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Nanolith box art

Nanolith

Game ID: GID0452588
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Complexity
3.8/5
Collection
Your Tier
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Description

Cooperative cyberpunk dungeon crawler where awakened heroes retrieve dark memories across a branching campaign

Description

Cooperative cyberpunk dungeon crawler where awakened heroes retrieve dark memories across a branching campaign

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–14 of 14
Video cJfkxOkRyRU Hungry Gamer Discussion at 0:10 sentiment: positive
video_pk 89451 · mention_pk 237508
Hungry Gamer - Nanolith video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative dice placement with flexible die mitigation options
  • Distinct four-character roles enabling varied cooperative strategies
  • Stress mechanic adds tension while feeding access to powerful nano abilities
  • Story hooks and in-game lore hints create narrative intrigue
  • Accessible combat with clear AI patterns and readable enemy behavior
  • Compelling upgrade path and potential for replay through scenarios and upgrades
  • Rich art direction with depth and easter eggs in the background
Cons
  • Dice swinginess can make early or crummy rolls frustrating, requiring stress expenditure
  • Legacy/resettable mechanics are not fully defined yet and may be risky for players who dislike permanence
  • The system can feel overwhelming due to many interlocking parts for new players
  • Unclear long-term replay balance pending prototype iteration and rules clarifications
Thematic elements
  • Memory restoration, cybernetic augmentation, collective survival under pressure
  • Cyberpunk dungeon crawl where four players wake with partial memories and navigate a lobby-like hub to explore scenarios
  • episodic memory-recovery with character backstories revealed across scenarios
Comparison games
  • Infinity Defiance
Mechanics (from transcript analysis)
  • Character variety and roles — Four roles (healer, support hacker, tank/defender, attacker) provide different strengths and playstyles.
  • Dice Placement — Roll five d6 and assign dice to abilities; outcomes determine whether actions hit, move, or trigger effects.
  • dice placement and activation — Roll five d6 and assign dice to abilities; outcomes determine whether actions hit, move, or trigger effects.
  • End-of-round dynamics and respawns — A round end spawns additional threats; the threat level grows as reinforcement tokens accumulate.
  • Legacy Game — Experience points upgrade abilities and permanently modify cards; the game hints at a resettable or reconfigurable legacy layer.
  • Legacy/upgrade system — Experience points upgrade abilities and permanently modify cards; the game hints at a resettable or reconfigurable legacy layer.
  • Narrative art and hidden easter eggs — Artwork contains easter eggs that hint at future events and deepen the setting.
  • Pattern-based combat requirements — Different actions require specific dice patterns (e.g., 4+ on a die, straights, or pairs) to succeed.
  • Reinforcement tokens and AI enemies — If enemies roll ones, reinforcement tokens are added, prompting escalating challenges each round.
  • Scenario-based objectives and environment — Each scenario imposes unique goals and board interactions (e.g., navigating chemical vats or triggering fires) that shape decisions.
  • Stress resource and nano abilities — Using dice and performing actions increases a stress meter; when it climbs, players unlock powerful 'nano' moves and risk damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am high on this game
  • it's cool
  • this is a cool game
  • the mechanics of the way the dice work are different than all the other dungeon crawls that have played
  • you can have moments where you feel like you are a god if you manage those resources right
  • this potentially is right up there with all the great dungeon crawls and adventure games that have been coming out this year
References (from this video)
No references stored for this video.
Video AvEk45Zs_eo Meet Me At The Table Playthrough at 14:31 sentiment: positive
video_pk 85379 · mention_pk 218609
Meet Me At The Table - Nanolith video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with choices
  • Interesting lore and world-building
  • Challenging and strategic gameplay
  • Immersive storytelling through books
Cons
  • Can be difficult to track multiple mechanics and story elements
  • Some mechanics might feel unintuitive or require careful reading
Thematic elements
  • survival against overwhelming, oppressive forces and exploring a dark narrative
  • a futuristic, dystopian city with elements of sci-fi and horror
  • storybook and encounter book driven with choices impacting the narrative
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each character has unique abilities and skills that can be activated by meeting certain dice requirements or spending resources.
  • Combat — The game involves tactical combat against various enemies using character abilities and dice rolls.
  • Dice Rolling — Players roll dice to perform actions, attack enemies, and test skills, with mechanics for modifying rolls and managing stress.
  • Hacking — A specific mechanic involves hacking terminals or systems by rolling dice to achieve success.
  • Resource Management — Players manage resources like stress and dice to perform actions and activate abilities.
  • Storybook/Encounter Book — The game uses a storybook and encounter book system where players read specific pages and encounter text to advance the narrative and present challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to stop here. That means we're going to have to restart this again.
  • It's just so brutal.
  • The story unfolds in the story book on page 31.
  • This is Nanolith. It was made by Woodpecker Games.
  • My dude does not have blonde hair. No, he doesn't. My dude's got black hair.
  • You can't even script that.
  • I can't. If you add another reinforcement, we need more biomunes.
  • We're going to zap this guy again.
  • I got a plan.
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 57:20
video_pk 85160 · mention_pk 217721
Gaming Rules! - Nanolith video thumbnail
Click to watch at 57:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Adventure
  • Cyberpunk
  • Narrative driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:47:46 sentiment: positive
video_pk 84991 · mention_pk 216955
Gaming Rules! - Nanolith video thumbnail
Click to watch at 1:47:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The designer of the game will be teaching the host how to play it.
  • It will be covered on the channel on July 25th.
  • The host will be playing it at Manacon this weekend.
  • A sponsored playthrough is scheduled for July 24th.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video B_c01uRYh0E Gaming Rules! Rules Teach at 2:40 sentiment: positive
video_pk 84901 · mention_pk 216623
Gaming Rules! - Nanolith video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twist on Cyberpunk theme.
  • Campaign game with deep narrative and character progression.
  • Strategic dice allocation and resource management.
  • Interesting mechanic of upgrading skills and weapons with vinyl stickers.
  • Variety of character roles and abilities that can synergize.
  • Puzzle elements integrated into the narrative.
  • Cooperative gameplay encourages teamwork.
Cons
  • Can be challenging due to enemy AI and the need for careful dice management.
  • Potential for rules ambiguity that may require designer clarification or FAQ.
  • The sticker system, while innovative, can be fiddly.
  • The survival aspect can be punishing if characters are not managed carefully.
Thematic elements
  • Cyberpunk, survival, corporate greed vs. the masses, humanity's self-destructive nature.
  • Post-apocalyptic Earth after an alien arrival in 2025, where humanity's DNA was augmented by the nanolith, leading to mutations and societal collapse.
  • Narrative-driven campaign game interspersed with tactical combat scenarios, presented through a storybook.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of linked scenarios.
  • character abilities — Each character has unique skills, abilities, and an ultimate 'nanoshock' ability.
  • Combat (Melee/Ranged) — Players and enemies engage in combat using dice rolls, with characters having defense values against different attack types.
  • cooperative play — Players work together to achieve common objectives.
  • Deck-building/Deck Modification — Players can upgrade skills and weapons with stickers, potentially altering their functionality.
  • Dice allocation — Players roll dice and assign them to specific action slots.
  • Enemy AI/Activation — Enemies activate based on specific rules, targeting the closest character or prioritizing based on damage taken.
  • Hacking/Terminal Interaction — Certain actions involve hacking computer terminals, requiring dice rolls and potentially causing damage to the character.
  • Item cards — Players can find and use item cards that provide benefits or have one-off uses.
  • Line of Sight — Movement and attacks are affected by line of sight rules, with certain terrain blocking it.
  • Modular Board — The game uses a map divided into squares with various terrain and obstacle elements like fire and walls.
  • Puzzle solving — The game includes narrative elements that require players to solve puzzles, such as finding repair codes for terminals.
  • Resource Management (Stress) — Players manage a 'stress' resource which can be gained or spent.
  • Skill cards — Players use skill cards that require specific dice combinations (like Yahtzee or poker sets) to activate.
  • Sticker/Token Application — Vinyl stickers are used to represent upgrades and abilities on player boards and cards, which can be peeled off and reapplied.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to be playing the first two scenarios of a game called Nanolith, which is a cyberpunk themed RPG style cooperative campaign game.
  • The story book narrative driven game interspersed with various tactical combat scenarios.
  • You've got a health tracker at the top. This is your your damage counter.
  • Whenever you place your last dice, whether it's on your turn or helping somebody else, Mark puts a reinforcement token in there.
  • When we get to there is the game immediately end.
  • So, all characters will gain their level two skill cards.
  • It's a different twist on Cyberpunk.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 41:26 sentiment: positive
video_pk 84782 · mention_pk 216030
Gaming Rules! - Nanolith video thumbnail
Click to watch at 41:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Well-structured and immersive campaign.
  • Interesting character mechanics with ultimate abilities.
  • Works well as a first-time designer/publisher game.
  • Offers a good RPG feel.
Cons
  • Not as polished as games from more established publishers.
  • Potential for rules queries that may need clarification.
Thematic elements
  • RPG Adventure
  • Cyberpunk
  • Campaign-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game features a campaign structure with interconnected scenarios.
  • character abilities — Characters have special abilities, including 'ultimate' powers unlocked through a stress mechanic.
  • Resource Management — Managing stress levels is a key mechanic.
  • scenario progression — Completing one scenario unlocks new areas and options for subsequent scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video l033N82kwXA Hungry Gamer Discussion at 18:56 sentiment: positive
video_pk 84773 · mention_pk 215961
Hungry Gamer - Nanolith video thumbnail
Click to watch at 18:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool cyberpunk theme with AI-like tracking
  • engaging character creation and power choices
Cons
  • complex rules; can be AP-prone for some players
Thematic elements
  • techno-dungeon with AI-like systems
  • Cyberpunk dungeon crawl adventure
  • storytelling through modular dungeon exploration
Comparison games
  • Whisperwood
  • Nanolith
Mechanics (from transcript analysis)
  • App Assisted — app tracks stats, initiative, and outcomes
  • app-assisted management — app tracks stats, initiative, and outcomes
  • Combat: Dice — dice outcomes drive combat and abilities
  • Dice Placement — dice are used to activate powers; placement matters
  • dice-driven combat / powers — dice outcomes drive combat and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Backyard Chickens was the best moment of the con.
  • This is a fever dream, Conquest Princess is wild.
  • The ending of Clank Legacy 1, spoiler, was disappointing.
  • Shouting about statistics in a game of backyard chickens. It was fantastic.
  • Thunder Road is chaos served well.
References (from this video)
No references stored for this video.
Video ZsT5_SwsJW0 Hungry Gamer Discussion at 7:25 sentiment: positive
video_pk 84720 · mention_pk 215700
Hungry Gamer - Nanolith video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun.
  • Interesting story.
  • Easy to get through and play.
  • Fits in the box.
Cons
  • Barely came number one over Paracel and Aridia.
Thematic elements
Comparison games
  • Paracel
  • Aridia
Mechanics (from transcript analysis)
  • Dice Placement — a lot of dice placement
  • Story elements — some very cool kind of story elements that you're dealing with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As you can see, maybe at the beginning, the monthly menu thumbnail has changed. And I'm going to talk a little bit about why that had to happen at the end of this video. So, stay tuned.
  • This is a programming game. A little bit of a deck build. It's not really accurate because there's only a few cards you have, but a little bit of a deck builder, a little bit of area control, and asymmetric factions. Very, very unique game. Very clever, clever game that I'm very happy that I've been getting a chance to play.
  • Really, really had a good time. Next was Vantage, which was one from Stonemire Games. It was a little bit of an advanced copy. And yes, I did get it. Yes, I got to play it. Yes, I put out a review on it. Really liked it. Really, really, really enjoyed Vantage. Just really a lot of fun. Especially for me. Might not be for everybody, but it is for me.
  • So, it just missed out on making my top five games of the month. So, just a really cool game. Really enjoy it and I really want to get it back to the table soon.
  • This is a game that is at the edge of weight for games that I like, and I really enjoyed it.
  • I've really had a good time with this game. I think it's just delightful. It's beautiful. It's got a lot of stuff going on.
  • This is a wonderful, wonderful tile laying game with amazing art. It just looks pretty as you look at it, but if you dig in, there's all these Easter eggs hidden in there of Star Wars and 2001 and all kinds of stuff just kind of hidden in there. Stunningly beautiful, easy to play and just a lot of fun.
  • After the first few plays, I still wasn't sure what I thought because the first couple of games that we played, a lot of it was kind of learning stuff and feeling things out and trying to understand how things worked. And I just wasn't sure if it was clicking with me. Well, having come back to it a lot, it did click with me and I'm really, really enjoying it.
  • It has a very cool combat system that when it is combined with the way the app works, well, it's a website cuz it's not an app. It's really good.
  • It has a really cool magic system that's so simple, but it just makes so much sense. The way you can level up your characters and kind of do anything you want with them is really really satisfying.
  • This is a cyberpunk adventure game that is a lot of dice placement and some very cool kind of story elements that you're dealing with.
  • It all fits in the box, which makes me very happy.
  • This is a fantasy cartoonish, which I'm all about. Boss battler with epic character creation. Another game you can just do whatever you want with your characters. Very, very clever the way that works.
  • It's a Euro game. It's decently reviewed and so we decided we're gonna do it that weekend.
  • My laptop is no more. It is gone. And with that, I lost not a ton of stuff I can't get back, but some of the thumbnails I can't get back.
  • It made it far less painful and it would have been far harder for me to absorb that hit without the channel members and the subscribers and the YouTube ads.
References (from this video)
No references stored for this video.
Video VhKAqywJMt0 Hungry Gamer Review at 0:11 sentiment: positive
video_pk 83555 · mention_pk 210757
Hungry Gamer - Nanolith video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing art and components, especially acrylic standees.
  • Excellent and coherent story delivery through various formats (vignettes, comics, choose-your-own-adventure).
  • Clever dice placement mechanism that turns a penalty (rolling ones) into a strategic advantage.
  • Well-implemented legacy-light sticker system that allows for easy upgrades and reversibility.
  • Integrated puzzles that add an engaging element, though potentially difficult early on.
  • Faster scenarios due to constant spawning and crisis management.
Cons
  • Unforgiving dice rolls, especially when bad guys roll ones, leading to more enemy spawns.
  • Requires playing all four characters, with no companion or simplified mode.
  • Puzzles can be obscure and difficult to solve without hints, especially early in the campaign.
  • Poor identification of some components (stickers) due to light printing.
  • Constant enemy spawning can feel overwhelming and sometimes lacks thematic justification.
  • Tableau pictures offer limited narrative choice, acting more as narrative diversions or save points.
Thematic elements
  • cyberpunky world
  • Thematic narrative delivered through a storybook, encounter book with tableau pictures, and comics.
Comparison games
  • Chronicles of Dunagor
  • Tales from the Red Dragon Inn
  • Oath Sworn
  • Wandering Galaxy
Mechanics (from transcript analysis)
  • Dice Placement — Players roll dice and use them to activate skills or weapons. A key element is the penalty for rolling 'ones', which increases stress but can also enable powerful 'uber' abilities.
  • Legacy-light / Sticker System — Cards are upgraded by applying stickers, which are designed to be easily removable, especially when using sleeves.
  • Puzzles — Integrated puzzles within the narrative that require finding clues in rulebooks or storybooks to progress.
  • Storybook/Encounter Book — Gameplay involves referencing a storybook and an encounter book, which contains maps for battles and tableau pictures for engagement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And all in all, I'm really glad that I did.
  • The different ways of telling the story are very, very effective. And I really appreciate that.
  • And I think this one does it in a way that's actually pretty darn clever.
  • Well, the first thing is the dice are unforgiving.
  • There's not here, and I think that's a little bit to the game's detriment.
  • So, you're constantly in a state of move, move, move, take the hits, and get to the kind of end goal, which leaves you with faster scenarios, which I like, but also you never feel like you are in control.
  • Nanolith I like it I really really do
  • It's a top 15 and it very well may be in that top 10 list cuz it's very clever.
References (from this video)
No references stored for this video.
Video RDx0mGpKq9o Hungry Gamer Top List at 9:09 sentiment: positive
video_pk 83201 · mention_pk 209226
Hungry Gamer - Nanolith video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever game
  • Interesting story
  • Four uniquely playing characters
Cons
none
Thematic elements
  • Adventure
  • Cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — I'm probably about two-fifths or maybe halfway through that campaign? I'm hoping maybe just to finish it out completely this month.
  • Cyberpunk Adventure — That is a cyberpunk adventure style game
  • Dice Placement — Clever game, dice placement, one of my favorite things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the most played games of the year.
  • So, the top five most played games of the year.
  • And the production in this game is just off the charts good.
  • This is a good crunchy chunky game that's doing some really interesting stuff and has a very cool production.
  • With some of the channel member support, I was able to take that and get myself a new computer so I can keep on doing this.
References (from this video)
No references stored for this video.
Video XmKZhpUqu1I Hungry Gamer Review at 1:47 sentiment: positive
video_pk 82794 · mention_pk 208033
Hungry Gamer - Nanolith video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good world-building through comics and storybook snippets.
  • Clever dice placement mechanics.
  • Regular boss fights that feel distinct.
  • Easy to navigate map book with integrated rules.
  • Satisfying card improvement system using stickers.
  • Very good production quality, including preferred acrylic standees.
  • Enjoyed the core dice mechanic.
  • Interesting story.
Cons
  • The final fight involves losing previously gained card improvements and boosting enemy cards, which is not fun.
  • Limited time spent at peak character power.
  • Wish for more variety in character abilities and customization.
  • Hacking mechanic is frustratingly reliant on dice rolls.
  • Combat dice rolls are often 50/50, leading to feeling of wasted turns.
  • Constant enemy spawns can feel like crisis management.
  • Low replayability due to a fixed story and character paths.
Thematic elements
  • cyberpunk world
  • storybook snippets, choose your own adventure
Comparison games
none
Mechanics (from transcript analysis)
  • boss fights — Regular boss fights are included, with each feeling distinct despite a core mechanic.
  • Campaign play — The game features a campaign that takes 40-60 hours to complete across multiple sessions.
  • Card improvement — Players can improve their abilities by adding stickers to cards, which can be removed.
  • Dice Placement — Players use dice to perform actions, with specific mechanics tied to rolling ones and using multiple dice.
  • Hacking — A mechanic for hacking doors and consoles, which relies on dice rolls.
  • Storybook/Event Resolution — The game involves interacting with a storybook for narrative snippets and choices.
  • Stress/Damage System — Rolling ones or using multiple dice advances stress, which can lead to damage and meter resets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the world building is quite good.
  • I love the dice placement. It really is clever.
  • all of the boss fights feel very different.
  • But then in the last fight, you start losing all your stuff.
  • To me, that is not fun.
  • The final boss fight was really challenging and very satisfying when I won, but was the least fun of all the boss fights.
  • you don't get to spend a lot of time at the acme of your power.
  • I wish that the characters could branch out a little bit more and you could customize your play style a bit more.
  • Everybody sucks at it [hacking].
  • Just intensely intensely frustrating.
  • most of the time you're a 50/50 roll.
  • there's always bad guys teleporting in onto the map.
  • this is not a campaign game that I think is one to replay
  • It was a very fun experience.
References (from this video)
No references stored for this video.
Video xhkLL-0-6ss Playthrough at 2:11 sentiment: positive
video_pk 69126 · mention_pk 165483
Nanolith video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character abilities
  • Good theme and narrative
  • Tactical depth
  • Good component quality (tokens, standees)
  • Engaging dice mechanics
Cons
  • Potentially stressful gameplay
  • Some rules may be unclear or require interpretation
Thematic elements
  • Humanity's descent into madness and war after being given advanced technology, and the struggle for survival and the dawn of a new era.
  • Earth in 2025, post-alien visitation and nanotechnology.
  • Story book with comic book art and unique art for each scenario.
Comparison games
  • ISS Vanguard
  • Aridia
  • Descent
  • Gloom Haven
  • Fire Team Zero
  • Apex Legends (for line of sight comparison)
Mechanics (from transcript analysis)
  • Dice rolling for actions — Players roll dice to determine available actions and abilities, with specific numbers required for certain actions.
  • Encounter-based scenarios — The game progresses through a series of encounters, each with specific setup, objectives, and special rules.
  • Enemy activation order — Enemies activate based on a predetermined order, influenced by how they are placed on the board.
  • Enemy reinforcements — Enemies can spawn during the game based on certain triggers, increasing the challenge.
  • Item cards — Players can acquire and use item cards that provide one-time benefits.
  • Line of Sight — Line of sight rules are important for targeting enemies and are affected by game elements like 'sight blockers'.
  • Nano Sync — A mechanic where characters can use dice to provide buffs or new abilities to other characters.
  • Skill cards — Players can use skill cards by paying specific dice combinations for special abilities.
  • Stress track — Characters gain stress throughout the game, which can lead to 'nano shock' abilities or damage.
  • variable character abilities — Each character has unique roles and abilities that influence gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game looks much heavier than zombies.
  • I think this is great. This is awesome. I want to play more.
  • I just poop out health. Pooper.
  • My favorite part is man trying to find what it is.
  • If you roll one, that's a reminder that you're playing Nanolith.
References (from this video)
No references stored for this video.
Video IswG7wKVS2Y Playthrough at 2:12 sentiment: positive
video_pk 69081 · mention_pk 165404
Nanolith video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of options and strategic depth.
  • Engaging narrative and scenario progression.
  • Satisfying character progression and upgrades.
  • Cool thematic elements and boss encounters.
  • Enjoyable puzzle-solving elements.
Cons
  • Can be very luck-based with dice rolls.
  • Some rules interpretations can be tricky.
Thematic elements
  • Cyberpunk/Sci-fi
  • Neo Eden
Comparison games
  • Maladum
  • Core Space
  • Descent
  • Journeys
Mechanics (from transcript analysis)
  • Action Point Allowance — Players manage action points or dice to perform various actions like moving, attacking, hacking, and using abilities.
  • character abilities — Characters have unique skills and abilities, like 'Sidekick' or 'Nano Shock', that can be activated.
  • Combat — The game involves combat against various enemies using dice rolls, defense values, and special attacks.
  • Dice Rolling — The game heavily utilizes dice for combat, hacking, movement, and other actions, with players managing stress and rerolls.
  • Hacking — A core mechanic involves hacking consoles and enemies to download programs or progress through objectives.
  • Item Management — Players collect and use items such as key cards, amulets, and skill tokens to aid their progression.
  • scenario-based play — The game is played through a series of linked scenarios with specific objectives and victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greetings and welcome to meet me at the table.
  • We are Hidden Myth.
  • So, when Kora goes to uh gain the uh to hack the abilities with this character called Sidekick, I'm able to spend a pair of dice to download one program card from any enemy on the encounter map.
  • We're playing on the easierish mode until we understand the game a little bit more.
  • The game has lots of options. There are there's lots of options.
  • You would think that those five would then have smudges from his thumb print so many times and it'd be easy for him to tell, but no.
  • The Xeno case is surrounded by semi-transucent fields of energy.
  • Do you want me to try and hack him? Okay, I'll hack him.
  • The Xeno case's weaponry suddenly begin to glow with iridescent beams of light.
  • We won. All right. Victory.
  • Thematically, that was pretty thematic.
  • But we need your help to burn the tower to the ground and rest control of the nanolith from Dr. Babel.
References (from this video)
No references stored for this video.
Video CJKx2aWwld4 UndeadVikingVideos Discussion at 32:23 sentiment: positive
video_pk 35309 · mention_pk 105380
UndeadVikingVideos - Nanolith video thumbnail
Click to watch at 32:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted as having an appealing cyberpunk vibe and solid placement mechanics
Cons
  • Less mainstream visibility; not widely known in the dialogue
Thematic elements
  • hacking and data manipulation
  • Cyberpunk near-future
  • techno-fantasy narrative with a gritty cyberpunk vibe
Comparison games
  • Dragons Down
  • Spring and Autumn
Mechanics (from transcript analysis)
  • Dice Placement — Cyberpunk-themed dice placement to execute actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There will be a day when society doesn't react the way they would today when the insurrection act is being called in.
  • If you say nothing, you're standing with the fascists when you say nothing. when you do nothing.
  • Religion mixing into politics is one of the worst possible things that exists right now.
  • I'm off social media and it has been glorious because I'm not getting triggered.
References (from this video)
No references stored for this video.
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