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Dungeon Academy

Game ID: GID0452417
Game Info
Year
2019
Players
1-6
Age
10+
Playtime
20 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Young dungeon students race through randomly generated dungeons battling monsters and collecting potions

Description

Young dungeon students race through randomly generated dungeons battling monsters and collecting potions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video ObdeHJPAFsM Review at 0:16 sentiment: positive
video_pk 67698 · mention_pk 163880
Dungeon Academy video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Every addition makes the game better.
  • Essential expansion that will always be played with.
  • Easy to teach with the expansion.
  • Enhances the game overall.
  • Fledglings were fun to train for special abilities.
  • New passing/advantage selection mechanic is fun and incentivizes passing first.
  • New dragons are fun, unique, interesting, and provide special abilities.
Cons
none
Thematic elements
  • Dragons
Comparison games
  • Worms Span
  • Wingspan
  • Finsspan
Mechanics (from transcript analysis)
  • Fledgling dragons — A new type of dragon, 'fledglings', which are like teenager dragons, require training with special cubes to unlock abilities.
  • New cards — The expansion includes updated dragon cards and cave cards that replace core game cards.
  • New guilds — There are new guild cards to choose from.
  • New objective tokens — New objective tokens are placed on the round board.
  • New round board — A new round board is introduced with a rule for placing cubes on advantages based on who passes first.
  • Special cost ability dragons — Some new dragons have a special cost ability indicated by a blue star, allowing them to be placed without the regular cost if specific conditions are met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Wormspan hands down the best.
  • I don't think I will ever play I don't think I'll ever go back to Wormspan without this expansion.
  • To me, I think it's essential.
  • It is an excellent expansion to an excellent game.
  • On the Cody scale, I'm going to go ahead and give this as an expansion an eight out of 10.
References (from this video)
No references stored for this video.
Video vcFbeuTa17c Unknown Channel Top 5 List at 11:53 sentiment: positive
video_pk 66278 · mention_pk 161178
Unknown Channel - Dungeon Academy video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on rolling rights with dungeon traversal
  • Cute yet crunchy; approachable for different ages
  • Scales well for families and lighter groups
Cons
  • Art style may mislead some players into thinking it's primarily for kids
Thematic elements
  • Adventuring through a dungeon with a playful school/academy vibe
  • Dungeon crawling adventure with dungeon exploration
  • Light fantasy tone with crunchy, dungeon-focused decisions
Comparison games
none
Mechanics (from transcript analysis)
  • combat scoring / health management — Score points for defeated monsters and treasures; manage health as you go
  • Dice rolling — Roll dice to perform actions and progress through the dungeon
  • Dungeon Crawl — Navigate a dungeon layout with a start and end; no backtracking described
  • grid-based dungeon traversal — Navigate a dungeon layout with a start and end; no backtracking described
  • Resource management — Collect potions and treasure; use to defeat monsters and progress
  • resource/treasure management — Collect potions and treasure; use to defeat monsters and progress
  • rolling right — Roll dice to perform actions and progress through the dungeon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five hidden gems inside my collection
  • the art style is amazing the cute animals and creatures
  • this is a dungeon crawling rolling right game
  • that one extra roll I need to beat him and take his final Health down and defeat him
  • it's a very interesting little game
References (from this video)
No references stored for this video.
Video k56vv6Bv2Is Apple University Review at 0:04 sentiment: positive
video_pk 66248 · mention_pk 161131
Apple University - Dungeon Academy video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • chaotic fun and engaging pacing
  • cute cardboard dungeon component aesthetic
  • labyrinth twist adds strategic variety
  • clear scoring goal through glory points
Cons
  • risk of sudden death and zero points for that round if misjudged
  • miscalculations can drastically reduce scoring opportunities
Thematic elements
  • dungeon crawling with monsters, loot, and glory points
  • external border of a 4x4 dungeon grid
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Each round begins with rolling 16 dice to determine available actions or outcomes.
  • exit the dungeon after timer — When the timer laps, players exit the dungeon and compare lines to determine outcomes.
  • glory-point scoring — Glory points determine the winner; the player with the most glory wins.
  • health/mana management — Players spend health and mana to cross monsters; hearts restore health when appropriate portions are crossed.
  • labyrinth effect — A labyrinth element in the second round adds walls that may block lines and create new scoring opportunities.
  • line drawing on a grid — Players draw lines on their own sheets from an external border across a 4x4 dungeon grid toward an exit.
  • line-dice interaction for combat and resources — As lines cross dice, players resolve monsters or replenish health/mana based on what is crossed.
  • player elimination — If a player ends a round with no health, they do not gain points for monsters nor loot and effectively drop out of scoring for that round.
  • risk of dying — If a player ends a round with no health, they do not gain points for monsters nor loot and effectively drop out of scoring for that round.
  • round-based dice rolling — Each round begins with rolling 16 dice to determine available actions or outcomes.
  • Square Grid — Players draw lines on their own sheets from an external border across a 4x4 dungeon grid toward an exit.
  • timed rounds — Each round is timed between 30 and 60 seconds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • player with the most glory wins
  • each round 16 dyes are roll inside this cute cardboard dungeon
  • boss died on last round
References (from this video)
No references stored for this video.
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