Game Info
Year
2024
Players
2-6
Age
13+
Playtime
30 min
Complexity
2.3/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Tactical card game where players are mages using spell cards and color-matching to reduce opponents health
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Images
GID0452740.jpg
GID0452740_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video 8m001caKf50
MLE University Game Preview at 0:05 sentiment: positive
video_pk 67360 · mention_pk 163454
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Described as accessible (light to medium complexity) for players
- Many card combinations and deck interaction
- Chromatic wild cards allow flexible charging
- Asymmetric powers add variety
- Expansion expands player count and adds coop play
Cons
none
Thematic elements
- mages battling to be the strongest
- Arabian fantasy world
- asymmetric powers and minions supported by spell-casting duel
Comparison games
none
Mechanics (from transcript analysis)
- charging spells — Spells require charging via charge tokens before they can be cast
- chromatic wild cards — Chromatic cards are wild and can charge any color cards
- Deck construction — Drafting/constructing a deck to fuel spellcasting and effects
- expansion content — Expansion Tyrant Hunt adds cooperative play for 1-6 players
- focus phase — Preparation step that uses focus effects from previous rounds
- hand management — Managing hands of cards to plan spells and actions
- hand refresh / draw rules — Refresh phase, draw back to five cards; may keep up to two cards
- Health tracking — Players start with nine health and lose health through damage
- minions and dominions — Summoning minions and dominions that provide ongoing effects
- round structure — Rounds include focus, charging, casting, and refresh until a player is defeated
- take-that — Direct actions or effects targeting opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Magic timing is key you cast a SP automatically when it reaches each charge cost"
- "wow that's what I call"
- "The components featured in this video are prototype so rules and I work are not final"
References (from this video)
No references stored for this video.
Transcript Navigation
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