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Tricky Time Crisis box art

Tricky Time Crisis

Game ID: GID0452590
Game Info
Year
2023
Players
3-5
Age
9+
Playtime
35 min
Complexity
1.5/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Superhero-themed cant-follow trick-taking game where players avoid paradoxes that end hands early

Description

Superhero-themed cant-follow trick-taking game where players avoid paradoxes that end hands early

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video ShHiMGOK4lQ Top List at 16:32 sentiment: positive
video_pk 66594 · mention_pk 162283
Tricky Time Crisis video thumbnail
Click to watch at 16:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative trick-taking and drafting mechanism.
  • Engaging scoring system that encourages strategic drafting.
  • High player interaction and potential for sabotage.
Cons
  • Can lead to players getting in each other's way.
Thematic elements
  • Superhero-themed game where players draft cards from tricks to build sets of suits for scoring.
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — After a trick is resolved, players draft cards that were played to that trick.
  • Must not follow suit — Players must play a suit that has not yet been played in the trick if possible.
  • set collection scoring — Points are scored based on collecting cards of certain suits, with different scoring for single high-value cards versus multiple cards.
  • Trick-taking — Players play cards in tricks, but with a twist on the usual rules.
  • Trump suit — A supervillain suit has much stronger cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow, straightforward.
  • One of the best mechanisms ever and and most everlasting.
  • This is just like seriously one of the like most bafflingly amazing mechanisms ever created for games.
  • Keep making new ones. How?
  • It's fantastic.
  • The scoring in this game is nuts.
  • It was one of the greatest like board gaming experience of my life.
References (from this video)
No references stored for this video.
Video Un-0CeoevZM Tricky Dojo Review at 14:22 sentiment: positive
video_pk 66411 · mention_pk 161700
Tricky Dojo - Tricky Time Crisis video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High strategic depth and tension throughout
  • Innovative scoring and the no-follow variant creates interesting decisions
  • Strong thematic integration with a compelling villain/hero dichotomy
Cons
  • Rule overhead can be substantial and intimidating for newcomers
  • Longer playtime may deter casual players
Thematic elements
  • Time-travel-esque combat of misfortune and celebration with dramatic moments
  • Hero-vs-villain arc with a time-crisis twist; no-follow rule variations
  • Tension-driven crescendo toward a climactic end
Comparison games
  • Skull King
  • Dog Tag Trick
  • Inside Job
  • The Crew
Mechanics (from transcript analysis)
  • Catch-up and suspenseful finale — Scoring structure creates mounting tension as players approach the 40-point threshold, with potential dramatic shifts.
  • End-game scoring with duplicates and mid-range cards — Scores hinge on end-of-round totals; duplicates cancel; mid-range cards gain importance as the round closes.
  • No-follow rule and villain/hero suits — You cannot always follow suit; a villain/hero dynamic then governs trick resolution.
  • Special cards and nuanced scoring — 13 or Infinity cards can trump all; end-of-round scoring with unique modifiers affects strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skull King creates this escalating tension each round of Tricks becomes more and more interesting and harder and harder to predict
  • I think Skull King is the Victor
  • Skull King to the table over and over again
  • replayability is higher in Skull King
  • Inside Job has a very interesting mechanic in that hidden Trader
  • dog show and when you play cards you have a choice of two different options
  • thematic implementation all also puts it just a level above Skull King
  • it's a really interesting way to think about a trick-taking game
  • the main event and sub event and tying that to a dog show
  • this game is so good
  • highest card does not win nor does the lowest card it's the second highest card
  • you cannot always follow suit in this instance that's not the case
  • the thematic implementation all also puts it just a level above Skull King
References (from this video)
No references stored for this video.
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