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Mission Catastrophe box art

Mission Catastrophe

Game ID: GID0452444
Game Info
Year
2022
Players
1-6
Age
10+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Alien crew aboard a deep space mining vessel compete to reach the last escape pod after an asteroid threatens the ship

Description

Alien crew aboard a deep space mining vessel compete to reach the last escape pod after an asteroid threatens the ship

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video qGGXUkTKovY 10 Times 10 Discussion at 7:47 sentiment: positive
video_pk 66306 · mention_pk 161291
10 Times 10 - Mission Catastrophe video thumbnail
Click to watch at 7:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative core with a tense competitive twist
  • Clear, thematic missions
Cons
  • Learning curve and rule complexity
  • Kickstarter-delivered components may require setup polish
Thematic elements
  • cooperative with a competitive mode
  • Space, spaceship under attack
  • mission-based, scenario-driven
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Competitive mode — An optional mode where one player can win by not helping others
  • Cooperative Game — Players work together to mitigate hazards and manage resources
  • cooperative play — Players work together to mitigate hazards and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • evil adjacent it's all good
  • it's a pretty fast game
  • you step into a coal shoot now you're in the basement hope you can find a way out
  • revolving door... sometimes you own it alone sometimes your partner just stared at you
  • we played a mouse cheese cat cucumber
  • there's a lot of randomness and it's part of the fun
References (from this video)
No references stored for this video.
Video Z1rp6F6irTM Unknown Channel Discussion at 12:03 sentiment: positive
video_pk 66304 · mention_pk 161289
Unknown Channel - Mission Catastrophe video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Card-based adventure with thematic risk-taking
  • Cardboard Alchemy's latest edition in a playful, modular setting
  • Thematic, light-hearted strategy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of asymmetry with different factions and why and how you might play the game
  • it's an incredibly tight Resource Management engine builder Network builder in space
  • the production on the Kickstarter Deluxe copy I got was unbelievable
  • I was really surprised at the mechanics and how fun the resource management was how fun the combat was and then how the story which is I think primary for most people was a really nice secondary compliment to the actual gameplay
  • Network building Resource Management resource production um deck building which I had no idea that there was a deck building element
  • Dwellings of Eldervale but in space and better
References (from this video)
No references stored for this video.
Video -bQCCvunD-I The Hunger Gamer Playthrough at 0:00 sentiment: positive
video_pk 66302 · mention_pk 161275
The Hunger Gamer - Mission Catastrophe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art direction and miniatures are visually appealing and immerse players in the shipboard setting
  • Tense, high-stakes gameplay with cascading damage creates compelling decision points
  • House-rule powers add flavorful variety without overwhelming balance
  • Distinct crew roles provide meaningful choices and cooperation opportunities
Cons
  • Steep learning curve and high difficulty even on easier configurations
  • Cascading damage can produce frustrating turns and potential overwhelm
  • Edge-case rule interpretations can require adjudication or clarifications
Thematic elements
  • survival under environmental and adversarial pressure; oxygen management, hull integrity, and crew cooperation
  • Spacefaring starship under siege during a catastrophic event, with marauders threatening crew and ship systems
  • emergent, play-by-play storytelling driven by a live playthrough and improvised rule adaptations
Comparison games
none
Mechanics (from transcript analysis)
  • Board-state manipulation and traversal — Tools like teleporters, nav codes, and space suits enable new actions and reconfiguration of the ship layout.
  • Cooperative Game — Two players assume distinct crew roles and must coordinate actions to repair the ship and fend off threats.
  • cooperative play — Two players assume distinct crew roles and must coordinate actions to repair the ship and fend off threats.
  • Deck/hand management — Players manage a set of power, repair, and equipment cards; strategic draw, discard, and hand usage drive outcomes.
  • hand management — Players manage a set of power, repair, and equipment cards; strategic draw, discard, and hand usage drive outcomes.
  • Hazard movement and room effects — Marauders move toward players, damage rooms, and can trigger cascading damage if not contained.
  • Per-game powers and house rules — The host introduces once-per-game powers for each character to provide flavor and unique tactical options, bounded by one-use limits.
  • Resource and life-support management — Oxygen and life-support systems require maintenance; failures impose risk and escalate tension.
  • Resource management — Oxygen and life-support systems require maintenance; failures impose risk and escalate tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very hard game
  • I love the art so much and the minis are so fun
  • it's possible to trick them into blowing up the rooms that they're coming through if you're lucky because they're always going to move towards the closest of the characters there
  • this game gets very very challenging
  • I'm going to lose here
  • I actually have a chance to win here
  • check the description for a link to see the once per game player powers I've come up with for each of the characters
  • the art and minis are so fun — it's a primary draw for the stream
  • I'm enjoying this game; it gets very challenging but it's incredibly engaging
  • two-handed with two different characters
  • I will use this so that for the rest of the game I'm going to activate this guy right here, move there, and he damages that
  • we're back to blorp seven oh oh good that gets destroyed
  • not nate not nate not nate
  • this is gone, oh no sugar
  • I think just getting hammered
References (from this video)
No references stored for this video.
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