Game Info
Year
2024
Players
1-4
Age
12+
Playtime
38 min
Collection
Mechanic profile
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Vibe profile
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Description
Dice-based worker placement game where players roll dice to gather resources construct buildings and produce energy
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Sentiment:
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Video O8E_G_OzCbI
Rules Teach at 0:11 sentiment: neutral
video_pk 66366 · mention_pk 161530
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Retro box design mentioned positively
Cons
- Video notes that this is a prototype and the final game may change
Thematic elements
- military power with nuclear elements and pollution
- grow and develop the largest military power in the world
- procedural, step-by-step turns and actions
Comparison games
none
Mechanics (from transcript analysis)
- Activating structures and zone bonuses — Activating structures resolves tile abilities; zone-based bonuses apply when multiple activations occur within a region.
- dice placement — Energy dice have restricted placement and require a worker present at the location first.
- End-of-round cleanup and round advancement — After all players pass, dice are returned to cargo and structures are reset; rounds advance.
- Endgame scoring with pollution cleanup and penalties — Endgame scoring includes points from cleaned pollution tokens and penalties for remaining nuclear tokens.
- Energy dice with placement limits — Energy dice have restricted placement and require a worker present at the location first.
- Global actions using dice on a central board — After rolling, dice are placed to take global actions on the main board, with spaces defined by iconography.
- Nuclear power die and pollution tokens — A nuclear power die in your cargo can generate a pollution token with a nuclear contamination side up.
- Resource management — Certain spaces produce resources for your warehouse and engine.
- Resource production in spaces (finance, mining, chemistry) — Certain spaces produce resources for your warehouse and engine.
- Roll action dice with up to three rolls and keep at least one die each roll — At the start of a turn you roll all action dice up to three times, keeping at least one die per roll.
- Trade two dice for one chosen die (special ability) — A deployed special ability allows you to trade any two of your dice for one of your choice.
- Upgrading cargo and warehouse and structures — Upgrades allow better actions and expand capacity; upgrades in the game grant new abilities and VP bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- look how retro this box looks I love it
- the game is played in rounds which are determined by your player count
- in the war machine your goal is to grow and develop the largest military power in the world
- everything you see here today is a prototype
References (from this video)
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