Game Info
Year
2023
Players
1-4
Age
12+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Mechanic profile
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Description
Spatial puzzle game about mining gnomes where players align resource chains while avoiding a hungry goblin
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video mfarHjvrs8A
Brains On Games Review at 0:04 sentiment: positive
video_pk 89018 · mention_pk 235777
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- quick to learn and teach, making it accessible to families
- strong spatial puzzle that remains engaging even after many plays
- high replayability due to modular tiles and variable rule variants
- flexible play options: two-player is strong, with variants for solo or cooperative play
Cons
- requires two copies to play at four players, which can increase purchasing cost
- the spatial puzzle focus can be challenging for players who dislike spatial reconfiguration
- prototype components described; final production components may differ (e.g., nicer meeples, play mat)
Thematic elements
- Resource collection and path-based puzzle solving with a mining motif
- Modular 4x4 grid mining environment with a mine cart that travels around a board built from stacking mining cards
- Light, puzzle-centric with modular, variable rules to adjust replayability
Comparison games
none
Mechanics (from transcript analysis)
- action_selection — On a turn, players have a choice of four actions and may perform up to three actions; actions can be repeated within the same turn
- limited-use_special_cards — Each player has three extra cards that grant a special action usable only once per game
- Modular Board — The board is created from a deck with 16 visible tiles, enabling varying layouts each game
- modular_board — The board is created from a deck with 16 visible tiles, enabling varying layouts each game
- Multi-Use Cards — Each player has three extra cards that grant a special action usable only once per game
- path_building_and_tile_rotation — Rotate and move cards to shape a path that guides resources to load onto the mine cart
- Resource Management — Load resources into the mine cart from the path, scoring points when tiles are loaded
- resource_loading — Load resources into the mine cart from the path, scoring points when tiles are loaded
- tile_swapping_and_movement — Swap spaces or move the entire tile to reconfigure the board and influence future movement
- Tile/Map Shifting — Swap spaces or move the entire tile to reconfigure the board and influence future movement
- variable_rules_and_variants — Multiple solo and cooperative variants, events that alter tile values, and other rule variants for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Mind Your Business is a light puzzly card game where you're playing on this 4x4 grid.
- it's a game that is very puzzly and complicated because you're trying to create a path to your cart so you can load things onto your mine cart.
- the modular nature of the game add to the replayability.
- these spatial games are the hardest thing for me to play, and yet they are so rewarding when you finally solve the path.
- three actions, four possible actions, you can do the same action more than once, and you have to balance planning ahead with what your opponent is doing.
References (from this video)
No references stored for this video.
Video aniWt25KpJo
Board Games for One Rules Teach at 0:20 sentiment: positive
video_pk 42415 · mention_pk 128764
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Multiple play modes (solo, cooperative, multiplayer) with varied challenge
- Accessible core mechanism (grid, resources, and card manipulation) with depth through planning
- Cheat sheet and clear component presentation reduce setup friction and learning curve
- Goblins AI adds dynamic tension and replayability in solo modes
- Kickstarter price point starts around 22 dollars for the basic pledge
Cons
- Prototype status implies changes before final production may occur
- Rule-sophistication and card manipulation can feel fiddly for some players
- To reach a 4-player experience, players may need two copies, which increases upfront cost
Thematic elements
- Resource chaining, risk management, and score-chasing in a race-to-top puzzle surrounded by hazards and a goblin AI
- Underground mine with a whimsical fantasy motif, featuring gnomes, a goblin menace, and a procedural mine layout
- Playful, puzzle-driven, family-friendly fantasy with light urgency from AI goblin threats
Comparison games
none
Mechanics (from transcript analysis)
- Action economy with three actions per turn — On each turn a player can perform up to three actions (move, rotate, swap, load, etc.) before advancing the mine cart
- Area Control — Players can influence camp spaces (or equivalent control spots in solo) to further actions or affect the goblin
- Camp space control — Players can influence camp spaces (or equivalent control spots in solo) to further actions or affect the goblin
- Card rotation and swapping — Players can rotate or swap cards to align resources and optimize scoring chains
- Compound Scoring — Resources connected to the mine cart can be loaded; at the end of the game the loaded resources count toward points
- Cooperative and multiplayer versatility — Base game supports 1-2 players; with duplicates multiple players (up to 4) can play via cooperative or competitive modes
- Cooperative Game — Base game supports 1-2 players; with duplicates multiple players (up to 4) can play via cooperative or competitive modes
- End-of-round pursuit and looping minute — The mine cart travels around the board until it exits its loop, at which point scoring occurs and the round ends
- Goblin AI (solo modes) — Three solo modes feature an AI goblin that moves according to an AI deck, increasing difficulty and tension
- Grid-based layout / tile placement — Players randomly lay out mine cards on a 4x4 grid to form a connected play area and define resource routes
- Hazards and exclamation-point cards — Hazards appear as the mine progresses; hazard cards introduce penalties or forced actions
- Resource loading and scoring — Resources connected to the mine cart can be loaded; at the end of the game the loaded resources count toward points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- mind your business comes as a one to two player game with this box
- three solo modes a multiplayer mode and a multiplayer cooperative play mode
- starts at 22 dollars for the minor pledge
- this is a prototype it may be updated in the future but it looks pretty darn well finished
References (from this video)
No references stored for this video.
Video Y4wHjZkvVa8
Board Games for One Top 10 List at 12:22 sentiment: positive
video_pk 33950 · mention_pk 101139
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and thematically charming
- Tight, quick sessions with tactile components
Cons
- Less depth than heavier Euro titles
- Not widely documented in major databases
Thematic elements
- Small-scale economic play with gritty yet cute visual style
- Mining/goblin-themed entrepreneurial mischief
- Light-hearted but tactical
Comparison games
none
Mechanics (from transcript analysis)
- grid-based mining with card/tile manipulation — Rotate cards to lay out a mining path and collect points
- resource and path optimization — Strategize placement and rotations to maximize yields
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is subjective right
- Swing Swing isn't a bad thing
- it's not in this box the base game is 20 bucks and then you buy feature films
- this indie gem solo only game by far
- not too complex
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3