Skip to main content

Catan: On the Road

Game ID: GID0452424
Game Info
Year
2025
Players
3-4
Age
8+
Playtime
15 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Portable card game version of Catan distilling the classic experience into a 15-minute travel-friendly format

Description

Portable card game version of Catan distilling the classic experience into a 15-minute travel-friendly format

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video tTbtARGXyUs Cave Rules Teach at 0:00
video_pk 67401 · mention_pk 164474
Cave - Catan: On the Road video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now for our question of the day. You're going on a road trip.
  • What game are you bringing? only one.
  • Katan on the Road is a three to four player game designed by Benjamin Tuber.
References (from this video)
No references stored for this video.
Video zVVmJ0cVJkc Board Game Garden Rules Teach at 0:09 sentiment: neutral
video_pk 66246 · mention_pk 161129
Board Game Garden - Catan: On the Road video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • resource collection and trading to build settlements, roads, and cities
  • instructional tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • action phase — In the action phase, you perform two things: trading (as described above) and building by spending resources to take cards from the building row or metropolis stack.
  • Building and deck management — You may spend resources to take any number of cards from the building row or metropolis stack and place them in front of you. The cost of each building is shown at the top of each card. After you build and resolve events, refill the building row to five. If there are five of the same card in the row, shuffle them back into the deck and deal a new row.
  • Cities, settlements, and metropolis — Settlements cost one brick, one wood, one sheep, and one wheat and are worth one victory point; building a settlement draws and resolves one event card. Cities cost two wheat and three stone, are worth two victory points, and must be placed on top of a settlement. Metropolis cards cost three sheep and one stone, are worth three victory points, and come with variable effects depending on their side (A or B) and must be placed on top of a city card.
  • End of game — If a player reaches seven victory points at the end of their turn, the game ends immediately and that player wins.
  • Event deck — The event deck includes five types of cards (robbers, abundance, charity, solstice, subsidy) which are drawn via settlement actions.
  • Events — The event deck includes five types of cards (robbers, abundance, charity, solstice, subsidy) which are drawn via settlement actions.
  • Harvest phase — During the harvest phase, each player draws one resource card from the deck starting with the current player and moving clockwise. The active player may draw additional cards depending on the number of city cards and metropolis cards they have.
  • Knights — Knights cost one sheep, one wheat, and one stone. They do not give victory points but increase the maximum hand size when the robber is revealed.
  • Longest road and largest army — The longest road is worth two victory points and is awarded to the player who has the most road cards. The largest army works similarly for knight cards and is worth two victory points.
  • Metropolis sides — Side A allows drawing two additional cards during harvest; Side B allows drawing one additional card; each has a special ability.
  • Road cards — Road cards cost one brick and one wood and do not provide victory points. They allow you to exchange resources for other resources at favorable ratios; the effect improves with the number of roads you have.
  • Robber and hand size — When the robber is revealed, the base hand limit is seven cards. Each knight increases that limit by one (e.g., two knights allow up to nine cards).
  • Trading — Once per turn, you may trade with one other player. Announce which resources you want and which resources you are willing to trade. The other players may accept, make counter offers, or make their own proposals, but you may not trade with more than one player and you may not give away any cards, including trading matching resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Asmodee who is sponsoring today's video.
  • Catan on the road is a three to four player game, plays in about 15 minutes and is for ages 10 and up.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek