Game Info
Year
2019
Players
2-5
Age
14+
Playtime
60 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Worker placement game guiding an early nomadic tribe to gather resources create art and manage food across generations
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video nBuhcrla3Qc
evil University Rules Teach at 0:04 sentiment: positive
video_pk 66431 · mention_pk 161794
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- developing civilization by choosing travel paths and actions along tracks
- early nomadic human tribe
- life-stage progression (children, teens, elder) leading to adventures
Comparison games
none
Mechanics (from transcript analysis)
- age-based actions — Characters progress from children to teens to elder, unlocking stronger actions.
- progress cards — Progress cards for engine are earned to enhance capabilities.
- Resource management — Resources are collected and spent to progress, build, or gain points.
- rest/refresh phase — Players can rest to refresh workers before the next round.
- scoring and end condition — Points are accumulated to reach a target score (60) and determine the winner.
- worker placement — Players move a worker along connected paths to perform actions and advance on tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I find the mechanic is quite unique
- Life's pretty quick as long as players are not being analysis paralysis
- the one with the most points wins the game
- soft light complexity
References (from this video)
No references stored for this video.
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