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Dice Kingdoms of Valeria

Game ID: GID0452416
Game Info
Year
2022
Players
1-5
Age
10+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
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Description

Roll-and-write in the Valeria universe hiring citizens slaying monsters and building roads to domains

Description

Roll-and-write in the Valeria universe hiring citizens slaying monsters and building roads to domains

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video lXdJ_cgEp3s kovray Top 10 List at 13:00 sentiment: positive
video_pk 88862 · mention_pk 235106
kovray - Dice Kingdoms of Valeria video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simultaneous play with lots of branching strategies
  • Beautiful art and clear symbol literacy
  • Hefty yet approachable to a mid-to-heavy game audience
Cons
  • Complex rule set may intimidate new players
  • Some players may prefer more direct conflict mechanics
Thematic elements
  • fantasy kingdom management with dice-based action economy
  • fantasy kingdom-building with duchies and monsters
  • strategic, aspirational empire-building
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Dice Drafting — Restricted dice for self-use and shared dice pool for everyone that can be combined in multiple ways.
  • Set Collection — Collect citizens, monsters, and resources to unlock powerful combos and end-game goals.
  • set-collection and combos — Collect citizens, monsters, and resources to unlock powerful combos and end-game goals.
  • Simultaneous action selection — All players act in a round, choosing actions in parallel to grow their duchy.
  • Simultaneous Actions — All players act in a round, choosing actions in parallel to grow their duchy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're rolling into the future
  • our top 10 re-rolled which has definitely changed
  • it's a give and take it's very clever
  • I love the theme I love the creativity behind it, it's a fantastic game
  • Rolling into the future a re-roll
  • it's module... like a TV box type thing
References (from this video)
No references stored for this video.
Video 1djrNAUX394 Brains On Games Review at 1:06 sentiment: positive
video_pk 88661 · mention_pk 234240
Brains On Games - Dice Kingdoms of Valeria video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible roll-and-write with simultaneous turns
  • Engaging spatial puzzle-solving and path planning
  • Multiple map layouts and winter expansion options increase replayability
  • Dice manipulation depth adds strategic choices without heavy complexity
  • Short playtime (~30-45 minutes) makes it family-friendly
Cons
  • Pads are consumable; refills are optional but add ongoing cost
  • Limited direct player interaction; progress is mostly solo with minor blocking via statues
  • Requires a hard, stable surface to write on; not purely wipe-off
  • High volume of pads can accumulate with repeated play
Thematic elements
  • dice-driven roll-and-write strategy with area control, resource management, and end-game scoring through monuments, roads, domains, and walls
  • Valeria world; fantasy kingdom-building with duchies, roads, walls, monster layers, and winter-themed maps introduced in the winter expansion
Comparison games
  • Valeria
  • Thrones of Valeria
  • Card Kingdoms of Valeria
Mechanics (from transcript analysis)
  • Dice Drafting — Roll six dice and have players choose among colored dice to fill in spaces and trigger actions on their map pads
  • Dice drafting and allocation — Roll six dice and have players choose among colored dice to fill in spaces and trigger actions on their map pads
  • dice manipulation and bonuses — Certain domains grant modifiers (plus/minus one) or allow flipping/using the opposite die face to alter outcomes
  • End Game Bonuses — Filling in stars and statues grants end-game bonuses and victory points, with the game ending when three guild areas are filled
  • end-game relevance of monuments and stars — Filling in stars and statues grants end-game bonuses and victory points, with the game ending when three guild areas are filled
  • pad-based write mechanic — Players fill in pips on two pads (Castle and Wilderness) to track roads, citizens, walls, and monsters
  • Paper-and-Pencil — Players fill in pips on two pads (Castle and Wilderness) to track roads, citizens, walls, and monsters
  • path-driven domain and monster access — To claim monster layers you must control the domain path that leads into them; expansion changes the path layout
  • Simultaneous Actions — All players act on their turns at once, while the active player may perform one extra action that can spark a domino-like chain of bonuses
  • simultaneous turns with a bonus action — All players act on their turns at once, while the active player may perform one extra action that can spark a domino-like chain of bonuses
  • winter expansion map variations — The Winter expansion adds two winter-themed pads/maps that alter routes, dice bonuses, and values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dice kingdoms is a light roll and write game where what you're trying to do is be the player with the most victory points at the end of the game
  • it's a straightforward game a simple rolling right it's not too complicated to figure out
  • I like that you have to choose a single die to use and then you get to decide whether you want to add the blue die to it
  • this is a fun roll and right game
  • we had a lot of fun playing dice kingdoms
  • the winter expansion doesn't change this formula up too much
  • it's not a game where you can mess with the other players
  • what a great little game
References (from this video)
No references stored for this video.
Video RsgBaGfPLnw Let's Table It Review at 0:04 sentiment: positive
video_pk 88464 · mention_pk 233217
Let's Table It - Dice Kingdoms of Valeria video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family-friendly and accessible for kids after teaching
  • Wide variety of options and combos; strong replay potential
  • Lots of scoring avenues (statue cards, monsters, domains, roads) that keep the game engaging
  • Solid fit within the Valeria universe; strong thematic integration
Cons
  • Not the easiest dice-driven system to understand at first
  • Many options can lead to analysis paralysis or downtime
  • Some dice-driven actions can feel clunky when taking turns for everyone
Thematic elements
  • Array
  • Fantasy
  • informative/explanatory
Comparison games
  • Valeria Card Kingdoms
Mechanics (from transcript analysis)
  • Action selection with dice — Active player selects from colored actions (yellow, red, green) based on the dice values; blue die can modify values for the chosen action.
  • Dice Rolling — Players roll multiple dice to generate values used for activating citizens and performing actions.
  • Monster combat / Sleigh (combat) actions — Fight monsters via the red action; monsters provide scoring opportunities with escalating difficulty.
  • Network/Route Building — Build roads to connect domains; circling a domain grants a new ability and contributes to end-game scoring.
  • Road building / domain advancement — Build roads to connect domains; circling a domain grants a new ability and contributes to end-game scoring.
  • Sheet/box filling (box-ticking) progression — Players fill in boxes on citizen and guild sheets as numbers match and progress; left-to-right, top-to-bottom placement rules apply.
  • Simultaneous Actions — Harvest phase happens for all players simultaneously based on shared dice results before actions.
  • Simultaneous phase resolution — Harvest phase happens for all players simultaneously based on shared dice results before actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game was a surprise hit for us.
  • it's in the middle spot The Sweet Spot I would say.
  • the kids wanted to play the game again the next day and couldn't even wait for me to get home from work so they played it all together.
  • I felt pretty proud of them.
  • I personally I'm also a big fan of the Valeria universe and really this game hits so many boxes for me.
References (from this video)
No references stored for this video.
Video QsOZViHpRZ0 Let's Table It Discussion at 0:14 sentiment: neutral
video_pk 87920 · mention_pk 230503
Let's Table It - Dice Kingdoms of Valeria video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • dice-driven kingdom building
  • Valyria
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am excited to show you my daily Magic game shelf
References (from this video)
No references stored for this video.
Video B92M46eQjug Playthrough at 0:01 sentiment: positive
video_pk 74593 · mention_pk 180255
Dice Kingdoms of Valeria video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • On-theme winter atmosphere that fits the snowstorm setting
  • Access to monsters through specific domains adds strategic planning
  • Remains familiar to base game while adding meaningful new layout
  • Dye modifier adds depth to dice decisions
  • Solo mode is functional and engages with the new rules
Cons
  • Some rounds can be unproductive due to dice rolls producing low numbers
  • Gating access to monsters may slow early progress
  • Complexity increase may add a learning curve for new players
Thematic elements
  • Array
  • fantasy medieval forest
  • playthrough commentary
Comparison games
  • Dice Kingdoms of Valeria
Mechanics (from transcript analysis)
  • Dice Placement — Roll and allocate dice to actions; decisions are driven by dice values.
  • Progress tracking / scoring tracks — Progress is tracked via dedicated tracks and domains that influence scoring.
  • Resource Management — Track and spend resources such as gold, roads, and citizens to advance tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the sheets look different from the base game
  • this is the winter expansion and it plays very similar to the base game
  • you can't just go for any monster you do have to get to them
  • I liked it I like the replayability of both types of designs
  • the winter expansion... plays very similar to the base game
References (from this video)
No references stored for this video.
Video B92M46eQjug Playthrough at 0:06 sentiment: positive
video_pk 74593 · mention_pk 180256
Dice Kingdoms of Valeria video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New map layout with monster access restrictions adds strategic depth
  • Thematic coherence with winter and snow motifs
  • Keeps core feel of base game while adding new tactical choices
Cons
  • Potentially more complex with new paths and domain requirements
  • Limited early access to monsters could slow early progress
Thematic elements
  • Array
  • fantasy medieval forest with winter motif
  • playthrough commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Access monsters via trailheads and domain-based routes; new map layout changes pathing.
  • Pattern-based progression / area sequencing — Access to different monster areas via sequential domains; movement along paths
  • Resource Management — Maintain tracks, collect gold, and use dye modifiers to influence dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the sheets look different from the base game
  • this is the winter expansion and it plays very similar to the base game
  • you can't just go for any monster you do have to get to them
  • I liked it I like the replayability of both types of designs
  • the winter expansion... plays very similar to the base game
References (from this video)
No references stored for this video.
Video xpkPwg00PRw kovray Kickstarter Preview
video_pk 68814 · mention_pk 165105
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a roll and right game and we really do enjoy them
  • it's not completely solitary which is super nice about this game
  • this one definitely fits all those three categories
References (from this video)
No references stored for this video.
Video xpkPwg00PRw kovray Kickstarter Preview at 0:19 sentiment: positive
video_pk 68814 · mention_pk 240159
kovray - Dice Kingdoms of Valeria video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging dice-driven engine with strong combo potential
  • clear roll-and-write structure that scales from mid to heavier than typical
  • good player interaction for statue card timing and endgame planning
  • lots of interesting decisions from limited actions
Cons
  • limited direct player interaction can feel solitaire at times
  • some luck in dice results but mitigated by on-card abilities
  • prototype-era uncertainty around balance and final components
Thematic elements
  • dice-driven growth and exploration with monsters and guilds
  • fantasy kingdom-building across interconnected domains
  • procedural, engine-building sandbox with scoring via statue cards
Comparison games
  • Dice Kingdoms of Valyria
Mechanics (from transcript analysis)
  • Dice Drafting — six dice rolled each round, actions distributed among players
  • Dice drafting and allocation — six dice rolled each round, actions distributed among players
  • Flip/Roll and Write — collect resources and fill tracks on a personal sheet to gain abilities
  • Point Salad — different domains and paths yield points from monsters, domains, and statue cards
  • Resource Management — abilities on awarded cards modify dice, unlock actions
  • resource management and upgrade effects — abilities on awarded cards modify dice, unlock actions
  • roll-and-write engine building — collect resources and fill tracks on a personal sheet to gain abilities
  • set collection / pattern building — statue cards provide scoring goals and synergies
  • variable scoring and available paths — different domains and paths yield points from monsters, domains, and statue cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a roll and right game and we really do enjoy them
  • it's not completely solitary which is super nice about this game
  • this one definitely fits all those three categories
References (from this video)
No references stored for this video.
Video cIWCRLtRnd0 Hunger Gamer Review at 0:10 sentiment: positive
video_pk 66261 · mention_pk 161158
Hunger Gamer - Dice Kingdoms of Valeria video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, appealing art style by Mikko that matches the Valeria world
  • Visually cohesive components and player mats that feel thematic
  • Intriguing world-building across Valeria, increasing curiosity about the setting
  • Hadrian's Wall-like vibe but lighter and quicker to teach and play
  • Harvest dice sharing encourages multi-player awareness and interaction
  • Accessible entry point for rolling-right fans while offering satisfying combos
Cons
  • Statues are largely repeats, reducing variety in larger player counts
  • Interaction is modest, typical of roll-and-write genres
  • May start to feel repetitive or shallow after multiple plays
  • Not as deep as heavier rolling-right games; better as a filler than a central game
  • Durability considerations (lamination) for sheets may be necessary
Thematic elements
  • duchy management and dice-driven progression through walls, monsters, and citizens
  • Medieval world of Valeria
  • world-building with a whimsical, cartoony medieval setting
Comparison games
  • Hadrian's Wall
  • Twilight Inscription
  • Guild of Merchant Explorers
  • Dungeon Page
Mechanics (from transcript analysis)
  • Compound Scoring — landing on pillars yields statues that grant in-game bonuses and variable end-game scoring, with some bonuses instant and others point-based.
  • Dice Placement — dice results are placed on worker/building tracks and walls to activate buildings, knights, and other effects.
  • dice_placement — dice results are placed on worker/building tracks and walls to activate buildings, knights, and other effects.
  • monster_defeat_and_scoring — defeating monsters fills layers on a monster track; the first player to fill a layer claims the top value, subsequent players receive lower values.
  • progression_tracks — players advance along multiple tracks (buildings, knights, walls, monsters, and citizens) to unlock bonuses and scoring opportunities.
  • rolling_right — players roll a set of dice each turn and allocate results to various tracks and actions across their duchy; the active player can influence dice using bonus options.
  • shared_resources — Harvest dice are effectively a shared pool that all players interact with on every round.
  • statue_based_scoring — landing on pillars yields statues that grant in-game bonuses and variable end-game scoring, with some bonuses instant and others point-based.
  • Track Advancement — players advance along multiple tracks (buildings, knights, walls, monsters, and citizens) to unlock bonuses and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a rolling right game which is playable with multiple players or you can also play solo
  • it's a lighter version of Hadrian's Wall
  • this is closer to a filler rolling right rather than an anchor game
  • the perpetual motion machine
  • this one's staying on my shelf
References (from this video)
No references stored for this video.
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