Game Info
Year
2026
Players
2-6
Age
10+
Playtime
30 min
Collection
Mechanic profile
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Description
Chaotic card game where players create spillovers and waterfalls by playing cards into pools for influence
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Frenzy Falls - How To Play
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
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mix 0 ยท
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Showing 1โ3 of 3
Video 5CcJM84tzWA
kovray Playthrough
video_pk 68830 ยท mention_pk 165121
Pros
none
Cons
none
Thematic elements
none
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none
Mechanics (from transcript analysis)
Mechanics unknown.
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No key topics recorded for this video.
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Video GuyP2SGL7b0
Playthrough at 0:22 sentiment: positive
video_pk 66717 ยท mention_pk 162517
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unexpected combos
- Simple rules
- Fast-paced craziness
Cons
none
Thematic elements
- Cascading waterfalls
Comparison games
none
Mechanics (from transcript analysis)
- Action cards โ Some cards have special actions like 'proxy', 'bump', or 'pull' that affect gameplay.
- area influence โ Players try to have the most influence in pools to score.
- card drafting โ Players choose cards from a draw deck.
- Cascading effects โ Cards from one pool can cascade down to the next, potentially triggering more spills.
- hand management โ Players play cards from their hand.
- set collection โ Players collect scoring cards from pools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Op, who are sponsoring this one.
- This is kind of a cascading card game.
- So, there's kind of these unexpected combos that happen as you're trying to collect the scoring cards, from each of the pools, the three rows of cards.
- If the sum total of card values, including the scoring card, ever meets or exceeds 10, a spillover occurs.
- I feel like I could do the barrel thing. I'm going to go test it out. Just kidding. YouTube, I'm kidding. Don't strike us down.
- The water has fallen.
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Video WwLPg5e2bUs
Watch It Played Rules Teach at 0:00
video_pk 62638 ยท mention_pk 164458
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Frenzy Falls, you and the other players will be adding waterfall cards to various pools.
- When a pool fills up, the player with the most influence in that pool earns the scorecard there.
- But a pool can overflow, causing waterfalls to spill into and affect other pools and the scoring that will happen there.
- The game is played over a series of rounds and each has two phases.
- Starting with playing cards here, beginning with the first player and going clockwise around and around the table, each person plays one waterfall card from their hand face down to any pool.
- Every pool is made up of a score card and any cards played to the right of it.
- So, in this three-player game, we have three separate pools.
- As the first player, I might choose to play this waterfall card from my hand to this pool.
- And remember, it is played face down.
- And when adding a card to a pool, it goes to the right of any other cards already there.
- Let's say the next player chooses to add a card to this pool as well.
- There is no limit to how many cards can be in each pool.
- After playing a card, you do not draw a replacement from your deck.
- Instead, players keep taking turns around and around the table until everyone has played a total of two cards each.
- If you have a two-player game, though, instead keep taking turns until everyone has played three cards.
- Once the required cards have been played, you then move on to the reveal cards phase.
- Let's assume our pools looked like this.
- We now begin at the topmost pool and reveal one card at a time, going from left to right.
- Most will just show a value from 0 to five, but some will have an action indicated across their top.
- When an action is revealed, the player whose color it is must immediately resolve the related action.
- If that action is called proxy, remove it from the pool and add it to a personal discard pile.
- Then replace the removed card with a new one from your hand, maybe like this.
- If the replacement card has an action, that player must immediately resolve it now.
- With this, you pick any one waterfall card in any other pool, whether it's face up or face down, and move it to the end of the pool where the pull action is.
- So, maybe I would choose this one.
- And if that leaves a gap, just slide any cards to the right over.
- That said, if you reveal a pull action and there are no cards in any of the other pools, well, in that case, there's nothing to pull and nothing happens.
- Right now, we're resolving the topmost pool, but as we'll see, the other pools will have cards revealed as well.
- A spillover occurs when the values on all the cards within a pool you're resolving equal or exceed 10.
- And when checking this total, be sure to include the scorecard as well.
- In this case, the total value is nine, which is less than 10. So no spillover occurs.
- The player who won the scorecard now moves all of their cards in that pool to their personal discard pile in front of themselves.
- Then starting with the leftmost remaining card in that row and going to the right.
- Each person with cards in that row chooses one of theirs in that pool to move to the end of the pool below.
- So green might choose this one and then yellow would be forced to choose this one.
- Any remaining cards in the original pool are now put in each of those players' personal discard piles.
- Once all the cards from a pool have been revealed and any spillover resolved, you proceed to the next pool and reveal cards there from left to right.
- Any cards already face up in a pool stay face up, and you do not resolve their action effects again.
- Only when a card is first revealed is its action effect resolved.
- If there is a spillover on the bottom row, which would happen in this case because we do have a total value of 10 or more here, then any cards that would normally go to the next pool down go into the top pool instead.
- I should mention when you're finished resolving the bottom rows pool, you're not done yet.
- You would then go back to the top and go pool by pool again down the rows, resolving each pool that might now have any faceown cards or total values of 10 or more.
- And you'll keep going down through the pools and then back to the top and down again until there are no more faceown cards in any of the pools and no pools with a total value of 10 or more on their cards.
- At that point, the round ends.
- Each player discards as many cards remaining in their hands as they wish to and then draws new cards from their deck until they're holding a total of five.
- Then you pass the first player card to the next person in clockwise order and have them begin the next round.
- I should mention if you would ever need to draw and your deck has run out at that moment, shuffle your discard pile into a new deck and keep drawing as many cards as you were owed.
- You'll continue playing rounds until you would need to replace a scorecard in a pool, but there are none left in the deck.
- At that point, that pool and any future ones that have spillovers will not gain a new score card.
- The round where you cannot replace a scorecard will be the final round of the game.
- You finish it as normal, but then after it's time for final scoring.
- Here, each player reveals the scorecards they've collected and adds up the points showing on them within the star icon at the bottom.
- The player with the most points wins.
- In the case of a tie, the tied player with the most scorecards wins.
- And if there's still a tie, the tied players would share the victory.
- You'll also find forums for discussion, pictures, other videos, and lots more over on the games page at Board GameGeeek, and I'll put a link to that in the description below.
- And if you'd like to support me directly, you can join our Patreon team, which I'll have linked below.
- But until next time, thanks for watching.
- The cards within each deck are the exact same, only their colors are unique.
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