Game Info
Year
2026
Players
2-5
Age
10+
Playtime
30 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Ladder-climbing shedding card game where sleepy mice work together to shed their fears and wake up to cheese
Featured Videos
Ask a Rules Question
Images
GID0452443.jpg
GID0452443_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video NVxhsg_mOWI
Review at 0:12 sentiment: positive
video_pk 67607 · mention_pk 163756
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The twist where you can switch meld types if you play a meld exactly one card higher.
- Drawn cards can be placed anywhere, allowing for clever hand management.
- Using other players' bait cards in your melds, though it helps them, gives flexibility.
- The bait card mechanic, requiring players to discard their own bait cards to win, is an interesting twist.
- The mechanic of having to put a card down as a bait card if you draw one and have no bait cards provides strategic depth.
- The game offers a rich experience despite simple mechanics.
Cons
- Luck of the draw can be a significant factor, especially in 5-player games with fewer rounds.
- The rules regarding the necessity of discarding bait cards to go out could be clearer, requiring players to piece together information from different sections of the rulebook.
Thematic elements
- haunted
- a forgotten cathedral
Comparison games
- Tichu
Mechanics (from transcript analysis)
- Bait Cards — A card placed face down that others can use, and which must also be discarded to go out.
- card shedding — Where you're trying to get rid of all your cards.
- Ladder climbing — Implied by the ladder climbing game description and the concept of playing stronger melds.
- Melds — Playing cards in sets of the same number or ascending/descending runs.
- Trap Card — Playing four cards of the same value with different suits, or four cards of the same suit in a run, which clears the melds and allows the player to go again.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Grail games are games that you've always wanted, but are no longer in print and very hard to find.
- It's like, 'Yeah, you're restricted, but you're not.'
- Once like three or four or five of these little twists stack up, and mechanically they're very simple, it just makes for a very rich experience for what otherwise is a very light card game.
- Luck can definitely be a factor, and it's even more of a factor in say like a five-player game.
- The rules could have made it more clear about going out. You have to get rid of your bait cards.
References (from this video)
No references stored for this video.
Video mmtXz7fap4o
Cardboard Top 20 List at 2:47 sentiment: mixed
video_pk 39808 · mention_pk 120249
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- clever ladder-climb mechanic
- engaging trap-clearing interaction
- strong thematic flavor for families
Cons
- rule-book availability may be sparse
- learning curve for new players due to multi-step interactions
Thematic elements
- ladder climbing reading/trick-taking dynamic
- fantasy/halloween-themed table presence with tricks and traps
- light-hearted, family-friendly
Comparison games
- Tricky Time Crisis
Mechanics (from transcript analysis)
- Ladder climbing — players try to shed or order cards while maintaining adjacency in hand and triggering a central trap that clears the middle
- ladder-climbing card play — players try to shed or order cards while maintaining adjacency in hand and triggering a central trap that clears the middle
- Pattern Building — cards must form adjacent sequences or patterns to maximize progress
- pattern/sequence interaction — cards must form adjacent sequences or patterns to maximize progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love ladder climbing games.
- The depth is incredibly high.
- Roast me in the comments right this second about how much you hate Flamecraft.
- Everything I've played I've really enjoyed.
- Get the family involved, get them a reason to pull them in.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2