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Lands of Amazement box art

Lands of Amazement

Game ID: GID0452504
Game Info
Year
2025
Players
1
Age
8+
Playtime
15 min
Complexity
2/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Design amusement parks by matching card patterns while competing to build the grandest megapark

Description

Design amusement parks by matching card patterns while competing to build the grandest megapark

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video HTW9MYAfqPQ Unknown Rules Teach at 0:00 sentiment: positive
video_pk 66374 · mention_pk 161554
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Overall sentiment (raw)
positive
Pros
  • Clear, structured walkthrough of setup, draw, and build steps
  • Solid separation between portfolio phase and mega park scoring
  • Compact solo playtime with approachable ebb and flow
Cons
  • Scoring rules during the mega park phase can be confusing and require careful attention
  • Some interactions (e.g., reservation limits and which cards to reserve) may need clearer rule references
Thematic elements
  • Array
  • Amusement park planning in a thematic landscape
  • Strategic, tutorial-oriented overview
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw cards into a deck and select cards to add to parks; initial setup involves creating stacks and a draw deck.
  • Deck building — A deck is formed from drawn cards and is used to build out park layouts across rounds.
  • Mega Park Scoring — The Mega Park score is computed from reserved cards to form the Mega Park plan, with penalties for gaps and non-matching icons.
  • Pattern matching / set completion — If a park matches a plan on a stack, a park can be completed and potentially trigger a special action.
  • Portfolio Phase / Round-based Progression — The game progresses through four rounds of a portfolio phase before Mega Park scoring.
  • Reserve/Discard Interaction — Cards can be reserved from discard to support future mega-park construction and scoring.
  • tile placement — Cards are placed and rotated to create shapes that align with park-pattern plans on stacks.
  • Tile/Pattern Placement — Cards are placed and rotated to create shapes that align with park-pattern plans on stacks.
  • Variable Phase Order — The game progresses through four rounds of a portfolio phase before Mega Park scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a solo only game.
  • Rotate the cards in 90° increments.
  • Arrange their shapes to match a plan on one of the stacks.
  • Choose a card from the completed park and use it to start a new park.
  • Slide the pile of reserved cards down to cover the first round.
  • The mega park plan using only your reserved cards.
  • Plus two points for each empty square in the plan that is not filled with an icon.
References (from this video)
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