Game Info
Year
2025
Players
2-5
Age
8+
Playtime
25 min
Complexity
1.5/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Fast climbing and shedding card game set in a fish market where players race to offload seafood stacks
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Images
GID0452574.jpg
GID0452574_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 7wvYcpKaljU
Allies or Enemies Discussion at 0:44 sentiment: positive
video_pk 67339 · mention_pk 163399
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to teach and quick to pick up
- Works well in both two-player and multiplayer formats
- Playfully illustrated, compact package
Cons
- Scoring nuance can be a bit opaque at first to new players
Thematic elements
- Array
- Food
Comparison games
- Scout
Mechanics (from transcript analysis)
- card shedding — Players shed cards by playing stacks that must beat others; scoring occurs when opponents pass and you then take a card and eventually empty your stack.
- climbing shedding — Players shed cards by playing stacks that must beat others; scoring occurs when opponents pass and you then take a card and eventually empty your stack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sumo is a twoplayer specific trick taking game which isn't something that you see a lot.
- Isla is a rolling right game.
- This really feels like a classic card game. This really feels like the sort of game that you're going to play, you know, in your tent trailer when you're camping.
- The two-player game plays a little differently.
- There is a solo mode that plays a bit differently, too.
References (from this video)
No references stored for this video.
Video DlNyZr6RBrE
Get Into Games Interview at 1:26 sentiment: positive
video_pk 66406 · mention_pk 161685
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and quick to learn (about five minutes)
- Family-friendly; suitable for a wide age range
- Vibrant, market-themed artwork that stands out on the shelf
- Fast rounds; accommodates larger player counts
- Tends toward strategic depth as players gain experience
Cons
- May not appeal to players seeking heavier Euro-style gameplay
- Theme may not resonate with all audiences
Thematic elements
- Market-style seafood trading with laddering and shedding mechanics
- Sukij fish market in Japan
- Vibrant market atmosphere with thematic artwork and components
Comparison games
- Dominion
- Uno
- Small World
- Obsession
- Quarters
Mechanics (from transcript analysis)
- climbing shedding — If a player cannot beat the previous value, they pick up a Catch of the Day card and the previous player scores.
- hand management — Managing a hand of seafood cards to optimize selling value and future turns.
- laddering/stacking — Players build stacks of cards to create a value that the next player must beat.
- shedding/beat mechanic — If a player cannot beat the previous value, they pick up a Catch of the Day card and the previous player scores.
- special card: Catch of the Day — A thematic card that influences scoring and the pickup mechanic.
- Uno-like following — Players must follow the last card's number or suit when playing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Create, play and uplift"
- "keep playing games and have fun"
- "Sakana Stack is a ladder climbing shedding hybrid card game"
- "the idea is a game that you could pick up in five minutes"
References (from this video)
No references stored for this video.
Video Gg1FJlsJTRU
board stupid Top 10 List at 4:29 sentiment: positive
video_pk 34395 · mention_pk 102410
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful artwork
- smooth gameplay
- supports independent publishing
Cons
- may skew light for some players
Thematic elements
- hand management and ladder progression
- Japanese-style ladder-climbing card shedding games
- homage/tribute to classic ladder games
Comparison games
- Scout
Mechanics (from transcript analysis)
- hand management — players try to discard cards efficiently from their hands.
- hand_management — players try to discard cards efficiently from their hands.
- ladder_climbing_card_shedding — structure reminiscent of ladder games where shedding cards advances you toward scoring.
- scoring_through_disposal — points accrue based on how players finish shedding and hand composition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is our top 10 games to maybe go and buy at UK GE.
- We've tried to have something for everyone on this list.
- Spend your money responsibly.
- We love UKG. We love you guys.
- If you see Deep Regrets, please leave it for Matt. He'll be very sad. Otherwise, I will have deep regrets.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3