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Manhattan Project: War Machine

Game ID: GID0452485
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
38 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Dice-based worker placement game where players roll dice to gather resources construct buildings and produce energy

Description

Dice-based worker placement game where players roll dice to gather resources construct buildings and produce energy

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
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Video O8E_G_OzCbI Rules Teach at 0:11 sentiment: neutral
video_pk 66366 · mention_pk 161530
Manhattan Project: War Machine video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Retro box design mentioned positively
Cons
  • Video notes that this is a prototype and the final game may change
Thematic elements
  • military power with nuclear elements and pollution
  • grow and develop the largest military power in the world
  • procedural, step-by-step turns and actions
Comparison games
none
Mechanics (from transcript analysis)
  • Activating structures and zone bonuses — Activating structures resolves tile abilities; zone-based bonuses apply when multiple activations occur within a region.
  • dice placement — Energy dice have restricted placement and require a worker present at the location first.
  • End-of-round cleanup and round advancement — After all players pass, dice are returned to cargo and structures are reset; rounds advance.
  • Endgame scoring with pollution cleanup and penalties — Endgame scoring includes points from cleaned pollution tokens and penalties for remaining nuclear tokens.
  • Energy dice with placement limits — Energy dice have restricted placement and require a worker present at the location first.
  • Global actions using dice on a central board — After rolling, dice are placed to take global actions on the main board, with spaces defined by iconography.
  • Nuclear power die and pollution tokens — A nuclear power die in your cargo can generate a pollution token with a nuclear contamination side up.
  • Resource management — Certain spaces produce resources for your warehouse and engine.
  • Resource production in spaces (finance, mining, chemistry) — Certain spaces produce resources for your warehouse and engine.
  • Roll action dice with up to three rolls and keep at least one die each roll — At the start of a turn you roll all action dice up to three times, keeping at least one die per roll.
  • Trade two dice for one chosen die (special ability) — A deployed special ability allows you to trade any two of your dice for one of your choice.
  • Upgrading cargo and warehouse and structures — Upgrades allow better actions and expand capacity; upgrades in the game grant new abilities and VP bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how retro this box looks I love it
  • the game is played in rounds which are determined by your player count
  • in the war machine your goal is to grow and develop the largest military power in the world
  • everything you see here today is a prototype
References (from this video)
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