Game Info
Year
2020
Players
3-5
Age
8+
Playtime
25 min
Complexity
1.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Trick-taking card game themed around dogs competing at a dog show with two-tier trick mechanics
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video Avm_rPmNgts
Getting Games Discussion at 35:27 sentiment: positive
video_pk 89136 · mention_pk 236427
Click to watch at 35:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- cute trick-taking with two different tricks per hand
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the core decision loop felt elegant to me
- every single turn I was excited about the options that I had
- it's incredibly simple
References (from this video)
No references stored for this video.
Video Un-0CeoevZM
Tricky Dojo Review at 9:36 sentiment: positive
video_pk 66411 · mention_pk 161699
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic implementation is highly engaging (dog show motif)
- High strategic depth with dual-event scoring and opportunistic timing
Cons
- Scoring complexity can be daunting for new players
Thematic elements
- Canine contestants and two-tier trick system (sub-event and main event)
- Dog show-themed trick-taking competition
- Thematic and clever implementation that leans into the dog-show motif
Comparison games
- Skull King
- Inside Job
- Tricky Time Crisis
- The Crew
Mechanics (from transcript analysis)
- Non-suit-based main trick with run-based structure — Main event can involve runs like 1-2-2-3; the lowest value can win in specific contexts.
- Strategic card run selection and beatable values — Decision-making around runs, card pairs, and whether to attempt sub-event victory.
- Trick-Taking — You can play one card for the sub-event or two cards for the main event; main event scoring is higher.
- Two-card trick and scoring split — Winning the main event yields more points; the sub-event yields fewer; strategy revolves around choosing which event to contest.
- Two-event trick-taking (sub-event and main event) — You can play one card for the sub-event or two cards for the main event; main event scoring is higher.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Skull King creates this escalating tension each round of Tricks becomes more and more interesting and harder and harder to predict
- I think Skull King is the Victor
- Skull King to the table over and over again
- replayability is higher in Skull King
- Inside Job has a very interesting mechanic in that hidden Trader
- dog show and when you play cards you have a choice of two different options
- thematic implementation all also puts it just a level above Skull King
- it's a really interesting way to think about a trick-taking game
- the main event and sub event and tying that to a dog show
- this game is so good
- highest card does not win nor does the lowest card it's the second highest card
- you cannot always follow suit in this instance that's not the case
- the thematic implementation all also puts it just a level above Skull King
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2