Skip to main content
Antiquity Quest box art

Antiquity Quest

Game ID: GID0452691
Game Info
Year
2019
Players
2-8
Age
10+
Playtime
35 min
Complexity
1.5/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Set collection card game where archaeologists assemble treasures from ancient civilizations

Description

Set collection card game where archaeologists assemble treasures from ancient civilizations

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video ZYv-jh_8Gys Unknown Channel Review at 0:03 sentiment: positive
video_pk 66459 · mention_pk 161933
Unknown Channel - Antiquity Quest video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible player count (2-8) and non-team variant improve accessibility compared to traditional Hand and Foot.
  • Approachable adaptation of a familiar system with distinct thematic elements.
  • Colorful artwork and character abilities add charm and depth.
  • Strategic opportunities around sabotage and discarding can heighten tension in a positive way.
  • Clear player aids and scoring guides help new players learn the game.
Cons
  • End-game scoring can be intricate, especially in multi-round formats.
  • Character cards can backfire if not used strategically, potentially penalizing new players.
  • Sabotage-focused play may feel harsh to players who prefer lighter interactions.
Thematic elements
  • Competitive antiquities market where players collect artifacts and treasures while sabotaging opponents.
  • A hand-management, set-collection card game of antiquities and treasures for 2-8 players, played with a cash (foot) pool and a scoring focus.
  • Competitive, heavy interaction with discard-room manipulation and character-card synergies.
Comparison games
  • Hand and Foot
Mechanics (from transcript analysis)
  • Character cards and special abilities — Character cards like Remington and Tess grant effects (extra draws, discard-pile control).
  • deck manipulation — Players can pick up from the discard pile after meeting play requirements, potentially fueling future plays.
  • Discard pile manipulation — Players can pick up from the discard pile after meeting play requirements, potentially fueling future plays.
  • end game bonuses — Game ends when five sets are completed and all cards from hand and cash are played/discarded; can be played as single or multi-round (3-round) games.
  • End-game triggering conditions — Game ends when five sets are completed and all cards from hand and cash are played/discarded; can be played as single or multi-round (3-round) games.
  • hand management — On a turn, players draw two cards and may play multiple cards from their hand to advance sets.
  • Hand management and draw — On a turn, players draw two cards and may play multiple cards from their hand to advance sets.
  • Sabotage and interaction — Players can place cards on opponents' sets or end an opponent's strong run, adding antagonistic interaction.
  • set collection — Players form sets of antiquities or treasures to score points, with five-card sets being a primary target.
  • Team variant — Optional team variant exists where players partner up for certain rounds.
  • Teams — Optional team variant exists where players partner up for certain rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fun take on hand and foot.
  • it's a little bit more approachable because you can play it with different player counts far more easily.
  • the world of antiquities is cutthroat.
  • I think this is a fun game.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek