Game Info
Year
2011
Players
1
Age
8+
Playtime
20 min
Complexity
1/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Solo roguelike dungeon crawler played with a standard 52-card deck
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video X4VTvBuPKig
BoardGameCo Review at 11:48 sentiment: mixed
video_pk 81434 · mention_pk 202183
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Scoundrels excites me as much as it frustrates me because it's going to take one of the better games in my collection and almost certainly replace it.
Cons
- Potential to replace Stalker; angst around replacement if Scoundrels delivers.
Thematic elements
Comparison games
- Stalker
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tamashii is a very solid game though.
- Tamashii is a very cool game.
- 20 Strong is a great game system.
- Scoundrels excites me as much as it frustrates me.
- Stalker is an incredible game.
- The table presence is going to be top-notch.
- Deluxe-ification and bling is still 100% worth it.
- The world of Nemesis does feel like a perfect fit for an RPG.
- Concordia is a great game.
- Agricola, I don't have an opinion there because Agricola is a game that I'm not quite as convinced that I need to get it just because Awaken Realms did it.
References (from this video)
No references stored for this video.
Video KBFAOKgiby0
BoardGameCo Discussion at 3:21
video_pk 81409 · mention_pk 201912
Click to watch at 3:21 · YouTube ↗
Pros
none
Cons
- Does not care for the world of Stalker.
Thematic elements
- Lands of Evershade
Comparison games
none
Mechanics (from transcript analysis)
- Stalker mechanics — The host likes the mechanics set in the world of Lands of Evershade with the mechanics of Stalker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm going to set up to learn it solo and see what happens.
- which is definitely not solo.
- Isaac Childres is stepping down as CEO to focus on game design for the company
- I do a rankings breakdown covering my own opinion of what I'm most excited about from those from those games.
References (from this video)
No references stored for this video.
Video z4GAeGsynqU
BoardGameCo Top List at 12:47 sentiment: positive
video_pk 80998 · mention_pk 199002
Click to watch at 12:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Set in a beloved universe.
- Uses mechanics from a loved game system.
- Follows up on a positive prototype experience.
Cons
- Potential for the box size to be overwhelming.
- Uncertainty about how it compares to Stalker.
Thematic elements
- Built on the mechanics of Stalker.
- Same universe as Lands of Everlasting Shade
Comparison games
- Lands of Everlasting Shade
- Stalker
Mechanics (from transcript analysis)
- Stalker mechanics — Built on the mechanics of the game Stalker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My number one in this video, meaning the one I am most excited about, is the impetus for this video.
- I like Legacy games as an experience.
- It's one of those things that I managed to get a sense of seeing the way things chain and interact with each other. But, I don't fully get a sense of it until it's on my table and I'm making those decisions and thinking through the actions.
- I've been pulled in more by games that are easier to table than games that are more complicated and possibly more rewarding.
- Single session does not a review make.
- This is my most anticipated Awaken Realms game, not even a question.
References (from this video)
No references stored for this video.
Video w0o1fKg_HyU
Top 10 List at 12:53 sentiment: positive
video_pk 66508 · mention_pk 162075
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible with a standard deck, easy entry point for deck-building style games
- Engaging, crunchy decisions
Cons
- Dependent on card sequencing and luck to some extent
Thematic elements
- card-driven adventure with degradation mechanics
- dungeon crawl using a standard deck of playing cards
Comparison games
none
Mechanics (from transcript analysis)
- deck_based_adventure — Use suits as monsters, weapons, and potions; engage three cards to progress.
- weapon_degradation — Weapons degrade as you use them, forcing tactical decisions and substitutions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The tile laying rules are so simple and obvious.
- This is one of the simplest, easiest to get into, and yet extremely satisfying to play.
- The Last Lighthouse is my number one simple solo.
- If you're a fan of a game like Cascadia or, you know, even Carcassonne, I think there's a lot of similarities here.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4