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Fame & Fable

Game ID: GID0452439
Game Info
Year
2026
Players
1-4
Age
14+
Playtime
60 min
Collection
Your Tier
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Description

Competitive fantasy game where players battle monsters complete contracts and gain fame through hand management and strategic card play

Description

Competitive fantasy game where players battle monsters complete contracts and gain fame through hand management and strategic card play

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video 4rCMxNTVNCw Foster the Meeple Review at 0:32 sentiment: positive
video_pk 86230 · mention_pk 222522
Foster the Meeple - Fame & Fable video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art and component quality.
  • Engaging for players who enjoy hand management and deck construction.
  • Good for players who like combat themes but not direct player-vs-player conflict.
  • Interesting action balance mechanics tied to the fame track.
Cons
  • Potential to lose precious cards.
  • Can annoy friends.
Thematic elements
  • Fighting monsters for fame and glory
  • A fantasy realm
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players start with a minimum of three actions and can gain bonus actions, with a maximum of six actions per turn.
  • Combat — Players attack monsters and legends, needing attack power equal to or higher than the target's score.
  • Hand Management — There's a hand limit of six cards, and players must manage which cards to recruit, deploy, or discard.
  • Handbuilding/Deckbuilding — Players are 'constructing your deck to get a great hand of allies and items'.
  • Resource Management — Moon tokens are used to ready exhausted allies, and players must discard allies if they cannot defeat undefeated monsters/legends.
  • Set Collection — Contracts require specific conditions like having certain types of allies deployed and ready.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all of the links everything that you need to know for this game is going to be in the description below
  • This is a prototype it looks fantastic but just know that these are prototype components and everything that you see is subject to change
  • Fame and Fable is a competitive handbuilding game with an evil streak
  • Prepare to fail in your endeavors lose precious cards and annoy your friends in this light-hearted fantasy Quest
  • Monsters infest this realm gather your forces to kill as many as you can in the time given to you
  • You can only attack with your deployed allies and each monster and Legend must be fought separately
  • Players will start their turn with a minimum of three actions and the actions you can take and their cost are going to be as follows
  • Your main goal of course is going to be to fight the monsters and the Legends because you are trying to get Fame
  • this game is stunning so if you like pretty games this could be one for you
  • it's for people who enjoy hand management debt construction and ensuring you have the right lineup of allies to overcome the monsters and legends
  • it's more so like a race to score Fame quicker
  • if you love a fantasy theme this is very fantasy for sure
References (from this video)
No references stored for this video.
Video Xsfcm8FmK_Q Playthrough at 7:12 sentiment: positive
video_pk 86139 · mention_pk 222130
Fame & Fable video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art
  • Unique game
  • Straightforward solo mode
  • Fun mechanics (like coin flip)
  • Good iconography
Cons
  • Struggled to find magic allies
  • Some monsters are difficult to defeat without specific allies/items
  • Risk of overrunning locations
  • The Spectre was a difficult monster to defeat
Thematic elements
  • monster fighting
Comparison games
  • Skull
  • Explorers of Navor
  • No Hollow
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Action Point Allowance — you are going to have a certain amount of action... you keep track of on this little thing here.
  • Area Control — locations... get overrun... you can no longer go to that location for the rest of the game.
  • Card Drafting — actions can be spent on various things either picking up things from the market
  • Coin Flip — it's a coin flip mechanic
  • Combat — attacking monsters
  • Dice Rolling — you can flip a moon
  • Hand Management — you also have a maximum of six cards in your hand.
  • Modular Board — there are I believe six different locations
  • Push Your Luck — if I do flip this and it's not a moon I am going to lose
  • Set Collection — you are building up your group of allies
  • Variable player powers — each Ally is going to have kind of a strength or ability kind of thing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy showcasing like more unique games here on the channel
  • Absolutely stunning um and then he's a huge fan of board games and uh designed a board game and that's where we are now with the game that I'm playing today which is Fame and Fable
  • My entire house was filled with smoke
  • If you lose against the monster you don't have to discard an ally the monster just stays in the location
  • Wild blade MVP always
  • The Spectre needs to leave right now
  • Holy manol okay so I was actually pretty close to getting overrun
  • Thank you so much Owen I know it's pretty late for you
  • I think I'm going to use my moon I'm going to refresh everyone
  • Thank you so much everyone thank you thank you thank you
  • I think I'm going to attack the Spectre and hopefully I can defeat it
  • Oh my goodness thank you Owen so I can ready one Ally and you can draw from the top of one of the decks for free which I think do I want an ally or I think I want an item I'm going to draw an item
  • Thank you so much for hanging out and playing along with me today
References (from this video)
No references stored for this video.
Video mqx3jCd_VCs Crimsonboardgames Event Coverage at 2:37 sentiment: positive
video_pk 80742 · mention_pk 197673
Crimsonboardgames - Fame & Fable video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • went over to play Shug, which oh my god, I will back that straight away when I get home. Um, because that was amazing.
  • it's so whimsical and unique.
  • You're like exploring trying to find this mythical creature called Shug and you need to bring him back to the pub because there's this like prophecy or like legend that when you bring Shug back to the pub, the king will be defeated.
  • all these like whimsical, nonsensical things. It was just very, very fun.
  • I played Stack. Oh my god, that was great as well.
  • Oh my god, that was crazy madness.
  • It was so funny, so difficult, and just hilarious cuz you're like so uncomfortable sitting with all the sticks on your fingers and crazy.
  • We played Mariners. I was very very excited to play this because just look at this artwork. Incredible.
  • And the gameplay is so fun. I can't wait for this to get uh the Kickstarter release. I'm backing it straight away.
References (from this video)
No references stored for this video.
Video yakPWMBzfRQ Playthrough at 0:00 sentiment: positive
video_pk 69277 · mention_pk 165702
Fame & Fable video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fulfilling contracts provides points and progress.
  • The catch-up mechanism for players behind in points is beneficial.
  • The variety of monsters and legends offers different challenges.
  • The game has a clear win condition (first to 100 points triggers the end).
Cons
  • Some monsters have immunities that make them difficult to defeat with certain attack types.
  • Losing combat can result in losing an ally.
  • The 'Night bird' monster can trigger drawing another monster to join combat, potentially overwhelming the player.
  • The 'Vampire' legend can transform heroes into monsters, making them immune to their basic attack types.
Thematic elements
  • Monster hunting
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn, typically three, which can be increased via catch-up mechanisms. For example, 'we get three actions later on we can get more as a catchup mechanism'.
  • Area Control — There's a concept of 'deployed' allies on the board and potentially controlling spaces on a 'fame track'.
  • Card Drafting — New allies and items are revealed in a shop display, and players can spend actions to recruit them.
  • catch-up mechanism — Players behind in points can gain extra actions based on the distance to the leader on the 'moon token' track.
  • Combat — Players engage in combat with monsters and legends, using ally attack strengths and potentially items.
  • Deck Building — Players can recruit allies and items from decks to improve their capabilities. The host draws from the 'Ally or the item deck'.
  • Hand Management — Players have a hand of cards (allies, items) and can deploy them. The host mentions having 'six cards in your hand'.
  • Push Your Luck — Players can choose to draw more monsters, increasing the challenge and potential rewards.
  • Set Collection — A contract requires having allies of 'all five basic classes deployed and ready at the end of your turn'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first player to get to 100 points is going to trigger the end of the game and after a final turn and some bonus points the player with the most Fame will win.
  • So that's how you get the moon tokens to ready all of your allies with.
  • Marty likes to push his Lu.
  • You get 10 extra at the end.
  • Against All Odds I win 108 to 105.
References (from this video)
No references stored for this video.
Video 4AaJeeH0xXA Unknown Channel Review at 0:12 sentiment: positive
video_pk 66305 · mention_pk 161290
Unknown Channel - Fame & Fable video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking, unique art style with color contrast that is eye-catching and immersive
  • High variability and decision-making depth driven by board state and available allies/items
  • Strong thematic integration; many character traits and monster/legend designs feel flavorful
  • Solid variety of play modes (standard and solo) and optional advanced Moon cards for replayability
  • Engaging chaos and player interaction; strategic bluffing and adaptation across rounds
Cons
  • Potential for high randomness and chaotic turns, which may frustrate some players
  • Reliance on drawing certain cards or combinations; late-game planning can be disrupted by unlucky draws
  • Complex setup and systems may present a learning curve for new players
Thematic elements
  • Fame, legend-building, and personal narrative within a collaborative adventure
  • A fantasy world where players adventure, recruit allies, defeat monsters and legends, and pursue a collective Fame and personal Fable that echoes through time.
  • storybook/fable-driven campaign with modular legends and contracts
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy and limits — Players have a limited number of actions per turn, with a hand limit of six and a play-area limit of six allies; certain ally abilities require no actions to activate.
  • Combat with deployed allies — Combat involves using deployed or ready allies and/or hand items to defeat monsters or legends; different classes interact for effectiveness, with immune/vulnerable modifiers affecting damage.
  • Contract and fame scoring — Defeating monsters/legends and fulfilling contracts scores Fame; dusk scoring consolidates fame earned that turn; end-game triggers via champion token mechanics.
  • Deck-building and draw dynamics — Players draw monsters or legends from the top of the deck (or choose from the row); some turns force additional monster draws via instant actions.
  • Exhaustion and readiness — Allies exhaust when used; exhausted cards stay in play but are unavailable until readied. Certain actions and items can ready exhausted allies.
  • Moon tokens — Moon tokens can refresh allies and also trigger 'catch-up' mechanics, affecting future turns and the opportunity to draw more actions or cards.
  • Phased turn structure — Three phases per round: Dawn (refresh space, recruit-ready monsters/legends, prepare actions), Day (acquire allies/items, deploy abilities, draw more cards), and Dusk (score, resolve contracts, end-of-turn effects).
  • solo mode — A separate mode using the board’s opposite side and a champion track, with location markets, Citadel interactions, and a distinct end condition.
  • Variable Phase Order — Three phases per round: Dawn (refresh space, recruit-ready monsters/legends, prepare actions), Day (acquire allies/items, deploy abilities, draw more cards), and Dusk (score, resolve contracts, end-of-turn effects).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look at the art yes I think this game has a such a unique aesthetic and feel that I have just not seen in many other board games
  • the color contrast is super interesting, super intriguing, really eye-catching
  • this game has a such unique aesthetic and feel that I have a such unique aesthetic and feel
  • it's also a great game to play around the table with everybody
  • there's a story to tell a fable one might say yes
  • you'll keep playing visiting various locations until all are full
  • moon cards ... event cards essentially
  • solo mode looks quite different from the actual game
References (from this video)
No references stored for this video.
Video 1Mfp7GuDw5M Board Stupid Discussion at 18:35 sentiment: positive
video_pk 42628 · mention_pk 129509
Board Stupid - Fame & Fable video thumbnail
Click to watch at 18:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, distinctive artwork and board design
  • Accessible engine-building with clear, thematic goals
Cons
  • Potential complexity for new players
Thematic elements
  • Competitive deck-building with narrative flavor and market dynamics
  • Fantasy-adventure world rendered with a unique, striking art style
  • Story-lite competitive play paired with rich illustration
Comparison games
none
Mechanics (from transcript analysis)
  • Contracts — Players complete contracts and trade resources to gain points
  • Contracts and markets — Players complete contracts and trade resources to gain points
  • Deck Building — Acquire allies and abilities from a market to improve your deck
  • deck-building — Acquire allies and abilities from a market to improve your deck
  • Point-based advancement — Movement on a track and token collection drive scoring
  • Track Advancement — Movement on a track and token collection drive scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are five hidden gems for you to go and discover at UK games Expo
  • Bayo Rise of Shadow is a very interesting Cooperative Game
  • go ahead punk... that's the title of the game
  • Moon Moon... to be check younger you should definitely check out Yonder go check it out
  • if you really want to try a game... check on the website the location of the stand
References (from this video)
No references stored for this video.
Video p3MHs1SZGAg Board Stupid Discussion at 10:40 sentiment: positive
video_pk 40435 · mention_pk 122426
Board Stupid - Fame & Fable video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong storytelling potential
  • indie-publisher creativity
Cons
  • unknown production scale for retail
Thematic elements
  • narrative-driven adventure with indie vibes
  • fantasy/fable-inspired storytelling
  • semi-cooperative with narrative arcs
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Semi-Cooperative — individual goals within group play
  • semi-cooperative with hidden objectives — individual goals within group play
  • story-driven tasks — players pursue narrative milestones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spiel is the global home of board games.
  • Six halls, and Hall Three is where the hobby games sit.
  • It is the mecca.
  • This is a full-on experience.
  • OG Revival where you're getting the old the original designer to then take the design and bring you a new game.
  • the closest to being both business-to-business and business-to-consumer in one event.
References (from this video)
No references stored for this video.
Video g6T2TRO3I0w Board Stepid Discussion at 9:02 sentiment: positive
video_pk 39556 · mention_pk 119423
Board Stepid - Fame & Fable video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique art style
  • refreshing feel on deck-building
Cons
  • some players may find it asymmetric or chaotic
Thematic elements
  • hand-building/deck-building hybrid
  • fantasy/adventure with distinctive art
  • roguelike-like progression with monster battles
Comparison games
  • Aeon's End
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Bag Building — players build their hands to tackle monsters
  • deck-building with rogue-like twists — monsters threaten resources; cycle through challenges
  • hand-building — players build their hands to tackle monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be the hit of the Q4 next year
  • absolute topnotch game we are super excited to play that again
  • production quality is phenomenal
  • one versus one asymmetric
  • it's a fan service game if you like Mass Effect
  • we're going to pre-order it because it's a great price point
  • Dirty Harry
  • World Order my goodness that sounds amazing
References (from this video)
No references stored for this video.
Video Oj5NAFNR0Ow Board Stupid Discussion at 6:30 sentiment: positive
video_pk 39124 · mention_pk 117923
Board Stupid - Fame & Fable video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Prominent indie title in Paradise line-up
Cons
  • Few specifics given in the transcript
Thematic elements
  • fantasy/mythic storytelling
  • Paradise convention lineup and indie showcase
  • tabletop storytelling
Comparison games
  • Fate and Fable
Mechanics (from transcript analysis)
  • indie showcase — Referenced as part of Paradise's indie game presence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Paradise is our local board game convention here on the south coast of England
  • it's two days in and doubled in days
  • open gaming space for well over 200 people and free to play board game Library
  • there's going to be over 30 schedule games of that different types of like social deduction
  • we're going to be there all day both days
  • Saturday 29th and Sunday 30 March 2025
References (from this video)
No references stored for this video.
Video LRAjnv_SiXw Board Stupid Interview at 2:11 sentiment: positive
video_pk 30098 · mention_pk 88455
Board Stupid - Fame & Fable video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning and cohesive illustrations and visual design
  • Strong thematic integration with mechanics
  • Multiple play modes (solo and PvP)
Cons
  • Early prototype status; production specifics and final components unknown
  • Balance and clarity may shift as playtesting continues
Thematic elements
  • Heroic fantasy, legendary monsters, mythic adventures
  • Fantasy realm where players aim to gain fame and become champions
  • Competitive deck-building with a storytelling through champions and legends
Comparison games
  • Blackstone Fortress
  • Wingspan
  • Dune? (Dune: Imperium)
  • Talisman
Mechanics (from transcript analysis)
  • competitive player-versus-player — Two-to-four player PvP with solo mode and PvP mode available
  • Deck Building — Players build a hand of allies and items to defeat monsters and legends
  • deck-building — Players build a hand of allies and items to defeat monsters and legends
  • fantasy combat — Combat against monsters and legendary foes within a fantasy world
  • Hand Management — Careful selection of cards to maximize fame gain and combat effectiveness
  • hand-management — Careful selection of cards to maximize fame gain and combat effectiveness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fame and Fable came out of me losing my spot as a dungeon master in a game of D&D.
  • It's a deck builder card game you build up your hand full of allies and items and you essentially use them to defeat monsters and legends and gain Fame you're trying to become the most famous in the land and become named the champion of the realm fabulous.
  • This is very Space-y in terms of these mechs are big they're thick... there are huge corridors and it's supposed to be cramped and difficult to navigate.
  • The mechanism that drives it is basically a draw from the bag; you deal with what the zombies do and you have to balance resources and wounds.
  • Simultaneous play is really fascinating for cooperative design because it keeps everyone involved and makes the moment-to-moment decisions feel organic.
  • I’m super excited about the indie vibe; it’s a great platform for indie creators to show their work to players directly.
References (from this video)
No references stored for this video.
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