Game Info
Year
2019
Players
1-4
Age
14+
Playtime
105 min
Complexity
2.5/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Cooperative campaign expansion where heroes travel to the Mad Kings throne room with permanent deck upgrades
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ZxA1BLtM_3U
Review at 4:50 sentiment: positive
video_pk 69312 · mention_pk 165759
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good way to play Dice Throne cooperatively or solo.
- High production quality with great art and components.
- Accessible and easier to teach than other complex games.
- Perk system adds campaign-like progression.
- Momentum system is a clever solution for range/movement.
- Fun toy factor appeals to a wide audience.
- Allows playing Dice Throne with people who dislike the competitive aspect.
Cons
- Fiddly token setup.
- Large, inconvenient rulebook.
- Momentum mechanic can feel a bit simple/basic.
- Some hero abilities are less effective in the cooperative mode.
- The original crowdfunding might have had better inserts than later retail versions.
Thematic elements
- Cooperative superhero missions
Comparison games
- Marvel Champions
- Star Wars Destiny
- Yatzy
- King of Tokyo
- Magic: The Gathering
- Pokemon
- Star Wars Unlimited
- KeyForge
- Lord of the Rings LCG
- Marvel Legendary
- Dice Throne Adventures
Mechanics (from transcript analysis)
- Ally recruitment — Players can spend momentum to recruit allies with special abilities.
- Campaign play — Perks are unlocked and carried over between games, providing a sense of progression.
- Card Play — Cards are used to mitigate dice rolls, provide abilities, and manage resources.
- cooperative play — The game is designed as a cooperative experience where players work together against AI-controlled opponents.
- Crisis clock — A mechanic that introduces escalating threats or events based on a rolling clock.
- Dice rolling — Players roll dice to activate abilities, similar to Yahtzee or King of Tokyo.
- Resource management — Players manage combat points and momentum to play cards and activate abilities.
- Variable player powers — Each hero has unique abilities and dice, offering different playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The momentum I literally just need to spend one and boom my range my attack no matter what it is how silly it is thematically my attack is now a ranged attack and to keep it super basic and like lighter game newer gamer friendly kind of thing like you literally just spend the resource you now have range and that range literally can hit anybody on the board just like the movement system it's kind of a joke you don't doesn't matter where they are you just spend one boom your attack now has range and you could just hit anybody and if somebody one of these enemies is attacking you from range and you want to defend against them you cannot defend against them normally with your defense ability you also have to spend a momentum to now give your defense ability the ability to defend range one momentum per attack.
- The setup a little fiddly with the tokens but dice fix that for me and I'm fine playing with dice as I do in all my other cooperative card games like you know Lord of the Rings LCG and Marvel Champions and stuff like that I just love placing playing with dice I don't need to fiddle with 100 different tokens ATT track 100 different things it does look nicer with the tokens but I it's fiddly not not a fan.
- I definitely like this better than Dice Throne Adventures that felt not great it was okay it it was doable but it definitely I don't think it was worth the money and wasn't that great wasn't that interesting but I don't have great memories of it being that awesome that I wanted to go back to it but it was a cool way to have a Dice Throne campaign right still could be the preferred method but not really what I'm looking for.
- The idea of leveling up on a perk sheet playing any character I want and still carrying those perks over from game to game being able to play one to four players fighting against characters that I I like and characters that are familiar so anyone watches Marvel movies or reads comics and stuff or shows I guess uh just the ability to play Dice Throne get on the table more than I would otherwise was a huge appeal to me and I think they did a solid job it doesn't overstates welcome it it's cool you still have the Dice Throne feel you're still spending tokens playing cards it feels just like Dice Throne and like I was playing against an automated Dice Throne player in like a solo mode it it it really did simulate that honestly.
References (from this video)
No references stored for this video.
Video ckazZyqW6_c
Playthrough at 0:03 sentiment: positive
video_pk 68023 · mention_pk 164342
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Liked more than Dice Throne Adventures
- Fun wrinkle on the regular Dice Throne formula (Gambit's ace cards)
- Scenarios allow for different objectives like rescuing minions
- Perks and leveling up provide a sense of progression
- Can modify difficulty in many ways
- New resource 'momentum' adds strategic options
- Ally system adds depth with Marvel characters
- Allows for character specialization with upgrades
- Can make scenarios easier or harder by adjusting dice
- Recruiting allies for free is a powerful unlockable perk
Cons
- Some minions have shields that block damage
- Crisis clock effects can be punishing
- Minions can be difficult to rescue instead of defeat without losing health
- Dice Throne Adventures was not as liked as Missions
- Barbed vine status effect can be annoying
- Difficulty of level four scenario felt too easy
- Enemies can gain shields
- Onslaught's health in solo was manageable, suggesting difficulty should be increased
Thematic elements
- Rescuing mutants from Onslaught
- Onslaught Citadel
Comparison games
- Dice Throne Adventures
- Yatsi
Mechanics (from transcript analysis)
- Action Point Allowance — Players have combat points (CP) to spend on playing cards.
- Area movement — Moving a standee around a hex-based map.
- Boss battles — Final encounters involve facing a powerful boss character with unique mechanics.
- Card Play — Players can play cards from their hand by spending CP.
- Character Leveling — Unlocking perks and bonuses as players progress through scenarios.
- cooperative play — Players work together to defeat enemies and achieve scenario objectives.
- Dice rolling — Players roll dice to activate abilities and perform actions, similar to Yahtzee.
- Resource management — Managing 'momentum' to recruit allies, gain range, or draw cards.
- Scenario Objectives — Each scenario has main and side objectives that must be completed for rewards.
- set collection — Collecting sets of dice results to trigger specific abilities (e.g., three of a kind for bow staff).
- Status Effects — Applying positive and negative status effects to characters and enemies.
- Variable player powers — Each character has unique abilities and dice faces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like missions a whole lot. Spoiler, I like it more than Dice Throne Adventures.
- This is a four out of five.
- Gambit's pretty awesome because he's got the basic dice stuff, but he's also got these ace cards over here
- This kind of a a fun little wrinkle on the regular dice thrown formula.
- So, the best chances to go for another three. I am taking the full damage from barbed w Hey, that's too many threes.
- Oh my gosh. Whoa. Uh, this is great rolling.
- Yes, love it. Oh, Iron Rain did fire as well, but we just get barbed vine because we are next to somebody.
- I think I'll take that. So, yeah, let's go and use her ability. So, I'll spend three more and I will exhaust her. So, I'll get plus a plus two damage token. Then I get to pick up one of these and resolve it for free.
- I mean, here's where I would probably just go to one and suck up the crit cuz that's just so many tokens if the game was not going to be over.
- I think I want to go for slight of hand because that does a little bit less damage, but I don't need the acceleration and regaining two ace cards would be great.
- So, he is defeated. Yay.
- So, I unlocked level three. Three. So, next time I do a perfect thing, I'll have unlocked level four and then a couple more times I'll get to level five.
References (from this video)
No references stored for this video.
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