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Yosemite box art

Yosemite

Game ID: GID0452664
Game Info
Year
2022
Players
2
Age
12+
Playtime
20 min
Complexity
1.5/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Two-player game where photographers move through Yosemite to take the best pictures of animals and landmarks

Description

Two-player game where photographers move through Yosemite to take the best pictures of animals and landmarks

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
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Video 6HIOZ8NA75E John Gets Games Rules Teach at 1:21 sentiment: neutral
video_pk 66454 · mention_pk 161912
John Gets Games - Yosemite video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • photography contest among two photographers
  • Yosemite National Park, California
  • tutorial/explanation
Comparison games
none
Mechanics (from transcript analysis)
  • Animal movement patterns — Each animal tile provides a unique movement: cougar leaps to an edge; black bear moves you (and can affect the opponent); fox moves up to three spaces in any direction; bighorn sheep moves straight in any direction (with blocking rules); rattlesnake moves one or two spaces orthogonally and can affect the opponent.
  • Camping track and tokens — Camping actions move a token along a track toward the player; at game end, token position determines points; some camping actions grant permanent tent tokens for endgame scoring.
  • Eat Fish (optional) — Players may spend stored fish to move their photographer before taking the main action.
  • End of game and scoring — The game ends when nine photos have been taken; scoring includes photo points, camping points, judge cards (pointing to animals), and landmark tokens; ties are resolved by proximity to the camping token.
  • Explore step — On a turn, a player chooses one of three options: (1) move orthogonally and gain one fish (end turn), (2) activate the movement ability of the current animal tile, or (3) if on a landmark, activate the landmark action.
  • Landmarks and landmark tokens — Landmark tiles appear and remain on the board; matching landmark tokens with photos yields endgame points; landmarks provide additional explore options once revealed.
  • Pattern Movement — Each animal tile provides a unique movement: cougar leaps to an edge; black bear moves you (and can affect the opponent); fox moves up to three spaces in any direction; bighorn sheep moves straight in any direction (with blocking rules); rattlesnake moves one or two spaces orthogonally and can affect the opponent.
  • photos — To take a photo, players discard animal tiles from their hand that match the photo's requirements; two of the same animal can act as wilds for a given photo.
  • Tile removal and bonus actions — After activating an animal's movement, the tile is removed and placed in front of the player; bonuses on the tile (photograph, fish, camping) may be used as a bonus action.
  • Token Pairing — To take a photo, players discard animal tiles from their hand that match the photo's requirements; two of the same animal can act as wilds for a given photo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's set in yosemite national park california and specifically there is a photo contest happening between two highly skilled photographers
  • this is a two player only game
  • the game is going to end immediately if we ever go to refill a photo spot after one is taken
  • the player with the most points will be the winner
References (from this video)
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