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Mission Catastrophe box art

Mission Catastrophe

Game ID: GID0452444
Game Info
Year
2022
Players
1-6
Age
10+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
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Description

Alien crew aboard a deep space mining vessel compete to reach the last escape pod after an asteroid threatens the ship

Description

Alien crew aboard a deep space mining vessel compete to reach the last escape pod after an asteroid threatens the ship

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video a01BDu55Q5s Hungry Gamer Discussion at 0:17 sentiment: neutral
video_pk 89823 · mention_pk 239215
Hungry Gamer - Mission Catastrophe video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good luck everybody
  • you will be getting an email from me
  • almost 4 200 subscribers i'm not sure when we'll do the next giveaway
  • thank you so much for watching have a wonderful wonderful day
  • we'll be drawing or rolling for three different winners
  • the first one that i draw will get first choice the second one will get second choice and then obviously the last one will get the remaining one
References (from this video)
No references stored for this video.
Video ngun2HKbcLk Hungry Gamer Top 10 List at 10:39 sentiment: positive
video_pk 83852 · mention_pk 212177
Hungry Gamer - Mission Catastrophe video thumbnail
Click to watch at 10:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative puzzle
  • Clear objective-based play
Cons
  • Can be sensitive to player count and pacing
Thematic elements
  • collective problem solving under pressure
  • cooperative crisis management scenarios
  • mission-based emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to manage crises and allocate resources
  • cooperative play — players work together to manage crises and allocate resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one was somewhere between 30 and 40% larger than the first iteration
  • the food they had at the convention was actually pretty tasty
  • the vendor hall is small
  • the game is magic and that story is locked in
  • probably the greatest con game of all time, Lightseed Arena
  • we almost pulled off the win against the gnomes on easy mode
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:02:53 sentiment: positive
video_pk 81769 · mention_pk 204336
Hungry Gamer - Mission Catastrophe video thumbnail
Click to watch at 1:02:53 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun and clever gameplay
  • Underrated title
  • Quirky and unique mechanics
  • Thoughtful production value
  • Multiple cooperative scenarios (robots, bounty hunters, space mold)
  • High replayability with unique classes and powers
Cons
  • Can be challenging and players can get 'waxed'
  • Semi-cooperative mode might not appeal to all
Thematic elements
  • Crisis Management
  • Spaceship
Comparison games
  • Flamecraft
  • Critter Kitchen
Mechanics (from transcript analysis)
  • Class system — Features unique classes, each with multiple power choices.
  • crisis management — Players manage crises aboard a ship, with options for cooperative or semi-cooperative play.
  • Modular Board — Features totally modular boards that can be set up in different configurations.
  • player powers — Players choose unique powers based on their class.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video qGGXUkTKovY 10 Times 10 Discussion at 7:47 sentiment: positive
video_pk 66306 · mention_pk 161291
10 Times 10 - Mission Catastrophe video thumbnail
Click to watch at 7:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative core with a tense competitive twist
  • Clear, thematic missions
Cons
  • Learning curve and rule complexity
  • Kickstarter-delivered components may require setup polish
Thematic elements
  • cooperative with a competitive mode
  • Space, spaceship under attack
  • mission-based, scenario-driven
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Competitive mode — An optional mode where one player can win by not helping others
  • Cooperative Game — Players work together to mitigate hazards and manage resources
  • cooperative play — Players work together to mitigate hazards and manage resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • evil adjacent it's all good
  • it's a pretty fast game
  • you step into a coal shoot now you're in the basement hope you can find a way out
  • revolving door... sometimes you own it alone sometimes your partner just stared at you
  • we played a mouse cheese cat cucumber
  • there's a lot of randomness and it's part of the fun
References (from this video)
No references stored for this video.
Video Z1rp6F6irTM Unknown Channel Discussion at 12:03 sentiment: positive
video_pk 66304 · mention_pk 161289
Unknown Channel - Mission Catastrophe video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Card-based adventure with thematic risk-taking
  • Cardboard Alchemy's latest edition in a playful, modular setting
  • Thematic, light-hearted strategy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of asymmetry with different factions and why and how you might play the game
  • it's an incredibly tight Resource Management engine builder Network builder in space
  • the production on the Kickstarter Deluxe copy I got was unbelievable
  • I was really surprised at the mechanics and how fun the resource management was how fun the combat was and then how the story which is I think primary for most people was a really nice secondary compliment to the actual gameplay
  • Network building Resource Management resource production um deck building which I had no idea that there was a deck building element
  • Dwellings of Eldervale but in space and better
References (from this video)
No references stored for this video.
Video -bQCCvunD-I The Hunger Gamer Playthrough at 0:00 sentiment: positive
video_pk 66302 · mention_pk 161275
The Hunger Gamer - Mission Catastrophe video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art direction and miniatures are visually appealing and immerse players in the shipboard setting
  • Tense, high-stakes gameplay with cascading damage creates compelling decision points
  • House-rule powers add flavorful variety without overwhelming balance
  • Distinct crew roles provide meaningful choices and cooperation opportunities
Cons
  • Steep learning curve and high difficulty even on easier configurations
  • Cascading damage can produce frustrating turns and potential overwhelm
  • Edge-case rule interpretations can require adjudication or clarifications
Thematic elements
  • survival under environmental and adversarial pressure; oxygen management, hull integrity, and crew cooperation
  • Spacefaring starship under siege during a catastrophic event, with marauders threatening crew and ship systems
  • emergent, play-by-play storytelling driven by a live playthrough and improvised rule adaptations
Comparison games
none
Mechanics (from transcript analysis)
  • Board-state manipulation and traversal — Tools like teleporters, nav codes, and space suits enable new actions and reconfiguration of the ship layout.
  • Cooperative Game — Two players assume distinct crew roles and must coordinate actions to repair the ship and fend off threats.
  • cooperative play — Two players assume distinct crew roles and must coordinate actions to repair the ship and fend off threats.
  • Deck/hand management — Players manage a set of power, repair, and equipment cards; strategic draw, discard, and hand usage drive outcomes.
  • Hand Management — Players manage a set of power, repair, and equipment cards; strategic draw, discard, and hand usage drive outcomes.
  • Hazard movement and room effects — Marauders move toward players, damage rooms, and can trigger cascading damage if not contained.
  • Per-game powers and house rules — The host introduces once-per-game powers for each character to provide flavor and unique tactical options, bounded by one-use limits.
  • Resource and life-support management — Oxygen and life-support systems require maintenance; failures impose risk and escalate tension.
  • Resource Management — Oxygen and life-support systems require maintenance; failures impose risk and escalate tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very hard game
  • I love the art so much and the minis are so fun
  • it's possible to trick them into blowing up the rooms that they're coming through if you're lucky because they're always going to move towards the closest of the characters there
  • this game gets very very challenging
  • I'm going to lose here
  • I actually have a chance to win here
  • check the description for a link to see the once per game player powers I've come up with for each of the characters
  • the art and minis are so fun — it's a primary draw for the stream
  • I'm enjoying this game; it gets very challenging but it's incredibly engaging
  • two-handed with two different characters
  • I will use this so that for the rest of the game I'm going to activate this guy right here, move there, and he damages that
  • we're back to blorp seven oh oh good that gets destroyed
  • not nate not nate not nate
  • this is gone, oh no sugar
  • I think just getting hammered
References (from this video)
No references stored for this video.
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