Game Info
Year
2019
Players
1-4
Age
14+
Playtime
105 min
Complexity
2.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Cooperative campaign expansion where heroes travel to the Mad Kings throne room with permanent deck upgrades
Featured Videos
Ask a Rules Question
Images
GID0452537.jpg
GID0452537_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video iD5zBWrWr00
Gaming with Edo & Jessica Discussion at 0:44 sentiment: positive
video_pk 89089 · mention_pk 317472
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Awesome campaign style
- Rewards as you go
- Holographic foil cards are cool and powerful
- Can be made more holiday-ish with expansions
Cons
none
Thematic elements
- Dungeon Crawl
- Campaign style with rewards
Comparison games
none
Mechanics (from transcript analysis)
- Campaign — it is an awesome campaign style thing
- Deck Building — you actually pick up different cards to add to your deck
- Dice Rolling — There is a D20 roll for loot
- Dungeon Crawl — solo it can be played solo a Dungeon Crawl
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I realized there weren't that many options but I did find a few and I wanted to go through those and hopefully get some of these played during December
- what's an advent calendar
- I am having the time of my life I literally am I am so excited I yelled the first day that I got to do them I was like I have Advent calendars
- I don't want to reveal anything in here
- I am loving it though
- I really am having a grand old time with that advent calendar
References (from this video)
No references stored for this video.
Video lVCE6HOe94g
DaniCha Unboxing at 5:34 sentiment: positive
video_pk 89096 · mention_pk 320493
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Foiled cards look neat.
- Includes promo cards and cards for fighting minions.
- The standees are painted.
Cons
none
Thematic elements
- Minions to fight.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I kind of just show you what I got and yeah
- I really like the art on all of the dice going stuff
- this is very very neat
- I really like this insert they have to keep things pretty sturdy
- it's just more convenient to have these
- looks pretty neat
- this looks very Christmassy
- definitely a little darker
- It's got call and gift and rejects so it's got companions that's pretty cool
- that is my unboxing of my latest delivery of dice Stone stuff
References (from this video)
No references stored for this video.
Video l1H-j3N9CAU
Tim Chuon Review at 0:49 sentiment: positive
video_pk 84968 · mention_pk 329065
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds narrative depth to the Dice Throne system
- Expands play beyond pure head-to-head duels
- Nice synergy with Marvel and hero upgrades
Cons
none
Thematic elements
- Adventure mode with narrative progression and boss-like encounters
- Story-driven, quest-based adventures set in the Dice Throne universe
- Campaign-style, RPG-lite storytelling with episodic missions
Comparison games
none
Mechanics (from transcript analysis)
- Adventure Mode — Narrative-driven missions with hero progression and special encounters
- Combat: Dice — Continues to use dice-driven mechanics integrated with adventure events
- Cooperative Game — Typically played cooperatively with other players against challenges
- cooperative play — Typically played cooperatively with other players against challenges
- Dice-based combat — Continues to use dice-driven mechanics integrated with adventure events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the most beautiful box I've ever held my hand in the past.
- Marvel Dice Throne in all its glory.
- Dude, my favorite character, Doctor Strange.
- Gambit Phoenix, Wolverine, Rogue. They look crazy good.
- I can't wait to put these in the boxes.
- almost like an RPG/adventure mode
References (from this video)
No references stored for this video.
Video KaWxv-Ryuas
Meeple University Kickstarter Preview at 0:58 sentiment: positive
video_pk 70255 · mention_pk 353475
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative gameplay against bosses
- Campaign-style progression with loot and upgrades
- Loot and gold economy with deck upgrades
- Miniatures and thematic items
- Kickstarter reboot with updated art and characters
Cons
- Prototype copy may not reflect final art, rules, and components
Thematic elements
- cooperative dungeon-adventure with minions and a final boss
- randomized map with tiles; heroes from season one or two explore locations
Comparison games
none
Mechanics (from transcript analysis)
- Boss Battler — Final boss fight that teams must collectively defeat.
- boss encounter — Final boss fight that teams must collectively defeat.
- campaign structure — Play through scenarios in a campaign until boss is defeated for rewards.
- Combat: Dice — Enemies roll dice and play their own cards, following an algorithm to determine attacks.
- Deck Building — Manage a personal deck; cards have costs and combat points to play; cards grant upgrades and effects.
- deck-building / hand management — Manage a personal deck; cards have costs and combat points to play; cards grant upgrades and effects.
- Dice Rolling — Roll five hero dice and reroll up to twice to achieve symbol combinations.
- dice rolling and symbol matching — Roll five hero dice and reroll up to twice to achieve symbol combinations.
- Enemy dice and card play — Enemies roll dice and play their own cards, following an algorithm to determine attacks.
- Health and combat point dials — Keep track of enemy health and combat points with dials.
- loot and gold economy — Defeating minions/bosses yields loot and gold to upgrade decks or buy items.
- Mini-Games — Optional miniatures included to represent characters on map.
- Miniatures used for characters — Optional miniatures included to represent characters on map.
- Reboot / art and balance updates — Kickstarter reboot for Season 1 with new art and balance tweaks.
- Tile-based map exploration — Randomized map; players move to unexplored tiles and encounter minions or locations.
- Tile/Map Shifting — Randomized map; players move to unexplored tiles and encounter minions or locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a prototype copy of the game so the art rules and components may not be final
- Players will move to an unexplored tile and battle the minion that they find there
- The team's ultimate objective is to locate the tile containing the boss
- If the players can defeat the boss then the team wins the scenario and gains that scenario's maximum rewards
- The Kickstarter campaign for Dice Throne Adventures also features a reboot for Dice Turn Season 1 with new and improved art and some balance tweaks to the existing characters
- Miniatures for the characters
References (from this video)
No references stored for this video.
Video ZxA1BLtM_3U
Review at 4:50 sentiment: positive
video_pk 69312 · mention_pk 165759
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good way to play Dice Throne cooperatively or solo.
- High production quality with great art and components.
- Accessible and easier to teach than other complex games.
- Perk system adds campaign-like progression.
- Momentum system is a clever solution for range/movement.
- Fun toy factor appeals to a wide audience.
- Allows playing Dice Throne with people who dislike the competitive aspect.
Cons
- Fiddly token setup.
- Large, inconvenient rulebook.
- Momentum mechanic can feel a bit simple/basic.
- Some hero abilities are less effective in the cooperative mode.
- The original crowdfunding might have had better inserts than later retail versions.
Thematic elements
- Cooperative superhero missions
Comparison games
- Marvel Champions
- Star Wars Destiny
- Yatzy
- King of Tokyo
- Magic: The Gathering
- Pokemon
- Star Wars Unlimited
- KeyForge
- Lord of the Rings LCG
- Marvel Legendary
- Dice Throne Adventures
Mechanics (from transcript analysis)
- Ally recruitment — Players can spend momentum to recruit allies with special abilities.
- Campaign play — Perks are unlocked and carried over between games, providing a sense of progression.
- Card Play — Cards are used to mitigate dice rolls, provide abilities, and manage resources.
- cooperative play — The game is designed as a cooperative experience where players work together against AI-controlled opponents.
- Crisis clock — A mechanic that introduces escalating threats or events based on a rolling clock.
- Dice Rolling — Players roll dice to activate abilities, similar to Yahtzee or King of Tokyo.
- Resource Management — Players manage combat points and momentum to play cards and activate abilities.
- Variable player powers — Each hero has unique abilities and dice, offering different playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The momentum I literally just need to spend one and boom my range my attack no matter what it is how silly it is thematically my attack is now a ranged attack and to keep it super basic and like lighter game newer gamer friendly kind of thing like you literally just spend the resource you now have range and that range literally can hit anybody on the board just like the movement system it's kind of a joke you don't doesn't matter where they are you just spend one boom your attack now has range and you could just hit anybody and if somebody one of these enemies is attacking you from range and you want to defend against them you cannot defend against them normally with your defense ability you also have to spend a momentum to now give your defense ability the ability to defend range one momentum per attack.
- The setup a little fiddly with the tokens but dice fix that for me and I'm fine playing with dice as I do in all my other cooperative card games like you know Lord of the Rings LCG and Marvel Champions and stuff like that I just love placing playing with dice I don't need to fiddle with 100 different tokens ATT track 100 different things it does look nicer with the tokens but I it's fiddly not not a fan.
- I definitely like this better than Dice Throne Adventures that felt not great it was okay it it was doable but it definitely I don't think it was worth the money and wasn't that great wasn't that interesting but I don't have great memories of it being that awesome that I wanted to go back to it but it was a cool way to have a Dice Throne campaign right still could be the preferred method but not really what I'm looking for.
- The idea of leveling up on a perk sheet playing any character I want and still carrying those perks over from game to game being able to play one to four players fighting against characters that I I like and characters that are familiar so anyone watches Marvel movies or reads comics and stuff or shows I guess uh just the ability to play Dice Throne get on the table more than I would otherwise was a huge appeal to me and I think they did a solid job it doesn't overstates welcome it it's cool you still have the Dice Throne feel you're still spending tokens playing cards it feels just like Dice Throne and like I was playing against an automated Dice Throne player in like a solo mode it it it really did simulate that honestly.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5