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Cyberpunk Trading Card Game box art

Cyberpunk Trading Card Game

Game ID: GID0452440
Game Info
Year
2026
Players
2
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

TCG where players build edgerunner crews from Cyberpunk 2077 completing Gigs earning Eddies and building Street Cred

Description

TCG where players build edgerunner crews from Cyberpunk 2077 completing Gigs earning Eddies and building Street Cred

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video vYNOQg79q1A Tim Chuon Other at 0:15 sentiment: positive
video_pk 122991 · mention_pk 353222
Tim Chuon - Cyberpunk Trading Card Game video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excitement reignited after playing at Gen Con
  • Appreciation for the detailed artwork and card design
  • Enjoyment of the 'push and pull' mechanic
  • Appreciation for the timer that prevents games from lasting too long
  • Excitement for deck building and experimenting with cards
Cons
  • Some card effects are perceived as potentially 'broken' or very powerful
  • Difficulty in learning certain card types (e.g., oracle-style cards)
Thematic elements
  • Cyberpunk universe
  • Cyberpunk
Comparison games
  • Yu-Gi-Oh
  • Pokemon
Mechanics (from transcript analysis)
  • Archetypes — Different 'archetypes' are mentioned, such as 'aggressive archetype', 'Ganger archetypes', and specific faction names like 'Valentino', 'Maelstrom', and 'Arasaka'.
  • Card Draw/Manipulation — Several card effects involve drawing cards, revealing cards from the deck, or manipulating cards in hand or in play.
  • Combat/Destruction — Mechanics involve defeating rival units, with some cards having 'instant destroy effects' or the ability to 'defeat all other units'.
  • Deck Building — The reviewer expresses enjoyment in 'deck building' and 'collecting new cards and adding them to your deck and experimenting'.
  • Gig Dice — The win condition involves accumulating 'seven gig dice in your player area', and the 'push and pull' mechanic relates to these dice.
  • Resource Management — The term 'Eddie' is mentioned as a currency in the game, and some card effects relate to generating or spending 'Eddie'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like my excitement from Gen Con has been reignited a month after I have played this game.
  • This is going to be so freaking exciting. I am amped for this.
  • We got screw the Love Lauren Fool. Riding Nomad. Oh my gosh, look at this artwork.
  • Oh my gosh, this is so dark.
  • So the gig are going to be represented by dice later on.
  • Man, I'm telling you right now, the cards that like have instant destroy effects are like the bane of my existence, but I love using them.
  • The push and pull is what's really fun about this card game.
  • Yo, this is nuts.
  • This sounds like a broken card already.
  • This is the rarest card that we pulled so far. That's nuts.
References (from this video)
No references stored for this video.
Video 5CsHSqlGheo Shelfside Review at 0:30 sentiment: positive
video_pk 116700 · mention_pk 329517
Shelfside - Cyberpunk Trading Card Game video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool theme and art
  • Legend system is elegant and simplifies gameplay while adding variability
  • Unique dice system with design possibilities
  • Accessible for new and experienced players
  • High enjoyment even when losing
  • Thematic connection between deck types (Heist vs. Corporate) and street cred
  • Rewarded extra combat power without being overly complex
  • Glossary and rule explanation sheet is helpful
Cons
  • Graphic design elements like the 'Eddie' symbol are small
  • Card types (Programs, Gears, Units) are difficult to differentiate visually
  • High randomness can be uncomfortable for some players
  • Some card effects rely on specific dice rolls (e.g., d20 for killing units) which can feel like a coin flip
  • Can't check face-down legends
  • Dice randomness is minimized in current decks, but can still feel repetitive
Thematic elements
  • Corporation versus criminal underworld
  • Night City
Comparison games
  • Magic
  • Hearthstone
  • Star Wars Unlimited
  • Netrunner
  • Magic the Gathering
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards each turn, and legends are revealed randomly, impacting gameplay.
  • Deckbuilding — Players build decks and bring three legends that start face down, adding a layer of uncertainty and strategic choice.
  • Dice Rolling — Gig dice are rolled each turn, contributing to a 'street cred' total and potentially triggering card effects. The d20 is only rolled at the end of the game.
  • Resource Management — Cards can be 'eddied' to become resources, and dice rolls contribute to a 'street cred' resource.
  • Set Collection — The goal is to acquire seven gig dice, with the ability to steal dice from opponents.
  • Variable player powers — Legends have abilities that activate during the game, influencing strategy and game states.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As the designer said, there's no happy endings in Night City.
  • The game's not better than Magic. But I think this game's not really trying to compete with Magic that hard.
  • The game, even as the pilot of your deck, you're not really supposed to be fully in control.
  • I think at the end of this year, our 1 v one game at Gen Con will be one of my favorite experiences of board gaming.
  • We think this game is really cool. We think it has a lot of heart.
  • This is the most funded TCG of all time on Kickstarter.
  • The goal of the game is is uh to get seven gig dice, which are really that's a really interesting win condition.
  • And unlike uh magic or Hearthstone, you can't attack your opponent directly. You can't kill them.
  • Because as the designer said, there's no happy endings in Night City.
  • This art is awesome. Like I really feel like I'm I'm really engaged with all the cards.
  • The wording is all really good. Like nothing is ever confusing.
  • The legend system is really elegant.
  • The dice system is really unique.
  • The heist deck wants to roll the d4 first, of course, they cuz they want the number to be as low as possible.
  • It feels like to steal a gig dice. But also, once you tap your unit, you spend it, it's susceptible to removal, as in your opponent plays a card to kill it, which are more common removal, or you just attack it.
  • I think this game's not really trying to compete with Magic that hard.
  • It's great. Both both decks great.
  • I really like that. It also feels very thematically appropriate to Cyberpunk.
  • The more I think about it, okay, maybe it's not that good, but it's an endgame card cuz you only have your d20 in late game
  • You You have to make the best of what you got, which is very cyberpunk.
  • I think this game is really accessible.
  • It's it's if you played any trading card game, you can just get right into this.
  • Even when I'm losing really hard, I'm like, I had fun with it.
References (from this video)
No references stored for this video.
Video E9PGKPOeQ-0 Shelfside Event Coverage at 8:51 sentiment: positive
video_pk 104850 · mention_pk 302489
Shelfside - Cyberpunk Trading Card Game video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun
  • Has a lot of heart
  • More fun than Riftbound
Cons
none
Thematic elements
  • Cyberpunk
Comparison games
  • Riftbound
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never had a worse convention.
  • This is immersion in your gameplay.
  • The one ring to rule them all.
  • It's like Battleship where you have two players on two sides of like a screen and then each one is creating a dungeon for the other player to go through.
  • I much more love Gen Con than Essence.
  • Having a tornado. Having a tornado warning at the Gen Con was really interesting.
  • This is the first time all day where we don't look around and are surrounded by people.
References (from this video)
No references stored for this video.
Video hJLYIoDxU4I Rob's Gaming Table Other at 15:31 sentiment: positive
video_pk 103682 · mention_pk 299394
Rob's Gaming Table - Cyberpunk Trading Card Game video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • TCGs be hot.
Cons
none
Thematic elements
  • Cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
  • Trading Card Game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, as you can see way far down there, it keeps going and going on forever.
  • All the new Arkham Horror scenario being played. Very nice. Very nice.
  • People also just sitting around resting. It is Sunday so less people are in here.
  • So, yeah, this is like the Asthma area as you can see from the little Asay hidden room there. Uh, people are playing games. That's all that's happening in here pretty much.
  • Look at this stuff. Going to walk down this little this little row here. No one's around, so I can kind of get close up to some of these terrain setups that look better than anything I could ever put together.
  • The con closes in like 2 and 1 half hours. So there's less people in here right now.
  • So, pro tip, uh that that one was given to me by Janet uh shout out to Janet uh from our community for passing that one on to us a few years back.
  • It's one of those things. Sometimes it happens at the con where like Thursday and Friday, no one cares about a certain game or a certain publisher and then by the end word gets out and then everyone needs to try it before they leave.
  • So they did not sell as many as they thought, but I've never seen giant pallets of games in the exhibit hall just sitting on the floor before.
  • The Emperor's Promise.
  • It's like a tradition to see that here at the con. I don't know how old that thing is, but when I see them lugging CRT monitors, I kind of think it's old. But uh still here. People still come and do it.
References (from this video)
No references stored for this video.
Video dWOOzvSuyIo Tim Chuon Discussion at 10:50 sentiment: positive
video_pk 101605 · mention_pk 286606
Tim Chuon - Cyberpunk Trading Card Game video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh breath of fresh air
  • Fun
  • Cool unique elements for a TCG
  • Back and forth tug of war gameplay
Cons
none
Thematic elements
  • Trading Card Game
  • Cyberpunk universe
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The goal is to get all seven dice to your side.
  • Leaders — Leaders can be used as currency and as a way to respond to the other player.
  • Trading Card Game — Mentioned as a TCG with dice as a core component and leaders used as currency/response.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, don't tell anybody, man. Got some Gen Con coffee.
  • So, this is a tabletop RPG tabletop game, but I want to show you how cool the terrain is.
  • We're in line for the Asmodee booth.
  • So, Josh is in line for Neroscape TCG and I'm like, "Since you're here, I really want to get Dinab."
  • It's a war game.
  • The Number Nine, you play cards of the same value, check the table, if you beat someone's set, and then create new combos and be the first out of cards to win.
  • You all know what I love these solo games.
  • You know, I said earlier that 10 to 15 slots is my maximum. See, that right there is what we call a parlay. It's just a general guideline. I may have exceeded that already.
References (from this video)
No references stored for this video.
Video NTiyZTPsM4M Good Time Society Playthrough at 0:25
video_pk 82216 · mention_pk 206496
Good Time Society - Cyberpunk Trading Card Game video thumbnail
Click to watch at 0:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Cyberpunk corporate intrigue, street-level cybernetics and body augmentation
  • Array
  • Night City, Cyberpunk world
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blockers are incredibly powerful.
  • The flavor of this game is rich and interesting.
  • It's alpha kit mode. Go to Kickstarter if you want to see it reach its destiny.
  • Night City legend.
References (from this video)
No references stored for this video.
Video 0tBUThnboWA Game Night Picks - Pair Of Dice Paradise Top List at 7:30 sentiment: positive
video_pk 80632 · mention_pk 196836
Game Night Picks - Pair Of Dice Paradise - Cyberpunk Trading Card Game video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Raised 28 million dollars
  • Appeals to both new and veteran gamers
Cons
none
Thematic elements
  • Crews of Edgerunners with characters from across the franchise compete to become a legend of Night City.
  • Night City
Comparison games
  • Slay the Spire
  • Brass: Pittsburgh
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are part of a core mechanism.
  • Trading Card Game — Described as a 'Cyberpunk trading card game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you from everyone who has to pronounce the name of this game multiple times.
  • The real takeaway here is that Recall provides lots of opportunities to craft compelling combos, and also watch out for Tuesdays.
  • Now, I really like Rebirth, but this game sold out long but it sold out long before I was able to find my own copy of it.
  • And it's just too many castles, so stop being wasteful everybody and enjoy your 12 castles like Norman over there, who you don't see complaining about his number of castles because Norman Norman gets it. Norman understands the plastic castle economy in Rebirth.
  • Viewer Urs Poe suggested the category of, quote, 'Games that cause the most grief.' Oh boy, here we go.
  • Well, nothing turns friends into former friends like 1959's malevolent masterpiece, Diplomacy.
  • He wrote that line, too.
  • Should the casino go next to the swimming pool? Or do you think the alien abduction site should go next to the retirement home? What would the mayor think?
References (from this video)
No references stored for this video.
Video TW2mX5bVymQ Rules Teach at 0:23 sentiment: positive
video_pk 40884 · mention_pk 124003
Cyberpunk Trading Card Game video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The gig dice system is the most unique part of Cyberpunk TCG
  • Clear, modular card design with Legends, Units, Gear, and Programs
  • Short, seven-turn game length supports quick play and iterative testing
  • RAM-based constraints create meaningful deck-building decisions
Cons
  • Complex rule set with interlocking systems may present a steep learning curve
  • Dice-driven variability can affect early pacing and balance
  • Tracking RAM, color identity, and cell tags adds cognitive load for new players
Thematic elements
  • deck-building, crew warfare, street cred, and cybernetic enhancements within a neon-drenched urban sprawl
  • Night City in the Cyberpunk universe
  • expository, card-by-card gameplay explanation and live setup demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • Board state and economy — Multiple zones (gig dice area, legend area, Eddies area, playfield); cards move between zones; some cards enable selling or converting cards into resources.
  • Card types and interactions — Legends (leaders), Units (crew), Gear (equipment), Programs (one-time effects); gear attaches to units; programs resolve immediately.
  • Combat and keywords — Units attack individually; power determines outcomes; blockers can redirect; ties destroy both; go solo allows legends to act as units.
  • Deck Building — 40-50 card deck with no more than three copies of any card; three legends with unique names; RAM and color-identity gating the build.
  • Deck-building constraints — 40-50 card deck with no more than three copies of any card; three legends with unique names; RAM and color-identity gating the build.
  • Gig dice system — Players start with standard polyhedral dice, roll a die each turn (except the d20 must be last), and the total is added to street cred, driving certain card interactions.
  • Gigs and victory — Gigs are the victory/resource mechanism; win by running rivals out of gigs, depleting their deck, or other gig-based conditions; seven gigs in a turn can auto-win; ongoing fatigue may lead to overtime.
  • Multi-Use Cards — Legends (leaders), Units (crew), Gear (equipment), Programs (one-time effects); gear attaches to units; programs resolve immediately.
  • Phases and actions — Phase progression includes ready, play, and attack; actions include selling for eddies, flipping legends, go solo, and resolving programs.
  • RAM and color identity — RAM values limit what cards can be played; legends determine the deck's color identity (Red, Yellow, Blue, Green).
  • Resource Management — Eddies are spent to pay costs; legends can be spent as eddies; face-down legends can be revealed as eddies or used as resources; face-up legends with a cell tag can also be used too.
  • Resource system (Eddies) — Eddies are spent to pay costs; legends can be spent as eddies; face-down legends can be revealed as eddies or used as resources; face-up legends with a cell tag can also be used too.
  • Variable Phase Order — Phase progression includes ready, play, and attack; actions include selling for eddies, flipping legends, go solo, and resolving programs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cyberpunk TCG is a brand new official
  • TCG live on Kickstarter right now.
  • dice goblins.
  • The gig dice system is the most unique part of the Cyberpunk TCG.
  • It's only a seven turn game.
  • Gigs are also the key to victory and the prize for combat.
  • At the beginning of each turn, you'll acquire a gig, choosing any die except the d20, which must be chosen last.
  • This is your legends going out and making some money for your crew.
  • The top of your playmat is divided into your friendly gig area and your rival gig area.
References (from this video)
No references stored for this video.
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