Game Info
Year
2024
Players
2
Age
10+
Playtime
25 min
Complexity
2/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Two-player confrontation in the Abyss universe where players deploy legion cards to claim districts and the throne
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video Y4CoYXHV4RQ
Dice Tower Top 10 List at 3:06 sentiment: positive
video_pk 33121 · mention_pk 98290
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- mean-spirited, high-interaction head-to-head with tight decisions.
- beautiful art integration from the Abyss universe.
- short play times keep sessions lively and replayable.
Cons
- the game can feel punishing if you draw poorly or misread your opponent's plan.
- some players may crave more direct card-combat variety beyond flags and lane manipulation.
Thematic elements
- mythic conflict, dark fantasy, strategic lane control
- two-player lane-battlefront drawn from the Abyss universe with a color-coded, lane-based combat system.
- competitive abstract/tactical with strong artwork inspiration from Abyss
Comparison games
none
Mechanics (from transcript analysis)
- color-moding & lane control — Cards align to colors across lanes; controlling more favorable lanes yields points or other bonuses.
- instantly resolved win conditions — A notably fast-pace win condition can end the game outright with a favorable set of alignments (e.g., five flags).
- Simultaneous reveal — Players reveal cards to determine lane outcomes and apply effects to opposing lanes.
- simultaneous reveal / lane conflict — Players reveal cards to determine lane outcomes and apply effects to opposing lanes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's very tactical.
- it's a looker.
- if you're looking for something that is thinky, head down, very clever, and tactical, then Scales of Fate might just be the one for you.
- this one kind of feels it gives me that collectible card game vibe, I love that.
- a really dynamic and very vibrant two-player experience.
- it's a neat one.
- two players only.
- Oh, what a fun little head-to-head game.
References (from this video)
No references stored for this video.
Video 3_DhCIYTF_M
Game Boy Geek Review at 0:09 sentiment: positive
video_pk 29364 · mention_pk 86269
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, unique art on every card that fits the Abyss universe
- Depth beyond a simple filler; quick 20-minute two-player game with replayability
- Deliberate go-first vs go-second tension through card values
- Engaging hero recruitment and immediate banner victory threat
- Excellent thematic integration and tense, indirect conflict through area control
Cons
- Iconography can be fatiguing for new players; not all icons are instantly intuitive
- The player aid omits strategy-ability details, requiring rulebook or reference
- End-game location scoring is not as visually prominent as other components
- Limited North American distribution; may require importing
Thematic elements
- Underworld conquest through area control, card drafting, and hero recruitment
- Underwater abyss locations within the Abyss Universe
- mythic, art-forward with individually illustrated cards
Comparison games
- Raptor
- Gatsby
- Abyss
- Abyss Conspiracy
- Abyss Universe
Mechanics (from transcript analysis)
- Ambassador / wild cards — Ambassadors are wild and color-flexible, affecting takeover and refill decisions
- area majority — Players vie for control of five colored locations; majority grants activation and point opportunities
- area majority control — Players vie for control of five colored locations; majority grants activation and point opportunities
- Card flipping and attack dynamics — Attacked locations involve flipping cards and refilling from drawn or face-down cards; flipping attacked cards back face up may happen later
- end game bonuses — Five banners can produce an immediate victory; otherwise the game ends when the Legion deck runs out and points are tallied
- End-game conditions: banners and deck depletion — Five banners can produce an immediate victory; otherwise the game ends when the Legion deck runs out and points are tallied
- Hero recruitment — If a player achieves majorities across locations, they recruit a hero by attaching cards to it; heroes have powerful, game-changing abilities
- Location scoring and hero scoring — Locations grant points; heroes provide attached-pile points and sometimes doubling or other effects
- Secret card draft and reveal — Each round players secretly select a card and reveal; lower numbers go first and place cards by color on their side
- Strategem token — Each player has one strategem token; unused tokens grant two points at end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- amazing, beautiful art that fits the Abyss universe.
- This is a great quick game.
- The art looks so good. It just draws you into the underworld setting.
- The mini area control battles is fun. It always is.
- Recruiting of heroes is cool.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2