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Bloodwork: The Reckoning box art

Bloodwork: The Reckoning

Game ID: GID0452543
Game Info
Year
2026
Players
1-4
Age
14+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Dark fantasy cooperative game where players lead guild mercenaries through a branching campaign of tactical battles

Description

Dark fantasy cooperative game where players lead guild mercenaries through a branching campaign of tactical battles

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video RQTRa7KrbLo Preview at 0:23 sentiment: mixed
video_pk 67405 · mention_pk 163512
Bloodwork: The Reckoning video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great video showcasing components and gameplay.
  • Intriguing theme and narrative potential.
  • High replayability due to branching campaign and variable elements.
  • Impressive number of components, especially miniatures in the deluxe edition.
  • Long playtime offers good value for the price.
  • Free expansion is a good selling point.
  • Kickstarter reasonable pricing.
  • Polish on graphics and presentation.
  • Attempts to address past issues head-on.
Cons
  • Confusing campaign history and name changes.
  • Misleading use of old campaign pages.
  • Concerns about the game being significantly re-tooled recently.
  • Lack of clarity on stretch goal details.
  • Complex or questionable pledge level structure.
  • Potential for communication or shipping issues based on past comments.
  • Market is saturated with similar games.
  • Unusual and expensive add-on items.
  • Unclear if a full 'all-in' pledge is being hidden.
  • The 'can you do it?' aspect is uncertain due to past campaign failures.
  • Old failed project with low backing numbers.
  • Original game release date is unclear, and it was re-implemented.
Thematic elements
  • Dark fantasy, co-op, guild of mercenaries, branching dual faction campaign.
  • A world shattered by the death of its goddess and the cosmic corruption unleashed in her wake.
Comparison games
  • Zombicide
  • Demigods Evolution
  • Claustrophobia
  • Revenant Run
  • Super Dungeon Bros.
Mechanics (from transcript analysis)
  • action selection — The 'initiative system' and 'turn order twists' suggest a form of action selection.
  • area control/influence — Implied by rebuilding 'Westmarch, your evolving stronghold'.
  • Campaign play — Features a 'branching dual faction campaign'.
  • Card Play — The game has a significant number of cards, with the presenter interested in reading them.
  • Character progression — Players 'upgrade buildings' and their 'skills sharpen'.
  • cooperative play — The game is described as a 'co-op board game for one to four players'.
  • crafting — Players can 'scavenge what you can. Craft new gear.'
  • Deck building — Implied by 'the blood deck reveals where it falls'.
  • Dice rolling — Mentioned in the context of crafting and upgrading buildings.
  • legacy elements — The concept of 'stories leave scars' and 'lasting consequences will define your path' suggests legacy-like elements.
  • Modular board — The player board is described as being 'different every single time'.
  • Push Your Luck — Players can 'push your luck to intervene if you dare'.
  • Resource management — Players 'scavenge what you can'.
  • set collection — Implied by gathering resources for crafting.
  • Variable player powers — The two factions offer different perspectives and gameplay, described as 'wildly asymmetrically different'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate the square.
  • Blood Work is a dark fantasy co-op board game for one to four players where you lead a party of guild mercenaries through a branching dual faction campaign of perilous journeys and tactical battles in a world shattered by the death of its goddess and the cosmic corruption unleashed in her wake.
  • The campaign unfolds through the lens of your allied faction, former knights of Zalgaran or orc invaders from the north.
  • Miniature games used to be special. They used to be the rare. Like, oh, look, there's a minis game over there. Now, they're not. Now, they're everywhere.
  • This is not a good look if that's where it is.
  • It feels Kickstarter reasonable.
  • This one definitely feels like they're learning.
  • Whenever stuff like that smells, it's a little bit concerning, and it generally shakes out to man, I wish the rulebook was better.
  • I get vibes. Get vibes.
References (from this video)
No references stored for this video.
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