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Hard to Get box art

Hard to Get

Game ID: GID0452600
Game Info
Year
2023
Players
2-12
Age
10+
Playtime
15 min
Complexity
1.5/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cooperative party game where the witness communicates a secret word to detectives through dilemma cards

Description

Cooperative party game where the witness communicates a secret word to detectives through dilemma cards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video zBzKTV27gsE Unknown Channel Review at 0:06 sentiment: positive
video_pk 66416 · mention_pk 161723
Unknown Channel - Hard to Get video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, group-friendly party game
  • Abstract clues foster creativity and humor
  • Accessible to non-gamers and families; works with a wide age range
  • Flexible playtime and player counts; can accommodate drop-ins
Cons
  • Abstract clues can be confusing or nonsensical for some players
  • Best with larger groups; two players is workable but less engaging
  • Elimination-heavy rounds can slow down play if the group overthinks things
Thematic elements
  • Abstract word deduction through challenging and surreal associations
  • Casual social settings, often at gatherings and convention booths
  • playful, humorous
Comparison games
  • Wavelength
Mechanics (from transcript analysis)
  • Elimination — Players selectively remove cards from consideration to narrow down the possible secret word.
  • group guessing — The group collaborates to decide which items do or do not fit the secret word, aiming to avoid eliminating the word.
  • player elimination — Players selectively remove cards from consideration to narrow down the possible secret word.
  • risk/reward mechanic — Eliminating the secret word ends the round with a loss; clever elimination helps future rounds.
  • round-based clue giving — The game runs in multiple rounds (five in the example), progressively guiding players toward the secret word.
  • word association — The clue giver selects a target word and players attempt to deduce it from abstract cues tied to a grid of words.
  • Word Deciphering — The clue giver selects a target word and players attempt to deduce it from abstract cues tied to a grid of words.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I definitely think it's better with more.
  • it's 14 plus on the box, but there's nothing like adult or mature about it, so you can play with any age.
  • these are very abstract. They don't necessarily have anything to do with the words that are on the table.
  • It's fun. It's silly.
  • one of those people can pop in, pop out of, you can just kind of have on the table.
  • I think it's really fun because these are not the typical clues that you're used to giving.
  • It's almost like reverse wavelength in a way that like wavelength you have the two extremes and you're trying to give a word that fits it.
  • they're weird. they don't make sense. That's the whole point.
  • It's a great game to pull out when you have a group, especially if you have a group of people who aren't really gamers and just want to play and have a good time.
References (from this video)
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