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Dungeons of the Oak Dell box art

Dungeons of the Oak Dell

Game ID: GID0452680
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
45 min
Complexity
2.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Roguelite dungeon crawler using dice drafting and rondel mechanics to defeat monsters by targeting body parts

Description

Roguelite dungeon crawler using dice drafting and rondel mechanics to defeat monsters by targeting body parts

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video iT0SEPLw4cA Tabletop Tokki Print And Play Stream at 2:04:29 sentiment: positive
video_pk 87336 · mention_pk 227965
Tabletop Tokki - Dungeons of the Oak Dell video thumbnail
Click to watch at 2:04:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative dungeon-crawl mechanics
  • expands Oakdell line with new map design
Cons
  • print-and-play setup can be involved
  • dependent on quality of print quality for readability
Thematic elements
  • Dungeon crawling with modular maps and monster sheets
  • Dungeon-crawl exploration within the Oakdell universe
  • Semi-cooperative dungeon exploration with variable encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — Players explore a dungeon map, revealing areas and threats.
  • map_exploration — Players explore a dungeon map, revealing areas and threats.
  • monster_cards — Monsters are drawn from cards to populate encounters.
  • variable_maps_and_seasons — Seasonal or campaign-style variation changes layout and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • transcribe is a programmable engine builder
  • this engine is what I'm building
  • I love Euro games and I love Rolland right
  • Awaken the Ancients um which I will be printing
References (from this video)
No references stored for this video.
Video VVeaZzhp9F0 Chairman of the Board Discussion at 0:49 sentiment: positive
video_pk 87249 · mention_pk 227578
Chairman of the Board - Dungeons of the Oak Dell video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting combat system.
  • Cool components (pens like swords, shields as rulers).
  • Lends itself well to solo play.
Cons
none
Thematic elements
  • Traversing a dungeon and fighting monsters.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat System — A unique combat system involving drawing lines over dice and monsters to inflict damage.
  • Dice Drafting — Features a 'dice drafting system' using two-colored dice (white and black).
  • Roll and Write — Described as a 'draft and right style game' where players traverse a dungeon and increase stats on character sheets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have acquired over the last couple of months
  • this is one of the most interesting um combat systems that I think I've ever seen
  • one of the coolest components um of the year for sure that is these pens and shields
  • Arboretum which which is one of the best card games probably ever made a very nasty game but um but it's brilliantly designed
  • it did feature on a a ranking video and it didn't do as good as I thought it would
  • it's safe to say it's not for me
  • it has this kind of beer and pretzel feel to it
  • I'm sure it'll do well because I know these kind of games have a big audience
  • so I'm going to be doing again a full video covering the gy series and talking through them in my you in my priority order and how much I like them
  • definitely diversifying in what I cover on the channel here
References (from this video)
No references stored for this video.
Video uj31QmJ3zdE BoardGameGeek News at 3:38
video_pk 81233 · mention_pk 200623
BoardGameGeek - Dungeons of the Oak Dell video thumbnail
Click to watch at 3:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:45:34 sentiment: positive
video_pk 81172 · mention_pk 200301
UndeadVikingVideos - Dungeons of the Oak Dell video thumbnail
Click to watch at 1:45:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeons
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video dsgqL6dp9eo Unknown Channel Game Preview at 0:00 sentiment: positive
video_pk 66455 · mention_pk 161913
Unknown Channel - Dungeons of the Oak Dell video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, print-and-play format ideal for quick sessions
  • Engaging dungeon-delve experience that remains accessible and tasty
  • Core dice-draw combat mechanic is flavorful and strategic
  • Strong replay potential with multiple heroes, monsters, and loot
  • Cleverly reuses the Oakdell core mechanic (Villagers of the Oakdell) in a dungeon setting
Cons
  • No published metadata on publisher/designer provided in the transcript; potential ambiguity for cataloging
Thematic elements
  • Dungeon delve and tactical exploration driven by dice and line-based combat
  • Underground dungeon exploration with monsters, traps, treasures, and boss encounters.
  • Instructional demonstration of core mechanics with live-play explanations
Comparison games
  • Villagers of the Oakdell
Mechanics (from transcript analysis)
  • Boss Battler — A final boss encounter at the end of the dungeon with unique rules and increased stakes.
  • Boss encounter mechanics — A final boss encounter at the end of the dungeon with unique rules and increased stakes.
  • dice color and value interplay — Black and white dice offer different risk profiles; color/value choices affect movement, line-crossing potential, and hit chances.
  • Dice Drafting — Players draft dice to determine movement ranges, attack options, and action slots on their turn.
  • Dice drafting / dice allocation — Players draft dice to determine movement ranges, attack options, and action slots on their turn.
  • equipment/upgrades through chests — Treasure chests grant equipment upgrades (helmet, gloves, chest plate, sword, shield) that provide bonuses.
  • level progression and monster variety — The dungeon includes level 1, level 2, and level 3 monsters with increasing difficulty and different behaviors.
  • Resource Management — Potions test lines for future turns; lanterns and shields modify die results and defense to mitigate damage.
  • resource management (potions, lanterns, shields) — Potions test lines for future turns; lanterns and shields modify die results and defense to mitigate damage.
  • ring-based activation (outer/middle/inner) — Turns are organized around three concentric rings (outer, middle, inner) that govern available actions and ordering.
  • spatial line-drawing combat — Combat involves drawing lines across a dungeon grid; crossing lines on monsters deals hits and triggers bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a sequel followup that is a print and play but also is just super compact
  • I love all the stuff in the dungeon
  • the heart of this game is really in this dice rolling
  • this game hits right there in that sweet spot
  • it's a wonderful juicy fun game
  • I can't say enough good things about Dungeons of the Oakdell
  • loads and loads and loads of fun
  • delightful dungeon delve
  • there's a lot of cool iconography and fantastic potions and traps and wonderful things you can find here
  • so much replayability
  • the dungeon delve without being too big of a game
  • the core mechanic here is clever and translates well from villagers of the oak dell
References (from this video)
No references stored for this video.
Video gr6g5bQHUMI Chairman of the Board Top List at 4:25 sentiment: positive
video_pk 10703 · mention_pk 31621
Chairman of the Board - Dungeons of the Oak Dell video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative line-crossing damage mechanic
  • Dark charming art style
  • Solid dungeon-crawler depth with simple core rules
Cons
  • Complex for casual players; not ideal for newcomers
  • Rule clarity may depend on print/version
Thematic elements
  • Heroic dungeon exploration with traps, treasure, and monsters
  • Dungeon crawl in a fantasy setting
  • Adventure-driven, mission-based scenarios
Comparison games
  • N/A
Mechanics (from transcript analysis)
  • Dice Drafting — Dice of two colors are drafted to perform actions
  • Dice drafting/dice color pairing — Dice of two colors are drafted to perform actions
  • Dungeon Crawl — Move around a dungeon grid, avoid traps, unlock treasure
  • Equipment upgrades and potions — Purchase items to improve stats and resilience
  • Line-cross combat system on enemy sheets — Cross lines between colors to wound enemies when lines intersect on enemy sheet
  • Movement-based exploration with traps — Move around a dungeon grid, avoid traps, unlock treasure
  • Scenario / Mission / Campaign Game — Multiple missions; solo mode supported
  • Scenario-based missions and solo play — Multiple missions; solo mode supported
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game looks gorgeous and especially the planet tiles they look so like hyper realistic just a wonderful artwork
  • I don't like that core mechanism of just rolling dice to try and hurt your opponent
  • it's a strong strong design that's for sure
  • the strongest the next strongest die on the board is taken away
  • this is a brilliant little abstract game
  • probably my favorite catch-up mechanism of all time
References (from this video)
No references stored for this video.
Video a9V-9TL_emk Chairman of the Board Review at 0:00 sentiment: positive
video_pk 5384 · mention_pk 16017
Chairman of the Board - Dungeons of the Oak Dell video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative combat mechanic where damage is delivered by crossing lines drawn with dice
  • Fast-paced, accessible dice-drafting and dungeon-crawl feel
  • Strong solo-play experience that still captures the full game
  • Charming, hand-drawn art style that suits the theme
  • Multiple scenarios and progression options for variety
Cons
  • May not deliver deep thematic or narrative depth for players seeking a heavier experience
  • Replay value may depend on interest in dungeon-crawl light-to-midweight titles
Thematic elements
  • Dungeon-delving adventure with tactical dice-driven actions
  • Fantasy dungeon crawl with dungeon exploration, traps, and treasure
  • Scenario-based objectives with time pressure; item progression and potions for growth
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Damage Based — When you attack again and cross an existing line, if the intersection is over the enemy, you wound it.
  • Damage via line intersections — When you attack again and cross an existing line, if the intersection is over the enemy, you wound it.
  • Dice Drafting — Players draft dice in two colors and use them to perform actions and progress on their sheets.
  • Dungeon Crawl — Move through a dungeon, avoid traps, unlock chests, and pursue objectives.
  • Line-draw combat (crossing lines) — Use drafted dice to connect colors on enemy sheets; crossing lines over an enemy can inflict wounds when they intersect the enemy.
  • Movement and exploration — Move through a dungeon, avoid traps, unlock chests, and pursue objectives.
  • Progression and items — Visit locations, acquire items, boost stats, and use potions to improve resilience and capabilities.
  • Scenario-based objectives and timing — Complete mission objectives within a clock-like pressure and adapt strategies accordingly.
  • Solo play support — The game scales to provide a complete experience for solo play.
  • Track Advancement — Visit locations, acquire items, boost stats, and use potions to improve resilience and capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a draft and right Style game as
  • the dice is going to show you which of these spots on these enemy sheets that you can cross off
  • very novel and creative combat mechanism
  • art style is somewhat Charming because it has this this kind of crude KNE style
  • um solo mode because it's rapid quick
  • it's probably not a game I'm always going to go back to
  • if you like simple dice drafting roll and right style games
References (from this video)
No references stored for this video.
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