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Flip Pick Towers box art

Flip Pick Towers

Game ID: GID0452565
Game Info
Year
2026
Players
1-6
Age
9+
Playtime
30 min
Complexity
1.5/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Flip and draw game where players create fantasy castles to meet noble demands while guarding against dragons

Description

Flip and draw game where players create fantasy castles to meet noble demands while guarding against dragons

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video NNMB-7s_KiE Review at 0:09 sentiment: positive
video_pk 66830 · mention_pk 162630
Flip Pick Towers video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable drawing style despite initial concerns
  • Charming presentation and artwork
  • Simple ruleset for weekday play
  • Interesting puzzle and decision-making
  • Adds variability with character cards
  • Fun moments and surprising outcomes
Cons
  • Initial impression of high replayability from royal scoring was later tempered
  • Beanstalks can be limiting and restrict other scoring opportunities
  • The game can become very crowded, especially in the second round
Thematic elements
  • rebuilding a magically disappeared castle
  • the kingdom
Comparison games
  • Cartographers
  • Welcome To
Mechanics (from transcript analysis)
  • card drafting — Players choose from three revealed cards each turn.
  • Drawing — Players draw various elements of their castle, including floors, beanstalks, flags, windows, gold bags, and dragons.
  • Flip and Write — Players reveal cards and draw on their personal boards, similar to a roll and write style.
  • set collection — Collecting resources like magic beans, glass, fabric, and gold is part of the gameplay to activate actions.
  • variable scoring — Scoring is based on tower height, flags, windows, gold, beanstalks, and specific scoring conditions from royal characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot say that.
  • It's hard to remember to
  • We have Flip Pick Towers. Got it.
  • I'm going to give that gold to that dragon.
  • It reminds me a lot of Welcome To, which is my favorite roll and write.
  • So 7.5 for me.
References (from this video)
No references stored for this video.
Video _42CeyXO66s The Dice Tower Rules Teach at 0:37 sentiment: positive
video_pk 66398 · mention_pk 161641
The Dice Tower - Flip Pick Towers video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High number of possible scoring combinations.
  • Works well solo.
  • Provides a 'relaxed, cozy challenge' up to a 'deep, fierce challenge' through target scores.
Cons
  • Can be difficult to build above a tower with a dragon on it.
  • Using treasure to appease dragons means losing points for that treasure.
Thematic elements
  • Building castles for royals after a magical blip caused them to vanish
  • Pilly Palod
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — Players flip cards, choose one to 'sketch towers and other items' on their player sheet.
  • Pattern Building — Players sketch floors with specific stability numbers in towers, adhering to rules about placement (descending stability, on foundations, floors, or bridges).
  • Push Your Luck — Players must decide whether to use resources for decorations (worth points) or save them to mitigate negative effects like dragons.
  • set collection — Players collect resources (gold, fabric, glass, magic beans) by filling columns on their sheet to draw decorations.
  • Variable player powers — Magical creature cards grant abilities like adjusting stability, adding extra floors, using cards twice, or ignoring placement rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your goal is to make the most miraculous castle possible, full of features satisfying the demands of the royals.
  • The architect with the most points will win the favor of the royals and win the game.
  • The box says one to six players because it only contains six pencils, but if you want to provide your own, then go for it.
  • Revealing a dragon is rarely a good thing.
  • Higher beanstalks score more points, but they take up a lot of space, which can interfere with your building plans.
  • And that is all you need to know to get flipping, picking, and sketching towers.
References (from this video)
No references stored for this video.
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