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Last Week of Summer box art

Last Week of Summer

Game ID: GID0452460
Game Info
Year
2025
Players
1-4
Playtime
68 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players set in 1986 compete to make the most of their last week of summer through strategic hand management and set collection

Description

Players set in 1986 compete to make the most of their last week of summer through strategic hand management and set collection

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video kuB7YHafNXo Rules Teach at 0:13 sentiment: mixed
video_pk 66943 · mention_pk 162818
Last Week of Summer video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging solo mode with a challenging AI.
  • Thematic integration of summer memories and music.
  • Multiple paths to scoring and achieving goals.
  • Variable difficulty levels for replayability.
Cons
  • The 'normal' difficulty in solo mode is very tight and challenging.
  • Some setups can be significantly harder than others.
  • Can be difficult to win by more than a couple of cassettes.
Thematic elements
  • Having as much fun as possible during the last week of summer before adulthood
  • 1986, one week before becoming an adult after finishing high school
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — The solo mode features an AI opponent, Trust Fund Tony, with specific behaviors and actions that the player must overcome.
  • area control / influence — Players compete to have the most influence or presence in certain areas, like the friend tracks or the tag goals at the Umart.
  • card drafting — Players select cards that dictate their actions for the day, choosing three cards each turn.
  • Polyomino — At the skate park, players arrange polyomino shapes representing tricks, aiming to get three of the same color for a cassette.
  • Push Your Luck — The Burger Rocket location involves flipping cards and stopping when a 'yuck' is drawn, with a coupon to mitigate this.
  • set collection — Players collect sets of items like cassettes, albums, or movie genres to score points or fulfill goals.
  • worker placement — Players place cards (representing activities) to activate specific locations on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The whole point of the game is to add cassettes to the board. Cassettes are your points. They're your memories of the summer.
  • Trust Fund Tony doesn't get any cards, but otherwise you're going to set him up just like a normal player.
  • He will always replace a cube that is there.
  • He breaks a lot of rules. He's a real pain in the butt.
  • So, the normal mode is quite difficult. It is winnable and I've won it uh quite a few times, but usually it's kind of one or two tapes that I win this by. So it is very tight.
References (from this video)
No references stored for this video.
Video wtzECS74JYg Allies or Enemies Unboxing And First Impressions Of Self-designed Games at 0:19 sentiment: positive
video_pk 66313 · mention_pk 161313
Allies or Enemies - Last Week of Summer video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Box colors are vibrant
  • Art by George Brad is great
  • Storage tray included for organizing bits
  • Cubes are neon 80s colors
  • Wooden tokens improve feel and handling
  • Punch boards slide out easily
  • Double-layer boards are well-cut and not warped
  • Linen location cards feel high quality
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really happy with how this turned out.
  • I'm thrilled with how this turned out.
  • I taught English lit. I taught drama briefly. I've been involved in the theater.
  • Kev did all the art for this bad boy.
  • One for Sorro that won a BGG solo game award.
  • This is really a passion of love. This really comes out of my love for Shakespeare.
References (from this video)
No references stored for this video.
Video ZHLy-tM0Gpo Rules Teach at 0:10 sentiment: positive
video_pk 66312 · mention_pk 161312
Last Week of Summer video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Each location features a different mini-game.
  • Fulfilling goals, making memories, and placing cassettes are the core purposes.
  • Hangout cards return to hand, work cards are single-use with a penalty if left over.
  • Cool kids act as customers and help move up friend tracks.
  • Solo spaces often have bonuses, group spaces are used when others are present.
  • Work cards give money and potentially location-specific bonuses if no one is present.
  • Anywhere cards allow players to choose any location to work at.
  • Party invitations are based on cassettes, location-specific categories, and friendship.
  • The game continues until Saturday with a final free action at each location.
  • Cassettes are awarded for high scores at the arcade and most valuable collection at Top Records.
  • Final scoring involves lining up cassettes by color, with the longest row winning.
Cons
  • If you can't pay for a space, you can't take the action.
  • If you have any work cards remaining in hand at the end of the game, you lose one cassette for each.
  • If all four 'yuck' cards find their way out of the deck at the same time at Burger Rocket, the discard pile is shuffled back in.
Thematic elements
  • Squeezing as much fun out of the last week of summer as possible
  • 1986, the last week of summer before starting adulthood
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Tagging spaces at the U-Mart to create groups of three in a line or L-shape and fulfill tag goals.
  • card drafting — Players choose three cards from their hand to play for the day, influencing their available actions.
  • Dice rolling — Rolling dice at the arcade to place cubes on corresponding rows, aiming to fill spaces and complete rows for points and bonuses.
  • Push Your Luck — Flipping food cards at Burger Rocket, deciding to stop before flipping a 'yuck' card to gain benefits based on 'yum' cards flipped.
  • Route Building — Dropping off rented movies at Video Video by moving orthogonally and leaving a trail, with cubes on the player board tracking progress.
  • set collection — Collecting albums at Top Records to gain points based on genre popularity and specific set combinations (three in a column, four in a row).
  • Track advancement — Moving cubes on player boards along various tracks (food, movie, friend) to gain benefits or score points.
  • worker placement — Placing cards representing actions at AM, Noon, and PM slots to visit locations, with different spots available for hangout or work actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And in Last Week of Summer, it is 1986. You've just finished high school and you've got one last week of summer to squeeze as much fun out of it as you can before you've got to go be a grown-up.
  • Cassettes are your points in the game.
  • For kids in the '80s, every cool memory was tied to a song, and that's what these represent.
  • The cool kids will count as other people, or as customers for all intents and purposes, and will let you move up the friend track for bonuses if you visit when they're there.
  • Basically, you goof off at work that day.
  • Think of it like leaving a trail of breadcrumbs.
  • Think of it like you only remember the thing that made you sick.
  • This represents the fact that if music gets too cool, it's not cool anymore.
  • Trust me, this is a lot more fun than just counting.
References (from this video)
No references stored for this video.
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