-QQ Game Night Picks - Pair Of Dice Paradise Discussion at 3:50 sentiment: positive
video_pk 80376 · mention_pk 195532
Game Night Picks - Pair Of Dice Paradise - Frenzy Falls video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, a little bit frantic, and full of mini mind games.
  • Causes strategic second guesses among players.
Cons
  • Cascading chaos can mess up plans.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — The player with the most influence over that pool garners points.
  • Card Drafting — Numbered cards are added face down to various pools.
  • Push Your Luck — No one knows the exact value of each card pool before it's revealed. Then, if the total value of said pool meets or exceeds 10, it spills over garnering points for the player with the most influence over that pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It can honestly be pretty overwhelming, which is why we've compiled our top picks, some games that are back with a new twist, and more.
  • this is our board game buyer's guide.
  • Teddies versus Monsters, a fast-paced, real-time, frantic card game for two to four players.
  • It's a game of hidden roles and deception for a large group of daring spies because this one supports four to eight players.
  • Pirates of the High Teas, a whimsical set collection worker placement game where pirates compete to serve their captain the most delicious cup of afternoon tea.
  • Moitara is an area control game where two chieftains scheme to take control by accessing powerful deities to spread influence across the land.
References (from this video)
No references stored for this video.
Video 93hSQ7Royg0 Our Family Plays Games Interview at 36:56 sentiment: positive
video_pk 80256 · mention_pk 195009
Our Family Plays Games - Frenzy Falls video thumbnail
Click to watch at 36:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The hosts liked it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The game involves playing cards face down and then flipping them over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game is funny as heck.
  • You will know who your friends are.
  • Spirit Island is searching for a new publisher.
  • Cascadia is a classic. It's going to be there forever.
  • It's a game of chaos that some people can't stand.
  • PAX Unplugged is easily my favorite.
  • There was a hunger for a certain kind of game that wasn't about, you know, the the trading in the Mediterranean happens to be my...
References (from this video)
No references stored for this video.
Video 5CcJM84tzWA kovray Playthrough
video_pk 68830 · mention_pk 165121
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is pretty spicy. Not a single row got resolved.
  • The cascades definitely happen.
  • The wonders of the Frenzy Falls.
  • It's a high scoring game.
  • Spicy, spicy.
References (from this video)
No references stored for this video.
Video 5CcJM84tzWA kovray Playthrough at 0:14 sentiment: positive
video_pk 68830 · mention_pk 203195
kovray - Frenzy Falls video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spicy, interactive play with multiple mechanics
  • Pull, bump, and proxy interactions create dynamic decisions
  • Two-player variant exists (slightly different from 3-6 player game)
  • High scoring and high variability with many possible outcomes
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bump — A bump moves a card down within a row; a card at the bottom moves to the top.
  • Card Drafting — Players take turns playing one card each; in 3-6 players, each round they play two cards before resolution.
  • card drafting / turn structure — Players take turns playing one card each; in 3-6 players, each round they play two cards before resolution.
  • Melding and Splaying — If the row totals reach 10 or more, spill over occurs and cards are claimed by players with majority icons.
  • proxy — Proxy card forces discarding and drawing a new one when drawn from the hand.
  • pull — A pull card allows you to pull a card from another row into this row.
  • Reclaim as Action — After a claim, cards are discarded and new ones revealed; players may discard to draw back up.
  • refill/discard — After a claim, cards are discarded and new ones revealed; players may discard to draw back up.
  • row-by-row resolution — After cards are played, rows are revealed and resolved; spills occur when total is 10 or more.
  • scoring by icons — The player with the majority of bottom icons receives the claimed prize card.
  • spill over — If the row totals reach 10 or more, spill over occurs and cards are claimed by players with majority icons.
  • tie-breaker by play order — In a tie, the player who played the card first wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is pretty spicy. Not a single row got resolved.
  • The cascades definitely happen.
  • The wonders of the Frenzy Falls.
  • It's a high scoring game.
  • Spicy, spicy.
References (from this video)
No references stored for this video.
Video GuyP2SGL7b0 Playthrough at 0:22 sentiment: positive
video_pk 66717 · mention_pk 162517
Frenzy Falls video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unexpected combos
  • Simple rules
  • Fast-paced craziness
Cons
none
Thematic elements
  • Cascading waterfalls
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Some cards have special actions like 'proxy', 'bump', or 'pull' that affect gameplay.
  • area influence — Players try to have the most influence in pools to score.
  • Card Drafting — Players choose cards from a draw deck.
  • Cascading effects — Cards from one pool can cascade down to the next, potentially triggering more spills.
  • Hand Management — Players play cards from their hand.
  • Set Collection — Players collect scoring cards from pools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Op, who are sponsoring this one.
  • This is kind of a cascading card game.
  • So, there's kind of these unexpected combos that happen as you're trying to collect the scoring cards, from each of the pools, the three rows of cards.
  • If the sum total of card values, including the scoring card, ever meets or exceeds 10, a spillover occurs.
  • I feel like I could do the barrel thing. I'm going to go test it out. Just kidding. YouTube, I'm kidding. Don't strike us down.
  • The water has fallen.
References (from this video)
No references stored for this video.
Video WwLPg5e2bUs Watch It Played Rules Teach at 0:00
video_pk 62638 · mention_pk 164458
Watch It Played - Frenzy Falls video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Frenzy Falls, you and the other players will be adding waterfall cards to various pools.
  • When a pool fills up, the player with the most influence in that pool earns the scorecard there.
  • But a pool can overflow, causing waterfalls to spill into and affect other pools and the scoring that will happen there.
  • The game is played over a series of rounds and each has two phases.
  • Starting with playing cards here, beginning with the first player and going clockwise around and around the table, each person plays one waterfall card from their hand face down to any pool.
  • Every pool is made up of a score card and any cards played to the right of it.
  • So, in this three-player game, we have three separate pools.
  • As the first player, I might choose to play this waterfall card from my hand to this pool.
  • And remember, it is played face down.
  • And when adding a card to a pool, it goes to the right of any other cards already there.
  • Let's say the next player chooses to add a card to this pool as well.
  • There is no limit to how many cards can be in each pool.
  • After playing a card, you do not draw a replacement from your deck.
  • Instead, players keep taking turns around and around the table until everyone has played a total of two cards each.
  • If you have a two-player game, though, instead keep taking turns until everyone has played three cards.
  • Once the required cards have been played, you then move on to the reveal cards phase.
  • Let's assume our pools looked like this.
  • We now begin at the topmost pool and reveal one card at a time, going from left to right.
  • Most will just show a value from 0 to five, but some will have an action indicated across their top.
  • When an action is revealed, the player whose color it is must immediately resolve the related action.
  • If that action is called proxy, remove it from the pool and add it to a personal discard pile.
  • Then replace the removed card with a new one from your hand, maybe like this.
  • If the replacement card has an action, that player must immediately resolve it now.
  • With this, you pick any one waterfall card in any other pool, whether it's face up or face down, and move it to the end of the pool where the pull action is.
  • So, maybe I would choose this one.
  • And if that leaves a gap, just slide any cards to the right over.
  • That said, if you reveal a pull action and there are no cards in any of the other pools, well, in that case, there's nothing to pull and nothing happens.
  • Right now, we're resolving the topmost pool, but as we'll see, the other pools will have cards revealed as well.
  • A spillover occurs when the values on all the cards within a pool you're resolving equal or exceed 10.
  • And when checking this total, be sure to include the scorecard as well.
  • In this case, the total value is nine, which is less than 10. So no spillover occurs.
  • The player who won the scorecard now moves all of their cards in that pool to their personal discard pile in front of themselves.
  • Then starting with the leftmost remaining card in that row and going to the right.
  • Each person with cards in that row chooses one of theirs in that pool to move to the end of the pool below.
  • So green might choose this one and then yellow would be forced to choose this one.
  • Any remaining cards in the original pool are now put in each of those players' personal discard piles.
  • Once all the cards from a pool have been revealed and any spillover resolved, you proceed to the next pool and reveal cards there from left to right.
  • Any cards already face up in a pool stay face up, and you do not resolve their action effects again.
  • Only when a card is first revealed is its action effect resolved.
  • If there is a spillover on the bottom row, which would happen in this case because we do have a total value of 10 or more here, then any cards that would normally go to the next pool down go into the top pool instead.
  • I should mention when you're finished resolving the bottom rows pool, you're not done yet.
  • You would then go back to the top and go pool by pool again down the rows, resolving each pool that might now have any faceown cards or total values of 10 or more.
  • And you'll keep going down through the pools and then back to the top and down again until there are no more faceown cards in any of the pools and no pools with a total value of 10 or more on their cards.
  • At that point, the round ends.
  • Each player discards as many cards remaining in their hands as they wish to and then draws new cards from their deck until they're holding a total of five.
  • Then you pass the first player card to the next person in clockwise order and have them begin the next round.
  • I should mention if you would ever need to draw and your deck has run out at that moment, shuffle your discard pile into a new deck and keep drawing as many cards as you were owed.
  • You'll continue playing rounds until you would need to replace a scorecard in a pool, but there are none left in the deck.
  • At that point, that pool and any future ones that have spillovers will not gain a new score card.
  • The round where you cannot replace a scorecard will be the final round of the game.
  • You finish it as normal, but then after it's time for final scoring.
  • Here, each player reveals the scorecards they've collected and adds up the points showing on them within the star icon at the bottom.
  • The player with the most points wins.
  • In the case of a tie, the tied player with the most scorecards wins.
  • And if there's still a tie, the tied players would share the victory.
  • You'll also find forums for discussion, pictures, other videos, and lots more over on the games page at Board GameGeeek, and I'll put a link to that in the description below.
  • And if you'd like to support me directly, you can join our Patreon team, which I'll have linked below.
  • But until next time, thanks for watching.
  • The cards within each deck are the exact same, only their colors are unique.
References (from this video)
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