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Rising Cultures

Game ID: GID0452402
Game Info
Year
2025
Players
2
Age
14+
Playtime
45 min
Collection
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Description

Two-player civilization card game leading asymmetric civilizations through 7 rounds of multi-use card play to conquer provinces

Description

Two-player civilization card game leading asymmetric civilizations through 7 rounds of multi-use card play to conquer provinces

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 9 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video 08KfrW_cdTw Watch It Played Discussion at 5:33 sentiment: positive
video_pk 84069 · mention_pk 213043
Watch It Played - Rising Cultures video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the White Castle. I love it so much.
  • World Order. Yeah, it's so good.
  • Cities, I loved Cities. I think it's just fantastic.
References (from this video)
No references stored for this video.
Video wk6YBpx7YUo Rahdo Runs Through Top List at 1:23:03 sentiment: positive
video_pk 83658 · mention_pk 211332
Rahdo Runs Through - Rising Cultures video thumbnail
Click to watch at 1:23:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Plays in 30 minutes
  • Likely top 10 game of the year candidate
Cons
none
Thematic elements
  • Civilization game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And countryside is a freaking phenomenal.
  • This is one of the best engine building games I have played this year.
  • It is very likely going to make it into my top 10 games of the year. It is that good.
  • My number three of the month is Rising Cultures.
  • Number two is Druids of Adora.
  • It's classic feld, making a comeback.
  • Number one, Furnish Duel.
  • A game that will not be coming out until 2026 will very likely make it into my top 10 games of 2026.
References (from this video)
No references stored for this video.
Video 2dkzK7c6o8U Grant Lyon Other at 20:35 sentiment: positive
video_pk 82180 · mention_pk 206359
Grant Lyon - Rising Cultures video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions with unique decks
  • Strategic use of multi-use cards
  • Good for civilization building fans
Cons
  • Two-player only
Thematic elements
  • Civilization building
Comparison games
  • Fortunes of Scoundrel Bay
Mechanics (from transcript analysis)
  • asymmetric decks — Um and each of those factions, those civilizations, will come with its own unique deck and abilities.
  • card-driven — It's really just a card-giving driven game with other stuff going on.
  • civilization building — And you know, build your civilization.
  • Multi-Use Cards — And each card can do one of like four things for you. It can you can be They can be used for resources, they can be used for the military, they can be used to build important buildings, or they can be used to play unique leaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a deck-building game.
  • one of the interesting aspects of this is there's 13 ways to win the game.
  • Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
  • You can also play two times and three times multipliers on those cards to double every aspect of the card.
  • that just feels like a very satisfying aspect of the game.
  • the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
  • So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
  • This is a great family game if you want to.
  • And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
  • I swear to god, don't go there."
  • And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
  • please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video AeFJAzDvuqs Rolling Dice & Taking Names Review at 45:29 sentiment: positive
video_pk 81364 · mention_pk 201567
Rolling Dice & Taking Names - Rising Cultures video thumbnail
Click to watch at 45:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent card play with multi-use cards.
  • Distinct and unique civilizations that offer high replayability.
  • Solid iconography and production quality.
  • Fast playtime, suitable for a 30-minute game.
  • Good value at $29.99.
  • More engaging two-player experience than Seven Wonders Duel.
Cons
  • Lack of player interaction, feeling like solitaire at times.
  • Military aspect primarily involves comparing strength, not direct map control.
  • Some civilizations, like Egypt and Abisid Caliphate, can be challenging to teach/play.
Thematic elements
  • civilization building
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
  • Clash of Cultures
  • Bruge
Mechanics (from transcript analysis)
  • Card Drafting — Players draw four cards, play three, and put the fourth back on top of their deck, allowing for future planning.
  • civilization building — Players build their civilization through a tech tree/progress meter, unlocking abilities and bonuses.
  • military conflict — Players compare military strength to win province cards, which offer bonuses and affect in-game scoring.
  • Multi-Use Cards — Cards in hand can be used for multiple things, including generating resources, playing buildings/leaders, or contributing to military strength.
  • Resource Management — Players generate resources like wood, brick, stone, and gold to pay for other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all. Welcome to Rolling Dice and Taking Names.
  • Anything with Lord of the Rings attached to it, I'm interested.
  • I know y'all. This is good.
  • The card play this is absolutely brilliant.
  • This game is way easier than either one of those.
  • I wish I had a chance to play with six because I felt three players was a little flat.
  • I like the two-player version of this more than I do the two-player version of Seven Wonders.
  • I don't know what a dirty soda is, but a dirty alcoholic drink is one that has ice. make it dirty, dirty, dirty, dirty.
References (from this video)
No references stored for this video.
Video v2sqpnpRsFU Rolling Dice & Taking Names Discussion at 45:44 sentiment: positive
video_pk 81359 · mention_pk 201562
Rolling Dice & Taking Names - Rising Cultures video thumbnail
Click to watch at 45:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant card play.
  • Excellent use of multi-use cards.
  • Solid production quality with nice boards.
  • Good speed, doesn't stay on the table too long.
  • Good replayability.
  • Straightforward to learn.
  • Better than the two-player version of Seven Wonders Duel.
  • Solid deal at $29.99.
Cons
  • Lacks player interaction, players are mostly doing their own thing.
  • Could benefit from more interaction in a four-player game.
  • Maybe could have a map element with fighting over areas.
Thematic elements
  • Civilization
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
  • Bru
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards, with the option to place them at the bottom of their board for resources.
  • military conflict — There is a military conflict element where players fight over province cards each round.
  • Resource Management — Players manage resources like wood, brick, stone, and gold to pay for cards.
  • Tableau Building — Players build buildings and place leaders into their tableau.
  • Tech Tree — Players progress on a civilization board that acts like a tech tree, unlocking abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anything with Lord of the Rings attached to it. I'm interested.
  • It was great. This was great. I'm ready to play this again.
  • Frenzy is a good word for it, right?
  • This has got a Seven Wonders feel to it.
  • This is much better use of those cards.
  • This is much better than the two-player version of Seven Wonders.
  • This game sounds good. We're bringing it out at Mother's Day and we're going to play that with my family.
  • I love deduction games.
  • This is Got Five from Blue Orange.
  • I love those things.
  • Y'all, let's flip this around. Instead of an office desk, if you were to get one of these E-Win desk, and they're good size, 62 in long, 24 in deep, you could raise this up. This could become your gaming table, especially if you put a game topper on it.
References (from this video)
No references stored for this video.
Video 52lUSq6J3eQ Brains On Games Review at 0:00 sentiment: positive
video_pk 81212 · mention_pk 200495
Brains On Games - Rising Cultures video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-playing
  • Asymmetric
  • Multi-use cards
  • Unique mechanisms for some civilizations
  • Good interaction (competing for provinces, using coins for Nile powers)
  • Quick decisions
  • Good length for a two-player duel
  • Great art
  • Simple rules
  • Replayability
Cons
  • Mainly a two-player game
  • Steep learning curve for mastering a civilization's strategy
Thematic elements
  • civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — So, at the end of each round of card plays, you're going to compete for one of these provinces.
  • Asymmetric Player Powers — Players can choose to play as Rome, Persia, Egypt or the Abbised Caliphate. Each civilization has its own deck of cards that that civ is going to be playing with and an individual player mat that gives it varying abilities or resources depending on how cards are played.
  • Card Drafting — You start your turn with four cards and you can play these cards in multiple different ways.
  • Engine Building — You've got a bit of engine building.
  • Hand Management — This is a game where you really are managing your hand because you can only play three of those cards and once they're played, you sort of lose access to them.
  • Resource Management — You're going to start the game with some resources. Some of the player boards give you additional resources that you'll begin with at the start of the game.
  • Set Collection — This is going to give you a victory point for each pair of cards that you have that are on either side of the board.
  • Tableau Building — You've got some tableau building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fast-playing civilization builder and it's very asymmetric.
  • Each card has multiple uses and each deck is unique.
  • So, it's just a really elegant system, I think.
  • This is a great quick civilization builder, maybe an introduction to civ building games, especially for younger kids who maybe haven't played some of these kinds of games before.
  • this is a winner for me.
References (from this video)
No references stored for this video.
Video zmdNL54gBZA Meeple University Top List at 3:13 sentiment: positive
video_pk 81121 · mention_pk 199946
Meeple University - Rising Cultures video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-Use Cards — An asymmetrical multi-use card two-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to May 2026 where we're talking about our favorite games of last month, which is April 2026.
  • So many, many great tips from all of you on our previous flock of not actually last month. It's UKGE anticipated games and also asking you to for our travel to UK.
  • I like our way better.
  • If you know any board games meet up in the evening one
  • This is a game that is 10 years old.
  • You have to plan out your actions.
  • So you're constantly managing this inventory of tokens of houses that you can build up.
  • The unique part is that the assistant action where you just spread out your assistant.
  • That's really is unique. It's very Yokohama. Like I have not played any games that's quite like that actually.
  • So, this is the Dungeon Crawler Carl version of the game already out by John D. Clair called Unstoppable, which is a card crafting building game based on the popular lit RPG series Dungeon Crawler Carl by Matt Dinniman.
  • Unstoppable was my in my top games of last year.
  • It's a game where Yeah, it takes card crafting to like a three-dimensional level almost because you are endorsing two cards together and one of them is a threat, and you have to defeat that threat for it to then join your hand as a card that you play, and then you can upgrade that twice, which makes the card stronger, but also the threat stronger.
  • Your deck is your enemy. Your enemy got bitten and then that becomes your deck by flipping it and then once it's cycle out and then it becomes enemy again and so on and just like this what do you call it? The treaty cycle? Yeah, it's a thing.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:30:12 sentiment: positive
video_pk 81162 · mention_pk 200156
Rahdo Runs Through - Rising Cultures video thumbnail
Click to watch at 1:30:12 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • 2025 is a great year for Civ Games.
  • Pushes multi-use card games harder than most games since Glory to Rome.
  • Two-player-only head-to-head duel.
  • Each player has a widely diverse unique ancient power with different focuses.
  • Deck order radically changes the experience.
  • Brilliant and smart design.
  • Players program future rounds while optimizing the current one.
Cons
  • Not widely available yet (as of transcript date).
Thematic elements
  • Civilization building, political maneuvering
  • Ancient
Comparison games
  • Glory to Rome
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a unique ancient power with different focuses.
  • Card Drafting — Players draw four cards, play three, and discard one, influencing future turns.
  • Multi-Use Cards — Every card can be used for different actions like advancing population, investment, colonization, or technology.
  • two-player — This is a two-player-only civ game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video jZrlf2apmBw The Dice Tower Discussion at 7:43 sentiment: negative
video_pk 80634 · mention_pk 196855
The Dice Tower - Rising Cultures video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • too much going on in a small game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a silly little game, way overproduced, but fun like hot potato style game.
  • unfortunately a two-player back and forth just a little too much going on in a small game.
  • So, that's pretty much it.
  • This says contemporary on it.
  • Tom, what would be your advice to aspiring game designers?
  • most of the advice given to me over the years has been along the lines of don't do it.
References (from this video)
No references stored for this video.
Video TAjKOWCDspw BoardGameCo Discussion at 7:03 sentiment: neutral
video_pk 80403 · mention_pk 195636
BoardGameCo - Rising Cultures video thumbnail
Click to watch at 7:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher Old World review is still one of my my my most watched single one of my most videos in general.
  • I did play Size Wise a few times cuz I was like, why not? We have it here, let's go ahead and get it tabled.
  • Origins feels more and more dead each year.
  • So, Cow, Cowcifer is is my oldest um oldest cat, not kid.
  • Guys, guys, you're being so stupid.
  • This is not safe. This is not safe. I have to go deal with this.
References (from this video)
No references stored for this video.
Video Vzv5LvA-FOY Meeple University Review
video_pk 70189 · mention_pk 167092
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, that is not what you're going to find here.
  • No. That's definitely not that type of two-player game.
  • But, if you don't expect that, you would love I love this game.
  • So, this is where maybe me and Taran, we don't really agree about this game.
  • It didn't do anything for me.
  • And the different play styles of the different factions felt scripted in an Imperial Settlers kind of way, which was a game I That sort of game That That sort of style where you are forced into playing a certain way.
  • I felt like I was taking three turns completely unencumbered by what my opponent was doing.
  • So but the solo building one the solo puzzle one is it's really satisfying for me.
  • I feel like pitching it as a duel when it is so insular and so independent it didn't scratch an itch.
  • So if this is what you're looking for, the interaction between two players, probably not going to find the key, but building, card playing, multi-card use, yeah, that's that's very satisfying.
References (from this video)
No references stored for this video.
Video Vzv5LvA-FOY Meeple University Review at 0:05 sentiment: mixed
video_pk 70189 · mention_pk 200077
Meeple University - Rising Cultures video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying multi-use card play
  • Asymmetric factions offer unique experiences
  • Satisfying solo puzzle element
  • Building and card play can be very satisfying
Cons
  • Not a typical tight, interactive two-player game
  • Interaction is minimal, can feel like playing solo
  • Card play can feel scripted
  • Doesn't scratch the itch of a duel game
Thematic elements
  • civilization building
Comparison games
  • Imperial Settlers
  • Root
  • StarCraft
  • Warcraft
Mechanics (from transcript analysis)
  • Area Majority — Players compete over seven provinces by accumulating military icons, with the player having the most winning the province for the round.
  • asymmetric factions — Each player controls one of four asymmetric empires/factions, each with its own deck and abilities.
  • Card Driven — The game is very card-driven, with players drawing and playing cards from their unique faction decks.
  • Deck Building — While not a traditional deck builder, players utilize their entire deck over the course of the game, seeing all their cards.
  • Hand Management — Players draw four cards and play three each round, making decisions about which cards to use and how.
  • Multi-Use Cards — Cards can be used in multiple ways: discarded for money, played for military icons, added to a resource pile, or built as buildings/leaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, that is not what you're going to find here.
  • No. That's definitely not that type of two-player game.
  • But, if you don't expect that, you would love I love this game.
  • So, this is where maybe me and Taran, we don't really agree about this game.
  • It didn't do anything for me.
  • And the different play styles of the different factions felt scripted in an Imperial Settlers kind of way, which was a game I That sort of game That That sort of style where you are forced into playing a certain way.
  • I felt like I was taking three turns completely unencumbered by what my opponent was doing.
  • So but the solo building one the solo puzzle one is it's really satisfying for me.
  • I feel like pitching it as a duel when it is so insular and so independent it didn't scratch an itch.
  • So if this is what you're looking for, the interaction between two players, probably not going to find the key, but building, card playing, multi-card use, yeah, that's that's very satisfying.
References (from this video)
No references stored for this video.
Video 5n06mxmliaM Review at 0:17 sentiment: mixed
video_pk 66553 · mention_pk 162199
Rising Cultures video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool-looking cover art
  • Very asymmetrical factions that play differently
  • Player aid sheets are very helpful due to the number of symbols
  • Mechanisms work together in a finely tuned system
  • Offers interesting asymmetrical back and forth
  • Feels deep despite its small size
  • Rewards multiple plays
Cons
  • Box art looks better than components in person
  • Some rules are on player sheets rather than the rulebook
  • Can be overwhelming for the first play
  • Battles are not always interesting if one player is far ahead
  • Complexity rating might be higher than warranted for the game's size
  • Can feel pseudo-deep rather than truly deep
  • Building cards is often the best option, limiting other card uses
  • Can feel like playing two different games if factions are highly disparate
  • Struggled through the first and second games
  • Not thrilling to play again for improvement, more for review purposes
  • Feels 'fine', not exceptional
Thematic elements
  • Civilization development
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • Area Control — Players fight over provinces by accumulating military symbols, with the most symbols winning the province for victory points and potential bonuses.
  • Deck Building — Players start with an asymmetrical deck and work back and forth to get victory points. Cards can be discarded for coins, added to military, or used as resources to build other cards.
  • Hand Management — Players draw four cards each round and must decide which to play, which to discard for coins, and how to manage their hand for future turns. Cards can be placed at the top or bottom of the deck.
  • Resource Management — Players manage resources like wood, brick, stone, and gold to build cards. They can pay coins to acquire missing resources.
  • Set Collection — Some cards give end-game victory points based on specific criteria, like 'one point for every red card that I have'.
  • Tableau Building — Players can build buildings and leaders into their play area. Buildings provide victory points or ongoing benefits, while only one leader can be in play at a time.
  • Technology Track — Players can optionally 'go up a level' by turning over a card in their building line, advancing on a technology track which provides bonuses.
  • Variable player powers — Each of the four factions is asymmetrical and plays differently, with unique cards and special rules explained on player sheets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I don't know how I feel about it. I don't know how I feel about it. I don't know how I feel about it.
  • It's fine, and I don't really have room for fine games in my collection.
  • For me, it is a six out of 10.
References (from this video)
No references stored for this video.
Video 7OJXhMxOgrk The Dice Tower Discussion at 7:16 sentiment: positive
video_pk 27914 · mention_pk 81520
The Dice Tower - Rising Cultures video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focused two-player experience
  • Appealing thematic presentation
Cons
  • Limited player count
  • Details about playtime and depth were not elaborated in the segment
Thematic elements
  • Cultural interaction and development
  • Two-player civilization-building context
  • Competitive, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Two-player design — Designed primarily for two players with direct interaction and conflict.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in their two-player lineup.
  • First Rat is fantastic.
  • Don Kiotei is a new edition of the trick taking game boast or nothing.
  • This is inspired by a classic game. What game?
  • I hate Chinese checkers.
References (from this video)
No references stored for this video.
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