Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Complexity
3.8/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Cooperative cyberpunk dungeon crawler where awakened heroes retrieve dark memories across a branching campaign
Featured Videos
Playthrough
Nanolith l Playthrough | Hit & Miss
Ask a Rules Question
Images
GID0452588.jpg
GID0452588_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video xhkLL-0-6ss
Playthrough at 2:11 sentiment: positive
video_pk 69126 · mention_pk 165483
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique character abilities
- Good theme and narrative
- Tactical depth
- Good component quality (tokens, standees)
- Engaging dice mechanics
Cons
- Potentially stressful gameplay
- Some rules may be unclear or require interpretation
Thematic elements
- Humanity's descent into madness and war after being given advanced technology, and the struggle for survival and the dawn of a new era.
- Earth in 2025, post-alien visitation and nanotechnology.
- Story book with comic book art and unique art for each scenario.
Comparison games
- ISS Vanguard
- Aridia
- Descent
- Gloom Haven
- Fire Team Zero
- Apex Legends (for line of sight comparison)
Mechanics (from transcript analysis)
- Dice rolling for actions — Players roll dice to determine available actions and abilities, with specific numbers required for certain actions.
- Encounter-based scenarios — The game progresses through a series of encounters, each with specific setup, objectives, and special rules.
- Enemy activation order — Enemies activate based on a predetermined order, influenced by how they are placed on the board.
- Enemy reinforcements — Enemies can spawn during the game based on certain triggers, increasing the challenge.
- Item cards — Players can acquire and use item cards that provide one-time benefits.
- Line of sight — Line of sight rules are important for targeting enemies and are affected by game elements like 'sight blockers'.
- Nano Sync — A mechanic where characters can use dice to provide buffs or new abilities to other characters.
- Skill cards — Players can use skill cards by paying specific dice combinations for special abilities.
- Stress track — Characters gain stress throughout the game, which can lead to 'nano shock' abilities or damage.
- variable character abilities — Each character has unique roles and abilities that influence gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game looks much heavier than zombies.
- I think this is great. This is awesome. I want to play more.
- I just poop out health. Pooper.
- My favorite part is man trying to find what it is.
- If you roll one, that's a reminder that you're playing Nanolith.
References (from this video)
No references stored for this video.
Video IswG7wKVS2Y
Playthrough at 2:12 sentiment: positive
video_pk 69081 · mention_pk 165404
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lots of options and strategic depth.
- Engaging narrative and scenario progression.
- Satisfying character progression and upgrades.
- Cool thematic elements and boss encounters.
- Enjoyable puzzle-solving elements.
Cons
- Can be very luck-based with dice rolls.
- Some rules interpretations can be tricky.
Thematic elements
- Cyberpunk/Sci-fi
- Neo Eden
Comparison games
- Maladum
- Core Space
- Descent
- Journeys
Mechanics (from transcript analysis)
- Action Point Allowance — Players manage action points or dice to perform various actions like moving, attacking, hacking, and using abilities.
- character abilities — Characters have unique skills and abilities, like 'Sidekick' or 'Nano Shock', that can be activated.
- Combat — The game involves combat against various enemies using dice rolls, defense values, and special attacks.
- Dice rolling — The game heavily utilizes dice for combat, hacking, movement, and other actions, with players managing stress and rerolls.
- Hacking — A core mechanic involves hacking consoles and enemies to download programs or progress through objectives.
- Item Management — Players collect and use items such as key cards, amulets, and skill tokens to aid their progression.
- scenario-based play — The game is played through a series of linked scenarios with specific objectives and victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Greetings and welcome to meet me at the table.
- We are Hidden Myth.
- So, when Kora goes to uh gain the uh to hack the abilities with this character called Sidekick, I'm able to spend a pair of dice to download one program card from any enemy on the encounter map.
- We're playing on the easierish mode until we understand the game a little bit more.
- The game has lots of options. There are there's lots of options.
- You would think that those five would then have smudges from his thumb print so many times and it'd be easy for him to tell, but no.
- The Xeno case is surrounded by semi-transucent fields of energy.
- Do you want me to try and hack him? Okay, I'll hack him.
- The Xeno case's weaponry suddenly begin to glow with iridescent beams of light.
- We won. All right. Victory.
- Thematically, that was pretty thematic.
- But we need your help to burn the tower to the ground and rest control of the nanolith from Dr. Babel.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2