Game Info
Year
2019
Players
2-8
Age
10+
Playtime
35 min
Complexity
1.5/5
Collection
Your Tier
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Description
Set collection card game where archaeologists assemble treasures from ancient civilizations
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Review
Antiquity Quest
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video icgRhltfq2s
Where There's A Wilz, There's a Play Top 10 List at 7:53 sentiment: positive
video_pk 85703 · mention_pk 220234
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible set collection with strategic depth
Cons
- Potentially aggressive if players choose take-that style
Thematic elements
- Set collection with sabotage elements
- Ancient civilizations and artifacts
- Strategy-focused with card drafting and discard mechanics
Comparison games
none
Mechanics (from transcript analysis)
- Set collection / sabotaging (optional take-that) — Draft, discard, and collect colored antiquities and treasures; sabotage opponent's sets via discard choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are 15 game recommendations from 2019.
- Wonder Tales is strictly for two players.
- This is a really fun grid coverage game.
- I really like this whole back and forth of okay, what do I need?
References (from this video)
No references stored for this video.
Video BjGl0-zbfA8
Where There's A Wilz, There's a Play Top 10 List at 6:34 sentiment: positive
video_pk 84701 · mention_pk 215433
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun set collection with sabotage elements
- good engagement and strategic options
Cons
- learning curve can be steep for new players
- long in some plays depending on player count
Thematic elements
- sabotage and set collection
- Archaeological dig with artifact collection
- adventurous, slightly competitive
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — Manage hands to complete multiple scoring strategies.
- Set Collection — Collect artifacts to score using sabotaging tactics against others.
- set collection / artifact sets — Collect artifacts to score using sabotaging tactics against others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the cards are cute and humorous
- I love push your luck games, so this one was right up my alley
- the artwork and the puns on it and the names of the cards are hilarious
- Rain of Dragonness just does not play very well at two players
- this is a retro space themed shedding game
References (from this video)
No references stored for this video.
Video ZYv-jh_8Gys
Unknown Channel Review at 0:03 sentiment: positive
video_pk 66459 · mention_pk 161933
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Flexible player count (2-8) and non-team variant improve accessibility compared to traditional Hand and Foot.
- Approachable adaptation of a familiar system with distinct thematic elements.
- Colorful artwork and character abilities add charm and depth.
- Strategic opportunities around sabotage and discarding can heighten tension in a positive way.
- Clear player aids and scoring guides help new players learn the game.
Cons
- End-game scoring can be intricate, especially in multi-round formats.
- Character cards can backfire if not used strategically, potentially penalizing new players.
- Sabotage-focused play may feel harsh to players who prefer lighter interactions.
Thematic elements
- Competitive antiquities market where players collect artifacts and treasures while sabotaging opponents.
- A hand-management, set-collection card game of antiquities and treasures for 2-8 players, played with a cash (foot) pool and a scoring focus.
- Competitive, heavy interaction with discard-room manipulation and character-card synergies.
Comparison games
- Hand and Foot
Mechanics (from transcript analysis)
- Character cards and special abilities — Character cards like Remington and Tess grant effects (extra draws, discard-pile control).
- Deck Manipulation — Players can pick up from the discard pile after meeting play requirements, potentially fueling future plays.
- Discard pile manipulation — Players can pick up from the discard pile after meeting play requirements, potentially fueling future plays.
- End Game Bonuses — Game ends when five sets are completed and all cards from hand and cash are played/discarded; can be played as single or multi-round (3-round) games.
- End-game triggering conditions — Game ends when five sets are completed and all cards from hand and cash are played/discarded; can be played as single or multi-round (3-round) games.
- Hand Management — On a turn, players draw two cards and may play multiple cards from their hand to advance sets.
- Hand management and draw — On a turn, players draw two cards and may play multiple cards from their hand to advance sets.
- Sabotage and interaction — Players can place cards on opponents' sets or end an opponent's strong run, adding antagonistic interaction.
- Set Collection — Players form sets of antiquities or treasures to score points, with five-card sets being a primary target.
- Team variant — Optional team variant exists where players partner up for certain rounds.
- Teams — Optional team variant exists where players partner up for certain rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a fun take on hand and foot.
- it's a little bit more approachable because you can play it with different player counts far more easily.
- the world of antiquities is cutthroat.
- I think this is a fun game.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3