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Dungeon Academy

Game ID: GID0452417
Game Info
Year
2019
Players
1-6
Age
10+
Playtime
20 min
Collection
Your Tier
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Mechanic profile
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Description

Young dungeon students race through randomly generated dungeons battling monsters and collecting potions

Description

Young dungeon students race through randomly generated dungeons battling monsters and collecting potions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video GIpkRS23jXs Getting Games Discussion at 17:44 sentiment: neutral
video_pk 91553 · mention_pk 245702
Getting Games - Dungeon Academy video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video TyOITi0uMAE Getting Games Discussion at 12:06
video_pk 91294 · mention_pk 244820
Getting Games - Dungeon Academy video thumbnail
Click to watch at 12:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went 17 days without turning on my video camera
  • the patreon support is also super important to keep all of this stuff going
References (from this video)
No references stored for this video.
Video yXP4Fvj8dsc Meeple University Top 10 List at 13:22 sentiment: positive
video_pk 91245 · mention_pk 244647
Meeple University - Dungeon Academy video thumbnail
Click to watch at 13:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, frantic, and tactile with a race-like feel
  • Compact, quick play fits into party-style gaming
Cons
none
Thematic elements
  • adventure and combat through a dungeon
  • fantasy dungeon exploration with a grid-like path
  • time-pressured, fast-paced route through monsters
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven path tracing — rolls to determine paths on a grid, tracing a route through monsters
  • Hand Management — must avoid losing health and use potions to recover health
  • Health management — must avoid losing health and use potions to recover health
  • Race against time — time window (60 seconds; etc.) to complete the path
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you go to category you go around the circle you have to give an answer that fits that category
  • it's a 10 or 15 second timer which plays very jaunty little Bell tune
  • I always enjoy drawing obstacle things
  • it's a very quick round I can remember easily exact number but mainly you need to collect roses to win
  • three monkeys trying to build buildings
  • it's a fun little filler
  • it's the sort of thing that can work quite well as a team-building event
  • it's frantic and fun absolutely true
  • it's similar to sushi go
References (from this video)
No references stored for this video.
Video 4_-MDvaIKo0 The Mill Discussion at 3:50
video_pk 84963 · mention_pk 216776
The Mill - Dungeon Academy video thumbnail
Click to watch at 3:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't let your experience be interrupted by something that probably might be a little bit minor.
  • universal rule of thematic fun.
References (from this video)
No references stored for this video.
Video 14tv7MrQVoY The Mill Product Launch Updates at 4:11 sentiment: positive
video_pk 84432 · mention_pk 214515
The Mill - Dungeon Academy video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new guilds
  • fledgling cards that train to unlock powers
  • round tracker for income when passing
  • free dragon play under certain conditions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • New guilds
  • play dragons for free under certain conditions
  • round tracker for income after passing
  • score based on number of dragons on board
  • train fledgling cards to unlock powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video -cDRZy_-bSI The Mill Playthrough at 0:39 sentiment: positive
video_pk 83568 · mention_pk 210791
The Mill - Dungeon Academy video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new fledgling cards and end-of-round interactions
  • Introduces a new income board that can shift strategy
  • Playful dragon-themed components and a friendly playthrough vibe
Cons
  • Some high-cost cards can be expensive to play early
  • Expansion complexity may raise the learning curve
Thematic elements
  • dragon training, fledglings, eggs, and cave/guild planning
  • amethyst cave, dragon academy
  • live-playthrough with family-friendly commentary
Comparison games
  • Wingspan
  • Wormspan
Mechanics (from transcript analysis)
  • cave cards and dragon guild track — activate cave cards to enable effects; move on the dragon guild track for rewards
  • egg management — eggs are earned and placed; eggs influence costs and end-round scoring
  • end-of-round income and scoring — income phase at round start; end-of-round power and scoring based on dragons, eggs, and resources
  • entice a dragon — pay resources (e.g., milk, gems) to entice/train dragons and place assets on the board
  • excavate — pay a coin to excavate, gaining a gold and an egg and placing to activate the action
  • explore action and card draw — explore to draw cards and gain resources; some cards modify exploration
  • new expansion cards (fledglings/hatchlings) — expansion cards introduce new interactions and costs, including powerful end-round effects
  • Train fledglings — train fledglings; some cards allow free training; end-of-round scoring involves trained dragons
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Dragon Academy."
  • "We are going to show off the new board for income."
  • "Oh wow. This is one of the new ones. That one is quite pricey. But at the end of a round, fully train any fledgling for free."
  • "Totally showing each other everything."
  • "This is one of the new ones, that one is quite pricey, but at the end of a round, fully train any fledgling for free."
References (from this video)
No references stored for this video.
Video iNUMQFeojDg Analysis at 0:16 sentiment: positive
video_pk 79430 · mention_pk 192845
Dungeon Academy video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The guild track makes players less starved for resources and provides more accessibility with actions.
  • Fledgling dragons add a cool element and engine to the player mat, with unlockable abilities.
  • The new round tracking board makes the game way better by providing a head start and allowing for more efficiency.
  • The expansion is almost essential to have because it's integrated into the core game and improves it.
  • The art for the dragons and new dragons is immaculate.
  • There is a lore sheet on every dragon, which is fun to read.
  • The expansion adds more guilds, fledgling dragons, and replaces some core game cards and dragons for balance.
  • The expansion speeds up the game.
  • The expansion is excellent and one of the better expansions played recently.
Cons
  • The core game of Wormspan got too big to ever bring to the table.
Thematic elements
  • dragons
Comparison games
  • Wingspan
  • Everdell
  • Finsspan
  • Terraforming Mars
  • Prelude expansion to Terraforming Mars
  • SETI expansion
Mechanics (from transcript analysis)
  • action selection — The new round tracker board provides different cleanup income options in the first two rounds, allowing players to choose between more actions or a combination of actions and resources.
  • Deck Building — New dragons and cave cards are added.
  • Engine Building — Fledgling dragons add a cool element and engine to the player mat, with leveled-up abilities.
  • Resource Management — Players can be less starved for resources with a little more accessibility with actions.
  • Set Collection — New dragons and cave cards can define overall strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this expansion just kind of enhanced everything to a level that again I think is just better.
  • this ends up becoming an expansion that I think is almost essential to have.
  • that change alone just inherently makes this game way better because you are able to start the next round, you know, kind of at a head start.
  • On a scale of 1 to 10, I'm going to give this expansion a nine. I think it's excellent. I think it's one of the better expansions for a game I've played in a hot minute.
References (from this video)
No references stored for this video.
Video oUB97x7pi8c Meeple University Playthrough
video_pk 70265 · mention_pk 167191
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ObdeHJPAFsM Review at 0:16 sentiment: positive
video_pk 67698 · mention_pk 163880
Dungeon Academy video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Every addition makes the game better.
  • Essential expansion that will always be played with.
  • Easy to teach with the expansion.
  • Enhances the game overall.
  • Fledglings were fun to train for special abilities.
  • New passing/advantage selection mechanic is fun and incentivizes passing first.
  • New dragons are fun, unique, interesting, and provide special abilities.
Cons
none
Thematic elements
  • Dragons
Comparison games
  • Worms Span
  • Wingspan
  • Finsspan
Mechanics (from transcript analysis)
  • Fledgling dragons — A new type of dragon, 'fledglings', which are like teenager dragons, require training with special cubes to unlock abilities.
  • New cards — The expansion includes updated dragon cards and cave cards that replace core game cards.
  • New guilds — There are new guild cards to choose from.
  • New objective tokens — New objective tokens are placed on the round board.
  • New round board — A new round board is introduced with a rule for placing cubes on advantages based on who passes first.
  • Special cost ability dragons — Some new dragons have a special cost ability indicated by a blue star, allowing them to be placed without the regular cost if specific conditions are met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Wormspan hands down the best.
  • I don't think I will ever play I don't think I'll ever go back to Wormspan without this expansion.
  • To me, I think it's essential.
  • It is an excellent expansion to an excellent game.
  • On the Cody scale, I'm going to go ahead and give this as an expansion an eight out of 10.
References (from this video)
No references stored for this video.
Video vcFbeuTa17c Unknown Channel Top 5 List at 11:53 sentiment: positive
video_pk 66278 · mention_pk 161178
Unknown Channel - Dungeon Academy video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on rolling rights with dungeon traversal
  • Cute yet crunchy; approachable for different ages
  • Scales well for families and lighter groups
Cons
  • Art style may mislead some players into thinking it's primarily for kids
Thematic elements
  • Adventuring through a dungeon with a playful school/academy vibe
  • Dungeon crawling adventure with dungeon exploration
  • Light fantasy tone with crunchy, dungeon-focused decisions
Comparison games
none
Mechanics (from transcript analysis)
  • combat scoring / health management — Score points for defeated monsters and treasures; manage health as you go
  • Dice Rolling — Roll dice to perform actions and progress through the dungeon
  • Dungeon Crawl — Navigate a dungeon layout with a start and end; no backtracking described
  • grid-based dungeon traversal — Navigate a dungeon layout with a start and end; no backtracking described
  • Resource Management — Collect potions and treasure; use to defeat monsters and progress
  • resource/treasure management — Collect potions and treasure; use to defeat monsters and progress
  • rolling right — Roll dice to perform actions and progress through the dungeon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five hidden gems inside my collection
  • the art style is amazing the cute animals and creatures
  • this is a dungeon crawling rolling right game
  • that one extra roll I need to beat him and take his final Health down and defeat him
  • it's a very interesting little game
References (from this video)
No references stored for this video.
Video k56vv6Bv2Is Apple University Review at 0:04 sentiment: positive
video_pk 66248 · mention_pk 161131
Apple University - Dungeon Academy video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • chaotic fun and engaging pacing
  • cute cardboard dungeon component aesthetic
  • labyrinth twist adds strategic variety
  • clear scoring goal through glory points
Cons
  • risk of sudden death and zero points for that round if misjudged
  • miscalculations can drastically reduce scoring opportunities
Thematic elements
  • dungeon crawling with monsters, loot, and glory points
  • external border of a 4x4 dungeon grid
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Each round begins with rolling 16 dice to determine available actions or outcomes.
  • exit the dungeon after timer — When the timer laps, players exit the dungeon and compare lines to determine outcomes.
  • glory-point scoring — Glory points determine the winner; the player with the most glory wins.
  • health/mana management — Players spend health and mana to cross monsters; hearts restore health when appropriate portions are crossed.
  • labyrinth effect — A labyrinth element in the second round adds walls that may block lines and create new scoring opportunities.
  • line drawing on a grid — Players draw lines on their own sheets from an external border across a 4x4 dungeon grid toward an exit.
  • line-dice interaction for combat and resources — As lines cross dice, players resolve monsters or replenish health/mana based on what is crossed.
  • Player Elimination — If a player ends a round with no health, they do not gain points for monsters nor loot and effectively drop out of scoring for that round.
  • risk of dying — If a player ends a round with no health, they do not gain points for monsters nor loot and effectively drop out of scoring for that round.
  • round-based dice rolling — Each round begins with rolling 16 dice to determine available actions or outcomes.
  • Square Grid — Players draw lines on their own sheets from an external border across a 4x4 dungeon grid toward an exit.
  • timed rounds — Each round is timed between 30 and 60 seconds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • player with the most glory wins
  • each round 16 dyes are roll inside this cute cardboard dungeon
  • boss died on last round
References (from this video)
No references stored for this video.
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