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Bloodwork: The Reckoning box art

Bloodwork: The Reckoning

Game ID: GID0452543
Game Info
Year
2026
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description

Dark fantasy cooperative game where players lead guild mercenaries through a branching campaign of tactical battles

Description

Dark fantasy cooperative game where players lead guild mercenaries through a branching campaign of tactical battles

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video 6JvSWsgUq_I BoardGameCo Game Preview at 0:02 sentiment: positive
video_pk 81621 · mention_pk 203586
BoardGameCo - Bloodwork: The Reckoning video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative game with campaign progression
  • Faction choices influence future scenarios
  • Character upgrades and class variety
  • Dice-based combat with strategic choices
  • Engaging boss and minion encounters
Cons
  • Rules and components subject to change (prototype copy)
Thematic elements
  • story-driven progression with upgrades
  • fantasy campaign with factions and boss battles
  • lore-driven campaign with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression with town and travel phases — the game supports a campaign structure with missions, rewards, and town/travel phases between missions for upgrades
  • Character abilities and class interactions — characters have class-based abilities (e.g., Fey Mage) with effects like thorns, mana manipulation, and special dice interactions
  • Corruption mechanic and boss form changes — the boss has a corruption level that can decrease each round; reaching zero can flip the boss to a harder form
  • Dice-based combat with dice selection — attacks use different dice (D12, D8, D4); players choose which dice to roll to meet target thresholds and crits
  • Equipment and armor slots with per-location armor — characters have armor and weapon slots; armor affects damage mitigation and can be located on different body parts
  • Mana resource and abilities — mana is generated and spent on abilities; some abilities modify mana or affect actions
  • Mend, resurrect, weapon switch — actions include healing, removing conditions, reviving incapacitated allies, and switching weapons
  • Three actions per turn with fatigue — each player has up to three actions per turn; performing multiple actions can incur fatigue tokens
  • Turn order by deck of cards — the pace and order of each round are determined by cards flipped from a deck, affecting hero, grunt, and boss phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bloodwork is going to be a cooperative game where players are either able to play with missions that they load into, which is what you'll see with the gameplay
  • this is a sponsored preview
  • two different factions for players to choose from
  • every decision really matters for how it's going to feed into the future scenarios
  • you are going to be upgrading your characters along the way
References (from this video)
No references stored for this video.
Video 6U6T3WrImlM BoardGameCo Analysis at 9:21 sentiment: positive
video_pk 81552 · mention_pk 203211
BoardGameCo - Bloodwork: The Reckoning video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Made a lot of positive changes to the game
Cons
  • Original had a campaign then a cancellation
Thematic elements
Comparison games
  • Bloodwork
Mechanics (from transcript analysis)
  • Reworked mechanics — This is a reimagining or improved rework of a previous game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebuilding Seattle is excellent. I love it. It's probably a 4.5 for me. I think it's amazing.
  • Rebuilding Chicago over here, I am excited to play. It looks mostly the same, with some small differences.
  • CMON, you make it so hard to defend you. You make it so hard to like you. You make it so hard.
  • The Line Must Go Up or The Line Goes Up. It's a 2-hour video documentary on the nature of of of more NFTs, but it touches upon the general idea of cryptocurrencies across the board.
References (from this video)
No references stored for this video.
Video 09rjzzAImCM The Dice Tower News at 2:35 sentiment: positive
video_pk 81467 · mention_pk 202469
The Dice Tower - Bloodwork: The Reckoning video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical strategy focus
  • Campaign play
  • Upgrades
  • Acquiring gear from enemies
Cons
none
Thematic elements
  • tactical combat mixed with RPG
  • town
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Involved combat against enemies.
  • Gear/Item Acquisition — High emphasis on gear, taking weapons and armor from defeated enemies.
  • Movement — Complex and involved movement area.
  • upgrading — Players can upgrade through a town phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, all of the wood components in this game are being locally sourced from Hokkaido where the publisher, not Mighty Boards to be clear, the original publisher and the designers of the game are based.
  • This is the first real-time two-way pet translator.
  • My thoughts are dark. I would I have never wanted to hack into something more in my life.
  • I'm going to say 3,612 are Twitch streamers, right? Oh, I agree 100%. This is This ain't going IN THIS AIN'T GOING in your your foyer, right?
  • I look, I I can't imagine this has any actual science Did you ever see The Far Side where the guy invents He goes, 'I can finally find out what dogs are saying.'
References (from this video)
No references stored for this video.
Video KBFAOKgiby0 BoardGameCo Discussion at 6:14 sentiment: positive
video_pk 81409 · mention_pk 201917
BoardGameCo - Bloodwork: The Reckoning video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The changes made to the game are significantly better.
  • The skill system offers more interesting character build choices.
  • The attacking system allows for interesting decisions.
  • Made the game more accessible and more streamlined.
  • If you were interested before, you should be more interested now.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Attacking system — Players make decisions between what is more likely to hit versus what is more likely to crit, with abilities chaining into this.
  • Skill System — The skill system offers more interesting character build choices with double-sided skills that augment attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to set up to learn it solo and see what happens.
  • which is definitely not solo.
  • Isaac Childres is stepping down as CEO to focus on game design for the company
  • I do a rankings breakdown covering my own opinion of what I'm most excited about from those from those games.
References (from this video)
No references stored for this video.
Video T69_tjI0brQ The Dice Tower News at 33:53 sentiment: other
video_pk 81322 · mention_pk 201249
The Dice Tower - Bloodwork: The Reckoning video thumbnail
Click to watch at 33:53 · YouTube ↗
Overall sentiment (raw)
Cautiously intrigued
Pros
  • Appealing inclusion of 3D terrain.
  • RPG-esque narrative elements are a positive.
  • Visually appealing artwork and acrylics.
  • The gameplay structure (towns, travel, battle) is a proven formula.
  • Potential for a distinct experience if it truly feels RPG-like.
Cons
  • The grim dark theme is common and might not stand out.
  • Extremely long campaign length raises concerns about sustained engagement.
  • Unclear what truly differentiates it from other campaign games.
  • Risk of the story not holding up over such a long duration.
Thematic elements
  • Campaign / Adventure
  • Grim Dark
  • RPG-esque
Comparison games
  • Oathsworn
  • Rise of Moloch
  • Gloomhaven
  • Frosthaven
Mechanics (from transcript analysis)
  • campaign game — The game features a long campaign, estimated at 60 hours.
  • modular components — The game includes buildable 3D terrain elements that are not overly cumbersome.
  • narrative — The game includes narrative elements and is described as 'RPG-esque'.
  • scenario-based — The campaign consists of 36 missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a lot more game going on than River Valley Glassworks.
  • It definitely felt more complex.
  • instead of Venn diagram, it's flowcharts.
  • tremendously well-done set of streamlining for a lot of Zombicide things that have come out before.
  • the mechanism of the water where the pirates when they go I'm sorry the zombies when they go into the water how you can't target them cuz they sink to the bottom and they're like crawling towards you.
  • That theme is very, very popular. I mean, like it is incredibly strong that IP.
  • My fear, I'll tell you this honestly, I don't know. ... Because they might explode.
  • homeschooling extraordinaire kind of thing, you know, teach music, use it as a toy, use it as a learning instrument.
  • There's one update in this project and it's to plug a different thing they're running. ... A tarot deck from Vivid. That's the only update.
  • advertised by a lady wearing what looks like a giant diaper.
  • They will 100% I mean, again, we know this for a fact. They will not let you put a piece of luggage with a battery on the plane.
  • It's just a really fun game for me, so it is my pick of the week, Things on Strings.
  • This one right here is great. It's done a lot of things. I think first of all, they got rid of the noise, which I think is great.
  • this is the Zombicide that will replace all the others for me. Like I really, really enjoyed it.
References (from this video)
No references stored for this video.
Video RQTRa7KrbLo Preview at 0:23 sentiment: mixed
video_pk 67405 · mention_pk 163512
Bloodwork: The Reckoning video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great video showcasing components and gameplay.
  • Intriguing theme and narrative potential.
  • High replayability due to branching campaign and variable elements.
  • Impressive number of components, especially miniatures in the deluxe edition.
  • Long playtime offers good value for the price.
  • Free expansion is a good selling point.
  • Kickstarter reasonable pricing.
  • Polish on graphics and presentation.
  • Attempts to address past issues head-on.
Cons
  • Confusing campaign history and name changes.
  • Misleading use of old campaign pages.
  • Concerns about the game being significantly re-tooled recently.
  • Lack of clarity on stretch goal details.
  • Complex or questionable pledge level structure.
  • Potential for communication or shipping issues based on past comments.
  • Market is saturated with similar games.
  • Unusual and expensive add-on items.
  • Unclear if a full 'all-in' pledge is being hidden.
  • The 'can you do it?' aspect is uncertain due to past campaign failures.
  • Old failed project with low backing numbers.
  • Original game release date is unclear, and it was re-implemented.
Thematic elements
  • Dark fantasy, co-op, guild of mercenaries, branching dual faction campaign.
  • A world shattered by the death of its goddess and the cosmic corruption unleashed in her wake.
Comparison games
  • Zombicide
  • Demigods Evolution
  • Claustrophobia
  • Revenant Run
  • Super Dungeon Bros.
Mechanics (from transcript analysis)
  • action selection — The 'initiative system' and 'turn order twists' suggest a form of action selection.
  • area control/influence — Implied by rebuilding 'Westmarch, your evolving stronghold'.
  • Campaign play — Features a 'branching dual faction campaign'.
  • Card Play — The game has a significant number of cards, with the presenter interested in reading them.
  • Character progression — Players 'upgrade buildings' and their 'skills sharpen'.
  • cooperative play — The game is described as a 'co-op board game for one to four players'.
  • crafting — Players can 'scavenge what you can. Craft new gear.'
  • Deck Building — Implied by 'the blood deck reveals where it falls'.
  • Dice Rolling — Mentioned in the context of crafting and upgrading buildings.
  • legacy elements — The concept of 'stories leave scars' and 'lasting consequences will define your path' suggests legacy-like elements.
  • Modular Board — The player board is described as being 'different every single time'.
  • Push Your Luck — Players can 'push your luck to intervene if you dare'.
  • Resource Management — Players 'scavenge what you can'.
  • Set Collection — Implied by gathering resources for crafting.
  • Variable player powers — The two factions offer different perspectives and gameplay, described as 'wildly asymmetrically different'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate the square.
  • Blood Work is a dark fantasy co-op board game for one to four players where you lead a party of guild mercenaries through a branching dual faction campaign of perilous journeys and tactical battles in a world shattered by the death of its goddess and the cosmic corruption unleashed in her wake.
  • The campaign unfolds through the lens of your allied faction, former knights of Zalgaran or orc invaders from the north.
  • Miniature games used to be special. They used to be the rare. Like, oh, look, there's a minis game over there. Now, they're not. Now, they're everywhere.
  • This is not a good look if that's where it is.
  • It feels Kickstarter reasonable.
  • This one definitely feels like they're learning.
  • Whenever stuff like that smells, it's a little bit concerning, and it generally shakes out to man, I wish the rulebook was better.
  • I get vibes. Get vibes.
References (from this video)
No references stored for this video.
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