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British Tank Ace: 1940-45 box art

British Tank Ace: 1940-45

Game ID: GID0452502
Game Info
Year
2024
Players
1
Age
18+
Playtime
120 min
Collection
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Description

Solitaire tactical-level game commanding a British tank during WWII across North Africa Italy and European theaters

Description

Solitaire tactical-level game commanding a British tank during WWII across North Africa Italy and European theaters

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 16 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video O35GDGqseZ0 Zilla Blitz Rules Teach at 0:02 sentiment: mixed
video_pk 85109 · mention_pk 217514
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting thematic elements of commanding a tank in WWII.
  • Unique tank setup with multiple machine guns.
  • Stamina marker for the commander helps prolong the campaign.
  • Six cents skill for the commander enhances survivability.
  • Gaining experience points, even from training failures, allows for skill acquisition.
Cons
  • Very weak armor on the starting tank.
  • Limited ammunition types for the main gun.
  • Failure to gain any inherent skills during initial training.
  • Driver got the tank stuck during training.
  • Crew failed to gain any inherent weapons maintenance ability.
Thematic elements
  • Commanding a single British tank and fighting through a campaign.
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • campaign system — The game involves starting a campaign, gaining experience, medals, and prestige, and progressing through a designated campaign.
  • Character progression — The commander and crew gain experience, potentially leading to promotions and new abilities.
  • Combat (implied) — The game involves combat, with mechanics related to armor, firepower, ammunition, and crew actions.
  • Crew management — Players pick crew members, who can earn promotions and advance, and can acquire skills and abilities.
  • Dice Rolling — Dice rolls are used for various checks, including gunnery training, driver skill checks for getting stuck, and weapons maintenance.
  • Skill System — Crew members can earn skills and abilities, which can be purchased with experience points. Some skills offer discounts on experience point cost.
  • Tank Statistics — Tanks have armor values, main gun firepower, and ammunition types, affecting combat effectiveness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first thing we'll notice is that has armor values of 222. Higher is better. Two is not good. If we get hit, we're going up.
  • He got the tank stuck. So yeah, we we don't get that skill either. Off to a great start here.
  • It's a triple fail. So, our crew has absolutely no inherent ability and we're off to a great start.
  • But the one I want given that our tank is a literal literally made of tin foil is the stamina marker.
References (from this video)
No references stored for this video.
Video Vnmd-0DAZf4 Zilla Blitz Playthrough at 0:03 sentiment: positive
video_pk 84911 · mention_pk 216641
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptional dice rolls leading to quick victories.
  • Effective use of tank's dual machine guns.
  • Successful navigation of enemy threats.
  • Acquisition of war trophies and experience points.
Cons
  • The extreme luck is mathematically improbable and may not be replicable.
  • An unexpected event introduced a dangerous reinforcement (SPG replaced by tank).
Thematic elements
  • World War II tank combat
  • North Africa, June 1940
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — The game features a campaign system where successes lead to prestige points, the ability to find war trophies, and experience points that can be spent on skills.
  • combat resolution — Specific charts are used to determine the outcome of attacks, including hitting, suppressing, or destroying enemy units, with modifiers for range and unit status.
  • Crew management — The status of the crew (buttoned up or unbuttoned) affects combat modifiers and the risk of immobilization during movement.
  • Dice Rolling — The game relies heavily on dice rolls for movement, combat outcomes, and event checks, with the host frequently referencing specific dice results.
  • Event Checks — At the end of each round, an event check is performed, which can introduce new threats or conditions, such as reinforcements.
  • Terrain effects — The type of terrain (e.g., open desert) and weather conditions (e.g., clear weather) impact gameplay and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can we keep up our red hot streak or will our fortunes turn?
  • This is mathematically insane.
  • The party's got to end sometime, right? But we're just going to keep living this dream while we can.
References (from this video)
No references stored for this video.
Video oIOmRSlMOfs Zilla Blitz Other at 4:33 sentiment: positive
video_pk 84879 · mention_pk 216502
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable playthrough format
  • Good start to the campaign due to good luck
Cons
  • Luck will likely turn eventually
Thematic elements
  • Tank combat
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is being played as a long series with one scenario per week.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Got it. Off the line. Another man-to-man combat game. Each counter is a single man, just like in combat 3, but uh combat is a solo game. This is uh it's got solo guidance for it, but it's designed as a two-player game, although it's I think it's going to be very solo friendly.
  • I feel like that sort of it's easy for me to sit down when I've got 20 minutes and just cruise through my phone and look at social media, but instead I can play a whole game. And so I think these games offer me an opportunity to do something more interesting than Doomcroll
  • when talk about companies that have high production values with their stuff, I mean, of course, we've got the big ones, you know, GMT, Compass Games, and things. Worthington Publishing is right up there with Bua Sims in terms of the quality of their content. The boxes are good, the counters are good, materials are good, the cards are all vinyl. I mean, just really they don't they they make good stuff, too, which is always really nice to see some durability.
  • It's going to be something different, right? I mean, it's always good to throw different things in the channel. Something a little bit different, but I think there's enough overlap with it with Wargaming that and and I know there's a lot of football fans on the channel as well.
  • 49% no, 51% yes. So roughly 50% half of the people watching this video play miniatures wargaming as well as tabletop board gaming or or play and don't play anything else which was I thought it's more than I thought.
  • Miniatures games for me represent the extension of a childhood hobby of mine, which was building and painting model airplane kits. Totally can see that. So you're building the miniatures, painting the miniatures, playing the games. These can all go together into one big hobby.
  • The other thing would be PC Hex Encounters kind of like we did with the Panzer Core 2. The nice thing about that is that it's very easy to play in a live stream format because the rules are all managed for you in the background.
References (from this video)
No references stored for this video.
Video 7Zn06JFxo6w Zilla Blitz Playthrough at 0:04 sentiment: positive
video_pk 84807 · mention_pk 216147
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful mission completion despite challenging conditions.
  • Effective use of a strategic maneuver (backing up) to neutralize threats.
  • Efficiently defeated enemy units, especially the CV35 tank.
  • Survived a counterattack and artillery strike.
  • Earned experience points and war trophies.
  • Strategy to back up was informed by a viewer comment, highlighting community interaction.
Cons
  • Tank immobilized due to maneuvering error.
  • Missed a subsequent mission due to repair needs.
  • Initial engagement in a dust storm at close range.
  • Enemy placement during the counterattack was disadvantageous (infantry on the right flank).
  • Gunner Hooian had some misses.
  • Italian rations were historically unappealing.
Thematic elements
  • World War II tank combat
  • North African desert
Comparison games
none
Mechanics (from transcript analysis)
  • Awards/Trophies — Players can earn war trophies (e.g., Italian rations) and awards for achievements.
  • Campaign play — The transcript mentions continuing a campaign and progressing through missions over months (July 1940).
  • combat resolution — Dice rolls determine enemy actions, hits, and damage. Mechanics like 'buttoned up' status, 'angling the hull', and 'previous target' modifiers affect combat outcomes.
  • Counterattacks — After a mission objective is met, a counterattack can occur, shifting the game state to a defensive scenario.
  • Crew management — The crew's performance is tracked (gunner missing, performing admirably) and potential upgrades to crew skills are mentioned.
  • Environmental effects — Dust storms significantly impact gameplay, reducing visibility and making shooting difficult, while wadis provide cover for 'hull down' attempts.
  • Mission objectives — The goal is to reach prestige level two by destroying enemy tanks and anti-tank guns to upgrade to a Matilda tank.
  • Repair/Downtime — Immobilized tanks may require repairs, potentially causing the player to miss subsequent missions.
  • Tank Immobilization — Tanks can become immobilized due to terrain or mechanical failure, impacting strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first thing we need to do is to roll to see what the level of the infantry is.
  • So, we've immobilized our tank. Failure here.
  • So, we've got them half done here on this first time.
  • We have survived the counterattack. Yes. Okay.
  • So, we're going to miss our second mission in July for repair.
References (from this video)
No references stored for this video.
Video b6raWyQHHkc Zilla Blitz Playthrough at 0:00 sentiment: positive
video_pk 84538 · mention_pk 214888
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful mission completion
  • No damage to the tank
  • Accumulation of Italian rations as souvenirs
  • Progress towards increasing gunnery stats
Cons
  • Did not achieve the objective for prestige points
  • No counterattack made the mission less interesting
  • DM Tim's machine gunnery was off target initially
Thematic elements
  • World War II tank combat
  • North African desert
Comparison games
none
Mechanics (from transcript analysis)
  • Ammo types — The main gun is loaded with AP ammo, and machine guns are loaded with regular ammunition.
  • Attack mission — The mission type rolled was an attack mission, which can potentially lead to a counterattack.
  • Buttoned up status — The tank crew starts buttoned up, which gives degraded ability to hit targets but reduces risk to casualties.
  • Counterattack — The possibility of a counterattack after the main mission was discussed as a way to make things more interesting.
  • Dice rolls for shooting — Dice are rolled to determine if enemy infantry shoot at the player's tank or other targets.
  • Dug-in status — Enemy infantry squads start dug in on an attack mission, making them trickier to hit.
  • Enemy force roll — A die roll determined the enemy force, which in this case was two infantry squads.
  • Event chart roll — A roll on the event chart determines if any random events occur.
  • Experience points — Gaining experience points contributes to progression, with a goal to increase gunnery stats.
  • Machine gun fire — Machine gunners can open fire as an action, with modifiers for target status and visibility.
  • Movement immobilization roll — A roll on the immobilized chart is required for movement, with modifiers based on the tank's status.
  • Prestige levels — Earning prestige levels is a goal to qualify for certain tanks.
  • Souvenir collection — Finding Italian rations after successful missions is a recurring element.
  • Suppression — Infantry can become suppressed, and a second suppression in the same round can knock them out.
  • Target loss — Suppression can lead to target loss.
  • Weather and terrain rolls — The game involves rolling dice to determine weather (clear) and terrain (open terrain).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is looking like, knock on wood, a a can of coin for us to take this one on.
  • Ah, two infantry. That is extremely easy for us to handle at this case. I mean, that's it's relatively straightforward. There's really no danger to us.
  • So, this brings this relatively smooth and short mission to a close.
References (from this video)
No references stored for this video.
Video d_wNkoT7bms Zilla Blitz Discussion at 5:48 sentiment: positive
video_pk 84390 · mention_pk 214413
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun narrative storying
  • Really fast missions
  • Fun to play
Cons
none
Thematic elements
  • Tank combat
  • North Africa campaign
  • Evolving story of the tank
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This reminds me of Coin Light. And the game that comes to my mind is Root. And not that this is the same thing or a spin-off, but it's got a Root type feel.
  • I've read through the rules looks very accessible and pretty easy to jump into.
  • Production values on this one are really high.
  • I really appreciate I think Fal has a nice touch on accessibility, depth of gameplay, quality of components, just really putting things together in a nice package that builds some very interesting things with good gameplay and a lot of accessibility.
  • 42% tactical, 30% operational, 29% strategic.
  • My favorite game of all time is Combat Commander, which is a tactical level game.
  • I'm split between the different scales. Given the time I'd play them all, I love the idea of grand tactical, but don't have the space they generally acquire.
  • Wow, it's taking a while here. Oh, we've got Arvin Runstein5707.
  • New to these games. So, still learning, but strategic seems like my jam.
References (from this video)
No references stored for this video.
Video Xg0pFo2WdMg Zilla Blitz Review at 0:02 sentiment: positive
video_pk 84297 · mention_pk 214115
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully destroyed three tanks and an infantry unit, leading to mission success.
  • Earned two experience points, bringing the total to three, and progressed towards the fourth.
  • Awarded a military medal, conferring a second prestige point and prestige level.
  • Qualified for the Matilda tank, a significant upgrade.
  • Had a 'godly' run of dice rolls, making the game feel easy at times.
Cons
  • The current tank, a 'bucket of bolts' (Cruiser Mark1 A9), is a liability.
  • Faced a massive counterattack with overwhelming enemy force.
  • Experienced a near-death moment when the enemy tank targeted them.
  • Rolled a '12' (a miss) multiple times on crucial shots.
  • The desired Italian rations were not obtained, instead receiving a silver medal.
Thematic elements
  • World War II tank combat
  • North African desert
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game features ongoing missions with persistent effects like experience points and prestige levels, influencing future goals and capabilities.
  • Combat modifiers — Factors like range, crew status (buttoned up/unbuttoned), and target acquisition influence dice roll probabilities for hitting and penetrating.
  • Dice Rolling — Used for determining weather, terrain, mission type, enemy force composition, combat outcomes (hits, damage, suppression), and event rolls.
  • Enemy AI/Behavior — Enemy units have specific targeting priorities and movement behaviors (e.g., flanking maneuvers, withdrawing when outnumbered).
  • Resource Management — Managing ammunition (armor-piercing, high explosive) and considering ammo availability for future shots.
  • Tank combat — Players control a tank, managing its armament (main gun, machine guns), ammo types, facing, and crew status (buttoned up/unbuttoned).
  • vehicle upgrades — Players can earn experience points to upgrade crew members or gain access to better vehicles like the Matilda tank.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so easy if you roll really well like this. This is probably the most amazing career I've had in one of these soliter games where our roles have just been godly.
  • We've got two tanks coming at us, either of which could destroy us with one hit.
  • The Matilda isn't available until September 1940. So, uh, still that's good. We'll take a look at the Matilda in the next mission just as kind of a potential foreshadowing to what could come.
  • This was a particularly deadly shot by Hooian.
  • So, we've got one infantry squad off on the left side here. One infantry in the center as well as one of the tanks in the center and then one off to the right.
  • It needs a two to seven to hit.
  • Oh, 12. That's not good at all.
  • Defender eliminated. Bang. We've popped that Italian tank and it is a flaming wreck.
  • This is a massive counterattack.
  • The Japanese word for crisis is kiki, which is a combination of two Chinese characters, danger and opportunity.
References (from this video)
No references stored for this video.
Video vG3f9JD6M0M Zilla Blitz Discussion at 4:41 sentiment: positive
video_pk 84231 · mention_pk 213912
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic solitaire experience
  • Spins narratives
  • Active designer support available
  • Worth the learning curve
Cons
  • Rulebook could use improvements
Thematic elements
  • British tank crew
  • World War II
Comparison games
  • American Tank Ace
Mechanics (from transcript analysis)
  • Crew/Vehicle upgrades — Implied to have similar upgrade mechanics to American Tank Ace.
  • Tank combat simulation — Focuses on the experience of a British tank crew.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Europe and Turmoil one takes it to the years before World War I where one player will play a more authoritarian political ideology and the other player plays a more liberal political ideology.
  • Europe and Turmoil 2 takes us to uses the same system, same type of gameplay, same type of map and card-driven gameplay, except this time you're playing the game, the period between World War I and World War II, where one player takes a more right-wing political ideology, the other player takes a more left-wing political ideology, too.
  • This game allows you to take in charge of a German yubot, not in World War II, but in World War I, taking the system from the hunters and the the hunted games of World War II yubot combat and applying that to World War I.
  • If you like soliter games, submarine games, World War I, this one would be a fantastic one to check check out.
  • Air and Armor Warsburg, is on sale for $62. It's operational level companyiz combat in a cold war gone hot in Europe.
  • A two-player strategic level game about World War I. Play the entire World War I in a single sitting.
  • This is a semi monster game is what I It's got three maps, almost 1,000 counters, but I think one of its defining features is that it's a very playable monster game.
  • If you want to get into a monster game, a bigger game of Eastfront Combat, Eastfront Combat, this might be one to check out.
  • 20 outstanding deals on the Compass Games website winter sale going now until the end of January or until a game a particular game sells out.
  • Those are ones that caught my attention as very highly reviewed and highly regarded games, games that a number of people have recommended to me and games that I have played and feel comfortable recommending.
References (from this video)
No references stored for this video.
Video WwOKOYysl0A Zilla Blitz Playthrough at 17:28 sentiment: mixed
video_pk 84203 · mention_pk 213784
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • All previous eight missions were successes.
  • Earned a military medal and prestige points.
  • Crew members had good luck escaping a burning tank (initially).
Cons
  • The current mission started with difficult conditions (dust storm, wadi, elite dug-in infantry).
  • The enemy tank successfully hit and destroyed the player's tank.
  • Two crew members were killed.
  • The commander (host) was seriously wounded, breaking an arm and missing 24 missions.
  • The loss of the tank and crew significantly impacts the campaign.
Thematic elements
  • World War II tank combat
  • September 1940, North Africa
Comparison games
none
Mechanics (from transcript analysis)
  • campaign system — The game is played as part of a campaign with missions, prestige points, and potential upgrades.
  • Crew Bailout — Crew members must roll to bail out of a damaged tank, with modifiers for fire and hatches.
  • Enemy Force Generation — Enemy types and numbers are determined by dice rolls.
  • Hit Location/Penetration — Combat involves rolling for hits, penetration, and comparing it to armor values to determine damage.
  • Hull Down Maneuver — A tactical maneuver where a tank uses terrain to hide its hull, offering defensive bonuses.
  • Mission Assignment — Mission assignments are determined by dice rolls.
  • Stamina/Special Chits — Special chits, like 'tank commander stamina', can alter outcomes like turning a kill into a serious wound.
  • Terrain effects — Terrain like 'wadi' affects movement and combat.
  • Weather Rolls — Weather conditions like dust storms are determined by dice rolls and affect gameplay.
  • Wound System — Crew members can suffer light, serious, or KIA results from combat and bailout attempts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've had eight missions so far. All eight have been successes.
  • Our luck has run out.
  • defender eliminated.
  • this is uh pretty nasty here.
  • Wow, things have gone sideways fast here.
  • So, we need a new crew.
  • We'll be back in February of 1941 with a new tank, a new crew, and perhaps a promotion.
References (from this video)
No references stored for this video.
Video akgk2Dnfi4I Zilla Blitz Playthrough at 0:00 sentiment: positive
video_pk 84095 · mention_pk 213119
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significant armor upgrade with Matilda 2.
  • Successful destruction of enemy tanks with few shots.
  • Acquisition of a new, powerful tank after a setback.
  • Successful completion of the first mission in the new tank.
  • Gaining a persistent gunnery skill for the gunner.
Cons
  • Limited ability to take out infantry with the coaxial machine gun.
  • Matilda 2 is a slow vehicle with movement penalties.
  • Previous tank was destroyed, leading to crew losses.
  • Loss of war trophies and rations due to tank destruction.
Thematic elements
  • World War II tank combat
  • Africa, February 1941
Comparison games
none
Mechanics (from transcript analysis)
  • Ammunition management — The host notes they are running low on machine gun ammo and would need to reload after the current mission.
  • Armor System — The host details turret, hull, and side armor values for both their tank and enemy tanks, explaining how range and flanking affect penetration.
  • Combat scenarios — The mission involves an assault with potential for a counterattack, starting at long range with clear weather and open terrain.
  • Crew management — The host discusses promoting their commander to staff sergeant, noting that further promotions could lead to officer status.
  • Dice Rolling — Dice rolls are used for various outcomes including promotion, immobilization checks, attack rolls, damage, and event checks.
  • Experience points — After a successful mission, the host gains experience points which are then expended to buy a 'gunnery skill' for the gunner.
  • Skills — The 'gunnery skill' provides a persistent minus one die roll modifier for rolls to hit.
  • Tank acquisition — After a catastrophic wound and time out of action, the host automatically receives a new tank, the Matilda 2, without expending prestige points.
  • Weapon systems — The Matilda 2 fires a two-pounder and a coaxial machine gun, with the latter having limited ability to take out infantry compared to previous tanks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So far to date, we've had nine missions, eight successes, and one horrific failure where I broke my arm as the commander, our gunner, Hoovian, and our loader John were killed, three other crew members wounded...
  • Our armor is tripled over what it was in our previous wimpy tank.
  • So, not a very nimble tank, but what it makes up what it loses in nimleness, it more than makes up for with this heavy armor.
  • Wow, we're off to an amazing start here as Dave T is just lighting up these Italian tanks.
  • The gunnery skill is a minus one die roll modifier on rolls to hit and it's a consistent persistent uh benefit.
References (from this video)
No references stored for this video.
Video Tjj4yY995-g Zilla Blitz Playthrough at 0:03 sentiment: positive
video_pk 83978 · mention_pk 212699
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stronger armor of the Matilda tank is beneficial for survival.
  • Successful elimination of enemy tanks through effective combat rolls.
  • Crew training provides tangible benefits and discounts for skills.
  • The game offers engaging tank duels and challenging defensive scenarios.
Cons
  • The tank can become immobilized.
  • Getting hit multiple times, even if ineffective, can lead to being 'shocked' and losing actions.
  • Dave T struggled to hit targets consistently in some rounds.
  • Infantry at close range poses a significant threat.
Thematic elements
  • World War II tank combat
  • February 1941
Comparison games
  • A9
Mechanics (from transcript analysis)
  • Ammunition management — Machine guns need to be reloaded, and limited ammunition is a factor in counterattack missions.
  • Armor and penetration — The game models the interaction between tank armor values and the penetration of incoming shells, determining whether a hit is effective.
  • Counterattack — After successfully defending, a counterattack phase can occur, adding new challenges to the mission.
  • Crew skills — Crew members can be trained to gain skills like 'eye for terrain' or gunnery skills which provide bonuses or discounts.
  • Dice Rolling — Dice are used extensively for combat resolution, skill checks, and event generation, with modifiers impacting the outcomes.
  • Suppression — Infantry and vehicles can be suppressed, affecting their ability to act or increasing the difficulty of hitting them.
  • Terrain effects — Terrain is rolled for and affects gameplay, with 'wide open terrain' being mentioned and the possibility of getting stuck.
  • Weather effects — Weather conditions like 'clear weather' are rolled for and can impact gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our luck can continue in this next mission.
  • This will be our last mission in February of 1941.
  • Our heroism was overlooked.
  • We get the M1340 again. So less of a defensive force than we faced in the last mission.
  • Dave T's gunnery skill applies to the uh main coaxial machine gun, too, because he is firing that.
  • The M1340 here drills us from medium range.
  • Ineffective because we're hit, however, by the enemy.
  • We get a five. And it is defender eliminated.
  • The Matilda, many of the actions like closing the range or attempting to go haul down, uh cost uh two movement actions, two actions to do, but the angle the hull uh just appears to cost one.
  • We are immobilized.
  • This is getting dangerous. Infantry and tanks closing in on us.
  • We lit it up. Excellent.
  • We are just saved by the bell here.
  • We would have been killed immediately in the A9.
References (from this video)
No references stored for this video.
Video yqXIU6pqoVk Zilla Blitz Top List at 1:51 sentiment: positive
video_pk 83430 · mention_pk 210237
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative
  • Fun solo experience
Cons
none
Thematic elements
  • British tank crew experience through campaigns
  • World War II
  • narrative spinners
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Play through campaigns.
  • Solo Play — Designed for a single player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My criteria for this particular list is enjoyment. The games that pulled me in and captured my attention, had some sort of an emotional rush, or just created great memories.
  • Gettsburg, A Time for Heroes from Worthington Publishing, a fantastic Gettysburg game.
  • Old School Tactical Volume 5. If by the way, if you are curious about this one, there are four volumes before this. They're all, I imagine, very good, but this has just been my experience with the system so far.
  • Combat Commander is number three on the list, and it might be one of the games I'm most excited to continue playing in 2026.
  • This game, I I think part of the reason why I liked it so high and why I put it so high is that it has opened up my eyes to the potential of the Cold War Modern Combat series and families of games, which to be fair, I haven't really explored yet.
  • I could probably rank these games in almost any order and be happy with it. So, I wouldn't take the rankings of the games so seriously.
  • Traces of Victory. Uh my top game for 2025 and just I can't say more about this game. You should check it out if you like operational World War II level combat games.
References (from this video)
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Video fPj9QRGWeLU Zilla Blitz Playthrough at 0:00 sentiment: positive
video_pk 81960 · mention_pk 205229
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tank survived unscathed
  • Successfully destroyed enemy tank and anti-tank gun
  • Gained an experience point for completing the mission
  • Acquired a German Iron Cross medal
Cons
  • Started combat in a dust storm at close range
  • Enemy forces included an anti-tank gun and infantry
  • An Axis reinforcement (self-propelled gun) appeared, later determined to be a Panzer IV E
  • Enemy infantry was dug in
  • Infantry could be deadly at close range
  • Anti-tank gun acquired the player's tank
Thematic elements
  • Commanding a Matilda tank during World War II
  • North Africa, March 1941
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — The game tracks mission successes and failures, experience points for upgrades, and prestige levels.
  • combat resolution — Involves dice rolls with modifiers for terrain, weather, skills, and enemy actions to determine hits, penetration, and damage.
  • Crew skills — The tank has a commander, loader, driver, and gunner, each with potential skills like 'sixth sense' and 'gunnery skill'.
  • Environmental effects — Dust storms impact combat by affecting visibility and adding modifiers to dice rolls.
  • Reinforcements and events — The event chart can introduce new enemy units like self-propelled guns or tanks, or trigger beneficial events like defender elimination.
  • Salvage and Trophies — After missions, players can search for souvenirs like medals or rations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March 1941, North Africa. Let's get started.
  • Movement to contact is our mission type.
  • This is not good because we started close range in a dust storm.
  • The Pak 35/36 ends up right in front of us.
  • Discretion is the better part of valor. We are going to try to back up here to the medium range.
  • Boom! Up in flames, the Panzer IV E.
  • The defender eliminated. That puts that threat out of the way.
  • The battle is over. Excellent.
  • We lit up a Panzer 4E.
References (from this video)
No references stored for this video.
Video DW9D4Z8OXJ4 Playthrough at 0:01 sentiment: positive
video_pk 68030 · mention_pk 164346
British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding successes in previous missions.
  • Gained experience and prestige points.
  • Successful mission completion despite challenges.
  • Incredible machine gun fire and great shooting from crew members.
  • Successfully destroyed enemy tank and infantry.
  • No counterattack at the end of the mission.
Cons
  • Vulnerable to casualties.
  • Missed shots occur, breaking a 'magic run'.
  • Enemy fire can be dangerous.
  • Infantry can use anti-tank rifles and grenades.
  • Shocked by anti-tank rifle hit, causing loss of action in the next round.
  • Enemy infantry can suppress and cause step loss.
  • Mortar attacks can occur.
  • War trophies (rations) have low value.
Thematic elements
  • World War II tank combat
  • desert
Comparison games
none
Mechanics (from transcript analysis)
  • combat resolution — Combat involves rolling dice with modifiers for range, weather, and target status, determining hits, damage, and suppression.
  • Crew skills — The crew has skills like 'laser point gunnery' and 'sixth sense' which influence gameplay.
  • Dice Rolling — Dice are rolled for various outcomes including mission type, weather, enemy encounters, movement, combat accuracy, and events.
  • Experience points — Players can gain experience points that can be saved to improve tank or crew capabilities.
  • Morale checks — Infantry units have to pass morale checks, influencing their attack type.
  • Targeting modifiers — Modifiers are applied to targeting rolls based on factors like range, weather, and whether the target has been previously engaged.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My thinking is we're pretty vulnerable. We are going to take casualties. I can't stress this enough.
  • This could be a little bit tricky for us here.
  • So we're going to start with me open until we knock that tank out and then we might unbutton the machine gun turret gunners to see if we can get some shots off at that infantry.
  • The magic run of constant hitting is over.
  • This is where it gets ugly fast. Kill or be killed kind of thing.
  • Oh, this is bad.
  • So we must have alerted them all to our presence here.
  • We roll on the main gun or anti-tank penetration chart which is 2d6 here on the die roll.
  • I had to look up a few things here, but uh we are shocked now because when hit by that anti-tank rifle, it does not cause spalling, which is a flaking of the interior of the tank.
  • Yes, he's back on track. Hooian hits the M1139. This gives me a little bit of hope.
  • The second suppression result wipes the infantry out.
  • That was the hairiest one yet.
  • Fourth mission done. Fourth mission successful.
References (from this video)
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Video 2knCA3CPhk8 Playthrough at 0:02 sentiment: positive
video_pk 67937 · mention_pk 164213
British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding gunnery of Hooian and overall performance of machine gun crews.
  • Ability for left and right machine gunners to fire straight ahead with one action is powerful against soft targets.
  • Clear weather and open terrain on this mission.
  • Infantry not being dug in makes them easier targets.
  • Successful elimination of the anti-tank gun and fleeing infantry.
Cons
  • Delay after last mission due to tread repairs.
  • The tank itself (A9) doesn't have much good to say about it overall, except for the machine gun ability.
  • Encountered an axis mortar attack.
  • Having to button up the tank due to mortar attack.
  • Getting suppressed by the anti-tank gun, which then returned fire.
  • Close call with the anti-tank gun almost taking them out.
Thematic elements
  • World War II Tank Combat
  • North African desert
Comparison games
none
Mechanics (from transcript analysis)
  • Crew skills — The crew has special skills, such as 'sixth sense' which allows the host to button up without risk.
  • Dice rolling for combat — Attacks and other actions are resolved by rolling dice, with modifiers for factors like being buttoned up or having an acquired target.
  • Event chart — Used at the end of rounds to determine random events, such as mortar attacks.
  • Experience points — Crew members gain experience points that can be spent on skills like 'gunnery'.
  • Machine gun fire — The A9 tank has a powerful ability for its left and right machine gunners to fire straight ahead with one action, effective against soft targets.
  • Movement to contact — A mission type where players move to engage the enemy.
  • Prestige points — Players can gain prestige points which can be spent on new tanks.
  • Reloading — Machine gun rounds are limited, and reloading is necessary if targets are not eliminated.
  • Suppression — Attacks can suppress targets, affecting their subsequent actions and potentially leading to step loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our big goal is to get into a Matilda tank.
  • The ability for the left and right machine gunner to fire straight ahead, both of them with one action is really powerful against soft targets.
  • That anti-tank gun almost took us out.
  • That was by far our closest call with death.
References (from this video)
No references stored for this video.
Video 5XFFGgpDYsI Zilla Blitz Review at 0:00 sentiment: positive
video_pk 42285 · mention_pk 128285
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, meat-heavy combat model with depth and flavor
  • Strong campaign structure with theater variety
  • Robust RPG elements (medals, promotions, upgrades, crew skills)
  • Flow cards and well-organized rulebook improve play flow
  • Wide range of tanks and equipment for flavor and variety
  • Detailed counters and maps for thematic immersion
Cons
  • Complexity can be intimidating; even the reviewer pegged core rules at 3.5/10 and noted it may be heavy for newcomers
  • No fixed map; uses battle board and operation maps which may add setup time
  • Rulebook includes a lot of procedural/informational content beyond combat mechanics
Thematic elements
  • Tank warfare, crew management, and campaign progression
  • World War II campaigns in North Africa, Italy, and Europe
  • Campaign-driven, RPG-like progression with medals, promotions, and upgrades
Comparison games
  • American Tank Ace
  • Hunters
  • Silent Victory
Mechanics (from transcript analysis)
  • asset management and upgrades — Upgrades of tanks and limited ammo types including special AP rounds.
  • campaign structure — Three theaters (North Africa, Italy, Europe) with multiple missions and long campaigns.
  • combat resolution using charts — Detailed charts for hit, penetration, damage, wounds, and terrain; weather effects.
  • Combat: Damage Based — Detailed charts for hit, penetration, damage, wounds, and terrain; weather effects.
  • Cooperative Game — Players may play solo, cooperatively controlling tanks or compete for higher scores.
  • crew and RPG elements — Tank crew with medals, promotions, upgrades, and skills to develop.
  • Dice Rolling — Die rolls determine mission type, enemy composition, and rewards.
  • flow-based play aids — Sequence of play cards to streamline mission and campaign flow.
  • maps and counters — Battle board and operation maps to resolve combat; counters for tanks, crews, and markers.
  • randomized mission generation — Die rolls determine mission type, enemy composition, and rewards.
  • solitaire/coop/competitive play — Players may play solo, cooperatively controlling tanks or compete for higher scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The solitaire rating for this game is an obvious 10 out of 10 as it's built specifically for the solitaire gamer experience.
  • I really think it helps condense the rules into an easy player that you can have beside you as you're playing the game.
  • The game doesn't have a set map, but instead there is a battle board and an operations map for each theater.
  • The fighting consists of five different mission types: movement to contact, attack, assault, defense, and then a refit sort of non-m mission.
  • There are 22 tanks you can command in the game.
References (from this video)
No references stored for this video.
Video hB-692SxoMw Zilla Blitz Playthrough at 0:03 sentiment: positive
video_pk 38228 · mention_pk 114988
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cinematic and satisfying combat sequences driven by dramatic dice outcomes
  • Strong sense of progression via prestige points and awards that affect future play
  • Tactical planning threads (prioritize targets) that feel meaningful in the campaign context
  • High degree of player agency in sequencing and target choice
Cons
  • Dice luck can disproportionately influence outcomes, especially on key shots
  • Rule edge cases around weather vs terrain can be confusing and require house-rule interpretation
  • Performance depends heavily on upgrading to stronger tanks, which may require multiple missions
Thematic elements
  • armored engagements between British and Italian forces with a crew-centric viewpoint
  • North Africa WWII desert campaign, early 1940s
  • campaign playthrough focused on a single British tank crew across missions, with status tracking and awards
Comparison games
  • Matilda II (in-game tank upgrade path)
Mechanics (from transcript analysis)
  • action economy and sequencing — Two or more actions per turn with potential successive shots; reload and ammunition consumption tracked after each shot.
  • Armor penetration and damage modeling — Penetration checks vs armor values with location-based hit tables (turret vs hull) and possible outcomes like hull hits or turret hits.
  • Close-range combat modifiers — Weather and terrain adjust hit probability; dust/sandstorm adds modifiers that make engagements knife-fight brutal.
  • Combat: Damage Based — Weather and terrain adjust hit probability; dust/sandstorm adds modifiers that make engagements knife-fight brutal.
  • Hull-down positioning — Use terrain to reduce exposure and improve survivability; infantry and enemy anti-tank threats still present due to close-range start.
  • Rewards and progression systems — War trophies, awards (dispatch mentions), and prestige points drive access to better tanks and special gear.
  • Terrain and weather effects — Open terrain plus weather modifiers (dust/sandstorm) affect visibility, movement, and hit chances.
  • Threat assessment and prioritization — Identify greatest threats (e.g., enemy tank, recon, infantry) and prioritize elimination to minimize risk.
  • Track Advancement — War trophies, awards (dispatch mentions), and prestige points drive access to better tanks and special gear.
  • Vehicle and crew management — Crew skills, ammunition management (loading rounds), one-time abilities (stamina) to mitigate wounds or kill results.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is amazing. I've never seen this happen.
  • It's a knife fight in a phone booth here.
  • We are mentioned in dispatches.
  • Two shots, two kills. This is just wow.
  • The sandstorm makes it start at close range and everything is intensified.
  • If you can pull these results off, you feel like you are commanding the battlefield.
References (from this video)
No references stored for this video.
Video 9TjsrOxnm28 Zilla Blitz Playthrough at 0:00 sentiment: positive
video_pk 36571 · mention_pk 109747
Zilla Blitz - British Tank Ace: 1940-45 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First-round success destroying enemy M1139 tank
  • Two machine guns can fire with one command on the A9
  • Open terrain and clear weather favored early advantage
  • Useful component trays aid tracking units
Cons
  • Rule complexity and scattered organization; learning curve
  • Possibility of gameplay errors due to incomplete rule mastery
  • Not presented as a formal tutorial, with known errors documented in description
Thematic elements
  • tank warfare between British and Italian forces with mechanized crew operations
  • North Africa, June 1940, desert terrain, early WWII tank engagements
  • playthrough commentary with learning, live battle simulation and intermittent technical notes
Comparison games
  • British Tank Case
Mechanics (from transcript analysis)
  • ammo and reload rules — machine gun ammo considered infinite but reload after four rounds
  • combat resolution and penetration — resolve hits using penetration vs armor with range modifiers and hull/turret damage outcomes
  • Combat: Damage Based — resolve hits using penetration vs armor with range modifiers and hull/turret damage outcomes
  • dice-based mission setup — 2d6 rolls determine mission type, weather, terrain, and enemy force composition
  • experience and prestige tracking — XP, prestige points, promotions, and the possibility to upgrade tanks after milestones
  • Movement and positioning — two-action combat rounds; hull rotation, turret options, and immobilization checks
  • stoppage and suppression — machine gun stoppage checks and suppression mechanics for infantry
  • Track Advancement — XP, prestige points, promotions, and the possibility to upgrade tanks after milestones
  • unit management and buttoning up — decisions about buttoning up armor and using Sixth Sense to mitigate injury
  • unit status and morale — infantry morale levels (e.g., elite) and withdrawal when only infantry remains
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our tank. The currently nameless cruiser Mark1 A9.
  • I'm very much learning the game. I've played a few practice missions, but I don't have the rules down 100% yet.
  • The first shot... direct hit on the M1139. We wipe it out.
  • We survived this first battle.
  • As a quick aside for this game, British Tank Case, I'm using the new counter trays.
References (from this video)
No references stored for this video.
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