Game Info
Year
2021
Players
2-4
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players compete for influence in a high-stakes underwater business world recruiting and promoting creatures up a corporate ladder
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Images
GID0452472.jpg
GID0452472_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 2 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–6 of 6
Video 1F9bJ_odFNk
Getting Games Rules Teach at 0:02
video_pk 89787 · mention_pk 239041
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Corporate ladder, clout, promotions and demotions within a company.
- A corporate ladder board game where players are employees climbing a company ladder.
- rule explanation and playthrough
Comparison games
none
Mechanics (from transcript analysis)
- Activate abilities — Players may spend clout to activate abilities on specific employees in the workplace.
- Clout resource — Clout tokens are earned by choosing employees and are spent to affect employees and activate abilities.
- End game and scoring — End game triggers when the workplace is fully occupied; after that the deck and unemployment line are exhausted, and final scores are calculated by multiplying clout by tier and adding clout tokens.
- End Game Bonuses — End game triggers when the workplace is fully occupied; after that the deck and unemployment line are exhausted, and final scores are calculated by multiplying clout by tier and adding clout tokens.
- Floating / restructuring — Restructuring agents float along the unemployment line/workplace, sliding employees and potentially demoting or removing them.
- multipliers — The workplace features 1x, 3x, 5x and 7x multiplier zones; an employee promoted into a 7x spot multiplies their clout value by 7 for scoring.
- Promotion and demotion — Promoting moves an employee up a tier; if no open spots exist, the highest-clout employee may be bumped and demoted to a lower tier.
- Security guards — Dismissed employees cause a security guard tile to be placed in the highest-tier open spot to complicate future moves.
- Unemployment line → Mail room → Workplace progression — Each turn, players choose an unemployment employee to move into the mail room or dismiss; employees with enough clout are moved to the workplace and activated.
- Unique vs generic employees — There are generic employees and unique-named employees; unique cards have dedicated tokens and sometimes special interactions.
- Worker Placement — Each turn, players choose an unemployment employee to move into the mail room or dismiss; employees with enough clout are moved to the workplace and activated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the end game is triggered the moment every single space in the workplace is fully occupied
- promotion is going up a tier and dmotion is going down a tier
References (from this video)
No references stored for this video.
Video 5DCdxSzG1pc
Getting Games Discussion at 20:13 sentiment: neutral
video_pk 89800 · mention_pk 239134
Click to watch at 20:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i am an accidental videographer
- the video output has been a lot less
- engine building is not a mechanism
- i've spent a lot of time zooming around with the camera
- the video versions are getting more views than the podcast downloads
References (from this video)
No references stored for this video.
Video 5DCdxSzG1pc
Getting Games Discussion at 26:47 sentiment: neutral
video_pk 89800 · mention_pk 239146
Click to watch at 26:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i am an accidental videographer
- the video output has been a lot less
- engine building is not a mechanism
- i've spent a lot of time zooming around with the camera
- the video versions are getting more views than the podcast downloads
References (from this video)
No references stored for this video.
Video bNT4pKZdXOE
Getting Games Discussion at 11:31
video_pk 89691 · mention_pk 238607
Click to watch at 11:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
- it's an incredible number i was shocked to see that
- it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
- these are essentially passion projects that i'm working in amongst the paying work that I do
- this is essentially a 1.0 version of the junkets games database
- it's possible at some point i will upgrade this into an actual website
References (from this video)
No references stored for this video.
Video ILInMvUJ340
Meeple University Top 10 List at 5:46 sentiment: positive
video_pk 88723 · mention_pk 234602
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Brutal take that elements
- Clicks together well
- Interesting choice between getting cards for resources or tableau
- Unique mechanics
Cons
- Brutal
- Significant end game can destroy engine builds
- Easy to lose by a lot with wrong moves
Thematic elements
- corporate world
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — you either get the cards that have the best powers for you or you discard cards from a display to gain what's called clout.
- Engine Building — you're trying to find a great combo of workers or car total to get the most out of it.
- Take That — it's all about promoting themselves or promoting each other or demoting other players or bumping other players out.
- Worker Placement — you can bump each other's employees just straight off the track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and now we're here to show you our top games of April new to us that we play of course in April 2023
- so these are again these could be older games that we first came across in April were reprinted in April they could be new prototypes that have come to us that we played in April anything April Associated for us could also be a real copy could also be the game that has been commissioned to us to do either way this is all just our opinions so purely our opinions
- it's so good it's so quick it's so compact it's great for travel you should play it
- look it up it's called we play board games Melbourne at meetup.com if you are in Melbourne or if you are visiting Melbourne come and join us
References (from this video)
No references stored for this video.
Video b_cLhvFeDFY
The Game Boy Geek Review at 0:27 sentiment: positive
video_pk 35372 · mention_pk 105589
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great art and thematic presentation that draws you in
- Rich interaction with shifting alliances and betrayals
- Deep synergy between abilities and strategic planning
- Shines at 3 players with a balanced pace
- Lots of variety and replayability through cards and promotions
Cons
- End-game length and timing is variable and can feel uncontrolled
- Mean-spirited play can be off-putting to some players
- 2-player game can be brain-burner and overwhelming
- Kingmaking can occur in mid-to-late game
Thematic elements
- Corporate ladder, alliances and betrayals, managing influence to promote employees
- Underwater corporate world with a mail room and workplace, promoting creatures up a corporate ladder
- Abstract, puzzle-like with thematic flavor and high interaction
Comparison games
- Nothing Personal
Mechanics (from transcript analysis)
- Area Control — Clout and abilities interact with adjacent tiles and employees; proximity can enable or block effects.
- area control / adjacency — Clout and abilities interact with adjacent tiles and employees; proximity can enable or block effects.
- card-driven abilities / tableau interaction — Each employee card carries a unique ability that can be activated when enough clout is accumulated and placed on them or their tier.
- clout management — Clout tokens are earned, spent, and dispersed to activate abilities and move employees through tiers.
- deck management / end-of-round refill — Dismissing or promoting triggers card replenishment and can shift the deck composition, affecting strategy.
- Deck Manipulation — Dismissing or promoting triggers card replenishment and can shift the deck composition, affecting strategy.
- direct player interaction / kingmaking — Temporary alliances and direct interference create negotiation-like dynamics and potential kingmaking moments.
- Ladder Climbing — Promote employees from the mail room into the workplace across tiers to increase point potential and unlock abilities.
- Positive Player Interaction — Temporary alliances and direct interference create negotiation-like dynamics and potential kingmaking moments.
- promotion / ladder placement — Promote employees from the mail room into the workplace across tiers to increase point potential and unlock abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Squid Inc has great art that draws you in
- the abilities and the abstract nature of this game really makes this game awesome
- it shines best at three players
- the end game is way too variable
- I love the art in this game
- this game is fantastic
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6