Game Info
Year
2026
Players
1-4
Age
14+
Playtime
120 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Dark fantasy cooperative game where players lead guild mercenaries through a branching campaign of tactical battles
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Images
GID0452543.jpg
GID0452543_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 1 ·
neu 0 ·
neg 0
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Video RQTRa7KrbLo
Preview at 0:23 sentiment: mixed
video_pk 67405 · mention_pk 163512
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Great video showcasing components and gameplay.
- Intriguing theme and narrative potential.
- High replayability due to branching campaign and variable elements.
- Impressive number of components, especially miniatures in the deluxe edition.
- Long playtime offers good value for the price.
- Free expansion is a good selling point.
- Kickstarter reasonable pricing.
- Polish on graphics and presentation.
- Attempts to address past issues head-on.
Cons
- Confusing campaign history and name changes.
- Misleading use of old campaign pages.
- Concerns about the game being significantly re-tooled recently.
- Lack of clarity on stretch goal details.
- Complex or questionable pledge level structure.
- Potential for communication or shipping issues based on past comments.
- Market is saturated with similar games.
- Unusual and expensive add-on items.
- Unclear if a full 'all-in' pledge is being hidden.
- The 'can you do it?' aspect is uncertain due to past campaign failures.
- Old failed project with low backing numbers.
- Original game release date is unclear, and it was re-implemented.
Thematic elements
- Dark fantasy, co-op, guild of mercenaries, branching dual faction campaign.
- A world shattered by the death of its goddess and the cosmic corruption unleashed in her wake.
Comparison games
- Zombicide
- Demigods Evolution
- Claustrophobia
- Revenant Run
- Super Dungeon Bros.
Mechanics (from transcript analysis)
- action selection — The 'initiative system' and 'turn order twists' suggest a form of action selection.
- area control/influence — Implied by rebuilding 'Westmarch, your evolving stronghold'.
- Campaign play — Features a 'branching dual faction campaign'.
- Card Play — The game has a significant number of cards, with the presenter interested in reading them.
- Character progression — Players 'upgrade buildings' and their 'skills sharpen'.
- cooperative play — The game is described as a 'co-op board game for one to four players'.
- crafting — Players can 'scavenge what you can. Craft new gear.'
- Deck building — Implied by 'the blood deck reveals where it falls'.
- Dice rolling — Mentioned in the context of crafting and upgrading buildings.
- legacy elements — The concept of 'stories leave scars' and 'lasting consequences will define your path' suggests legacy-like elements.
- Modular board — The player board is described as being 'different every single time'.
- Push Your Luck — Players can 'push your luck to intervene if you dare'.
- Resource management — Players 'scavenge what you can'.
- set collection — Implied by gathering resources for crafting.
- Variable player powers — The two factions offer different perspectives and gameplay, described as 'wildly asymmetrically different'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate the square.
- Blood Work is a dark fantasy co-op board game for one to four players where you lead a party of guild mercenaries through a branching dual faction campaign of perilous journeys and tactical battles in a world shattered by the death of its goddess and the cosmic corruption unleashed in her wake.
- The campaign unfolds through the lens of your allied faction, former knights of Zalgaran or orc invaders from the north.
- Miniature games used to be special. They used to be the rare. Like, oh, look, there's a minis game over there. Now, they're not. Now, they're everywhere.
- This is not a good look if that's where it is.
- It feels Kickstarter reasonable.
- This one definitely feels like they're learning.
- Whenever stuff like that smells, it's a little bit concerning, and it generally shakes out to man, I wish the rulebook was better.
- I get vibes. Get vibes.
References (from this video)
No references stored for this video.
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