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Dawn of Mankind box art

Dawn of Mankind

Game ID: GID0452624
Game Info
Year
2019
Players
2-5
Age
14+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
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Description

Worker placement game guiding an early nomadic tribe to gather resources create art and manage food across generations

Description

Worker placement game guiding an early nomadic tribe to gather resources create art and manage food across generations

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video CxI-OSczi84 Getting Games Discussion at 16:17 sentiment: mixed
video_pk 91273 · mention_pk 244762
Getting Games - Dawn of Mankind video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • crunchy and thought-provoking decisions
  • relatively quick for its box size and theme
  • engaging endgame and tech choices
Cons
  • can be very heavy and long; some players may be overwhelmed
  • not the most exciting theme for some players
Thematic elements
  • tribe management, cycles of workers, technology and art
  • a tribe of cave people on a board with action spots connected by lines
Comparison games
  • Habitats
  • Patchwork
Mechanics (from transcript analysis)
  • activate tribe members on board actions — move a tribe member along connected lines to an action space and perform its action.
  • art and elder progression — art actions as an end-stage scoring and tribe member progression cycle.
  • resource tracking and conversion to points — resources gathered are converted to points via various actions.
  • rest turns when all active tribe members are on actions — unavailable actions require you to rest and refresh some resources.
  • scoring race to 60 points — the game ends when a player reaches 60 points; winner with most points.
  • techology cards — five different technologies available to modify actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • luck does play a factor in this game
  • I did end up winning although I don't think it was by a landslide or anything
  • it's a relatively tactical game you can have a bit of strategy overall
  • it is an exceptionally good game
  • you never roll the dice
  • money is so tight in this game
  • this is a race game you want to be the first person to get to 60 points
  • it's crunchy
  • it's a language-independent design
  • I absolutely loved that game
  • there's some really neat ideas in it
  • pleasant but it was not particularly exciting
  • I would jump at the chance to try and prove I'm not that bad at this game
  • I am NOT that bad at this game
References (from this video)
No references stored for this video.
Video nBuhcrla3Qc evil University Rules Teach at 0:04 sentiment: positive
video_pk 66431 · mention_pk 161794
evil University - Dawn of Mankind video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • developing civilization by choosing travel paths and actions along tracks
  • early nomadic human tribe
  • life-stage progression (children, teens, elder) leading to adventures
Comparison games
none
Mechanics (from transcript analysis)
  • age-based actions — Characters progress from children to teens to elder, unlocking stronger actions.
  • progress cards — Progress cards for engine are earned to enhance capabilities.
  • Resource Management — Resources are collected and spent to progress, build, or gain points.
  • rest/refresh phase — Players can rest to refresh workers before the next round.
  • scoring and end condition — Points are accumulated to reach a target score (60) and determine the winner.
  • Worker Placement — Players move a worker along connected paths to perform actions and advance on tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find the mechanic is quite unique
  • Life's pretty quick as long as players are not being analysis paralysis
  • the one with the most points wins the game
  • soft light complexity
References (from this video)
No references stored for this video.
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