Skip to main content
Chemical Overload box art

Chemical Overload

Game ID: GID0452748
Game Info
Year
2023
Players
1-4
Age
13+
Playtime
60 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Deck and tableau building game where alchemists mix chemicals into flasks to brew potions

Description

Deck and tableau building game where alchemists mix chemicals into flasks to brew potions

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video jNMo5EayhZg Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 113801 · mention_pk 325622
Board Games UnLocked - Chemical Overload video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive prototype quality for a first-time designer and company.
  • The game feels finished and polished, not like a rough prototype.
  • Simplifies deck building while retaining strategic depth and options.
  • Allows for satisfying combos and strategic card management.
  • Mitigates the luck factor often found in deck builders.
  • Artwork is beautiful and doubles as clear iconography.
  • The theme of potion crafting feels authentic and engaging.
  • The escalating toxin deck adds an interesting, albeit unpredictable, element.
  • Fast playtime across various player counts (around 45 minutes for 2-4 players).
Cons
  • Minor rule clarifications needed, especially regarding timing windows and card interactions.
  • The toxin deck can be unpredictable and sometimes severely disrupt strategies.
  • Ambiguity in card text and interactions (e.g., can tabled cards be used every turn?).
  • The board layout could be wider to prevent cards from being too close.
  • Prototypes often lack clear card orientation (upside down/right side up distinction).
Thematic elements
  • Potion crafting
Comparison games
  • Dominion
  • Aeon's End
  • Tyrants of the Underdark
  • Elysium
  • Zombie side
  • Potion Explosion
  • Quacks of Quedlinburg
  • Alchemist
  • Endless Winter
  • Frost Haven
Mechanics (from transcript analysis)
  • Area Control — Mentioned in relation to Tyrants of the Underdark, suggesting it's a mechanic explored in other deck-building games.
  • Deck Building — Players acquire cards to improve their deck over time. A key aspect discussed is the handling of purchased cards going to the discard pile.
  • escalation — The toxin deck escalates in impact as the game progresses, affecting players more significantly at higher levels.
  • Push Your Luck — Mentioned in the context of Quacks of Quedlinburg, contrasting it with the more strategic potion making in Chemical Overload.
  • Set Collection — Implied by the need to gather specific ingredients (chemicals/potions) to create higher-level potions.
  • Variable player powers — Not explicitly stated, but implied by different strategies and focuses players might have, especially concerning potion types and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if this was like something I purchased I would not really think it was a prototype
  • it's just incredibly impressive
  • I really like this game
  • I may have to reevaluate my dislike of deck builders
  • The artwork is so it's it might be my like my favorite part of this game
  • The toxin deck I think is gonna be something that some people might not like
  • I can't plan for it so I'm just going to ignore it until it become a problem
  • timing Windows is a good one
  • It's definitely not the top tier rule book yeah it just needs to be cleaned up
  • My biggest complaint with most games is games that have lots and lots of text tiny Windows yeah
  • This game is incredibly simple and it's very fast
  • The fact that that is so like your typical like toxic waste green yeah but I don't know what it is the font makes it look so yummy
  • I feel like I'm making potions one thing that I enjoy is that we can make the potions and we just get to make the potions we don't have to like busy ourselves with selling potions because that's when you lose me
  • I'm giving it a sweet nine nine nine out of ten
References (from this video)
No references stored for this video.
Video -CaqheiaRUo Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113803 · mention_pk 325624
Board Games UnLocked - Chemical Overload video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic integration of alchemy and chemistry.
  • Variety of potion effects add interesting gameplay.
  • Potential for strategic combo plays.
Cons
  • Rule clarity issues and frequent rule checking.
  • Can lead to analysis paralysis due to action choices.
  • Some mechanics felt tacked on or not fully explained (e.g., the augmentation potion destruction).
Thematic elements
  • Alchemy and chemical reactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn, with discussion around whether certain actions are free or cost an action point.
  • Deck Building — Players buy cards to add to their deck. For example, 'I'm gonna buy the replacement yeah' and 'I'm gonna buy a level three flask please'.
  • Push Your Luck — The game involves increasing 'toxin levels' which can have both positive and negative effects, creating a risk-reward dynamic.
  • Set Collection — Players gather sets of colored chemicals to purchase higher-level flasks or potions. For instance, 'I have two reds and a blue and I'm gonna buy a augmentation potion'.
  • Variable player powers — The different potions players acquire grant unique abilities and effects, like the 'lucky potion' that gives a free coin.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've successfully poisoned the whole city
  • this is my worst game
  • The potion of hoarding is goes on the table just accumulates points based off the number that you have
  • I figured that was the case I figured the leaning over the table and you being really invested is what sold it
References (from this video)
No references stored for this video.
Video kaIMRA_zVek Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 113800 · mention_pk 325621
Board Games UnLocked - Chemical Overload video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The AI running the solo variant is not a burden and doesn't become more complex than playing the game itself.
  • The solo variant doesn't feel like playing against another player, but more like a timer and a score to beat.
  • The AI functions well as a timer, accelerating the toxin level without feeling too fast or taking all the player's cards.
  • There is a chance of beating the AI.
  • The AI's turn is very quick, allowing the player to focus on their own turn.
  • The player's experience as a player is not changed by the solo variant.
  • The solo variant is excellent for testing different potion combinations.
  • The AI does not hinder the player's ability to set up desired potion combinations.
  • The AI does not feel like it has an unfair advantage, even when it gets cards for free.
  • The solo variant provides a good balance and does not feel overly long (around 45 minutes for a playthrough).
  • The solo variant is impressive in its balance.
  • The player gets to feel their engine/deck performing as intended.
  • The solo variant is a good solo variant as is.
Cons
  • The AI does not feel like another player.
  • The AI is heavily dependent on how its deck comes out and the potion setups.
  • If the player pulls all high-level point cards, they are likely to lose.
  • The rules for the solo variant need to be clearer.
  • The solo variant could benefit from separate solo rulebooks and setups with difficulty scaling.
  • It would be neat if the AI used more of the cards or performed more actions, like grabbing a potion of hoarding.
  • The AI could have more varying levels of difficulty.
  • The solo deck does not significantly interact with certain player choices, like 'spread the love'.
  • The prototype rules were omitted by designers, assuming intuitive understanding.
  • The setup instructions for the AI and toxin deck could be clearer.
  • The AI is essentially a massive deck of cards.
  • The solo variant feels like a tester for potion setups to play multiplayer.
Thematic elements
Comparison games
  • Great Western Trail
  • Arc Nova
Mechanics (from transcript analysis)
  • AI Opponent — The discussion heavily focuses on the AI implementation for the solo variant, how it functions, and its perceived strengths and weaknesses.
  • Deck Building — The game is identified as a deck builder, and the solo variant's effectiveness is discussed in the context of this core mechanic.
  • Timer/Round Tracker — The AI is described as functioning like a timer or round tracker, specifically by advancing the toxin level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not bad it's just not like like the the way the AI
  • it feels like more of a timer and kind of and obviously like a score to beat
  • if you're looking for a deck building game where you're where you're gonna see an AI actually play a deck builder and have a hand to cards and run through it you're not getting that here you're getting a a dwindling pile round tracker kind of AI
  • I think what they sent me and again I should I should have mentioned this at the very beginning this is completely prototype so this is all subject to change
  • the rules need to be cleaned up a little bit it's kind of in that prototype state where the designers omitted stuff because they knew it they're like I don't have to explain that because it makes sense to me
  • with that being said chemical overload the solo variant I am going to give it as is again preliminary prototype subject to change but as is I'm gonna give it a seven
  • I applaud them for somehow figuring out the balance of the AI
References (from this video)
No references stored for this video.
Video GvJ-h3ae4U4 Board Games UnLocked Review at 0:17 sentiment: mixed
video_pk 113802 · mention_pk 325623
Board Games UnLocked - Chemical Overload video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Artwork and card quality are great for a prototype.
  • The way recommended potion sets are presented allows for varied game experiences.
  • Potions going directly to the top of the deck is a beloved mechanic.
  • Thematic integration of potion art with flasks is a nice touch.
  • The solo mode offers a good challenge.
  • The game did better than the reviewer expected in the last game played.
Cons
  • Rules are not 100% clear, requiring house rules/tweaks.
  • The strategy in the last game played was very 'one note'.
  • Frustrating card draws can occur.
  • The AI's strategy can lead to rapid acceleration of toxin levels.
Thematic elements
  • Creating potions
Comparison games
  • Elysium
Mechanics (from transcript analysis)
  • action selection — Players have two actions per turn to choose from a list of available actions.
  • AI Opponent — A solo variant with an artificial intelligence opponent that progresses based on toxin levels.
  • Card Destruction — Some potions allow players to destroy cards from their hand or play area.
  • Deck Building — The core mechanic where players build their deck of cards over the course of the game.
  • Engine Building — Players build up their capabilities by acquiring better flasks and creating potions that provide advantages.
  • Set Collection — Players collect specific sets of ingredients (chemicals and flasks) to create potions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And what's really cool here is if you can see is the potion art shows the flask that it's being used in.
  • And when it says deck, goes on top of your deck. So, you are guaranteed to get it. Uh absolutely love that.
  • The rules aren't 100% clear, but the way I've been playing it feels like that's kind of what they intended, so that's just what we're going to go with.
  • So, caveat there, take a lot of stuff here with a grain of salt, but here we go.
References (from this video)
No references stored for this video.
Video uOzuJzuQZ7U Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113001 · mention_pk 324649
Board Games UnLocked - Chemical Overload video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best deck builders played
  • Lots of variety and creativity
  • Unique theme of potion making
  • Gorgeous and charming artwork
  • Art is functional and ties into potion mechanics
  • Allows for choosing different strategies
  • Curated experience with recommended sets
  • High combo potential due to free potion plays
  • Tableau building elements create engines
  • Controlled randomness ensures cards are drawn
  • Rarely have dud turns due to hand management
  • Simple to learn
  • Interesting toxin event deck effects
  • Final result is very good
Cons
  • Game can drag at lower player counts
  • Rulebook is a bit all over the place
  • Insert not designed for sleeved cards
  • Side piece of player mat for tabled cards is useless for most cards
Thematic elements
  • Potion making
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the selection of cards available in the market to buy.
  • Deck Building — The core mechanic of the game, where players build their deck of cards to create potions and gain advantages.
  • Hand Management — Players do not have to discard their entire hand at the end of their turn, allowing them to hold onto useful cards for future turns.
  • Set Collection — Mentioned in the context of the 'Militant Potion' where having the most of a certain type of potion can grant victory points.
  • Tableau Building — Some cards, when bought, go directly into the player's tableau, ready to be used, which helps in building an engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good it is easily one of the best deck builders that I have played and I have played a ton
  • it is pretty much the best parts of both
  • honestly I'm stretching to figure out negatives for this game I think it is so much fun like I love the theme love the love the art love the control it's it's fantastic
  • I'm giving chemical over overload a 10 it is a fantastic deck builder so highly recommend it
References (from this video)
No references stored for this video.
Video aXghJcmN4b0 Board Games UnLocked Analysis at 8:19 sentiment: positive
video_pk 108301 · mention_pk 312529
Board Games UnLocked - Chemical Overload video thumbnail
Click to watch at 8:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a lot of charm
  • Very straightforward
  • Unique twist on deck building rules
  • Easy to get into
  • Colorful art
  • Enjoyable potion crafting theme
Cons
  • Crowdfunded its first expansion, implying a newer game
Thematic elements
  • Crafting potions
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players buy cards which can go to their discard pile, but some go directly to the top of their deck. Some cards are placed on a table for set collection.
  • Resource Management — Players manage three resources (red, blue, green) to craft potions, and manage flasks.
  • Set Collection — Cards placed on the table form sets with exponentially increasing point values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is meant to hopefully help you in what kind of uh you know what what level of difficulty you're at.
  • The expansions never really added complexity. It added variety.
  • I have it at level two for this one. Especially if you've played, you know, the two level one games that I've mentioned, I think this is a decent amount of adjustment.
  • The reason why I have it at level two though is because of the cooperative nature because there there is a decent amount going on.
  • The dual purpose nature of the cards, the fact that you need a variety of resources to be able to buy cards and then use some cards and then use those cards for various effects of free actions to combos to gaining resources to move up on this track. It all synergizes extremely well.
  • However, I also think this game has while not as many expansions, it gets way more complex than I think Marvel Legendary does.
  • This one I think is easily more complex than Lost Ruins of Arnac.
  • The biggest difference is the fact that whenever you lose in Slay the Spire, that's that's it. That was the run.
  • This is the quintessential game that people bring up when they're talking about overly complex deck builders specifically.
  • So, yeah, I think this one, unlike all the other true deck builders that I that I mentioned with Dominion or Chemical Overload, uh, or Legendary Marvel, this one has so many effects that are out in front of you.
References (from this video)
No references stored for this video.
Video y2-2t9OUkC8 Let's Table It Review at 0:22 sentiment: neutral
video_pk 80942 · mention_pk 198749
Let's Table It - Chemical Overload video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — It's their first full-size expansion for their deck builder and tableau builder game, Chemical Overload.
  • Tableau Building — It's their first full-size expansion for their deck builder and tableau builder game, Chemical Overload.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey there again, Board Game Brody here with Let's Table It, where we get games to the table like this one right here, Chemical Overload Entropy by Rebirth Games.
  • I'm not going to go over the base game. You can check out my other video that explains how to play it. But instead, I will explain just what this expansion here adds.
  • So, what's new? Well, remember how you have two actions per turn? Well, you will now have action tokens that are double-sided.
  • The base game, when someone takes a toxic potion, you will move the toxin cube up one space, but also now with entropy, you will take a reward if one is listed.
  • Just like the base game, when someone takes a toxic potion, you will move the toxin cube up one space, but also now with entropy, you will take a reward if one is listed.
  • My favorite one is probably going to be that red toxin tracker.
  • Ultimately with more cards, different trackboards, and adding in different uh sets to add in a variety will help you, you know, so the game doesn't go stale on you within the, you know, a whole bunch of different ways and mixtures.
  • Making for a different experience each and every time you play this game.
  • Again, this is Brody with Let's Table It, where we get games to the table like this one, Chemical Overload Entropy by Rebirth Games.
References (from this video)
No references stored for this video.
Video PRWxyQFFG2k Meeple University Review at 1:03 sentiment: positive
video_pk 80943 · mention_pk 198750
Meeple University - Chemical Overload video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • builds a better potion making engine
  • deck building
  • resource management
Cons
none
Thematic elements
  • brewing potions
  • a lab
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — You draw five cards from your personal deck, do two actions, it goes to the next player, and rinse and repeat. You gain better cards that help you with stronger actions or points.
  • Resource Management — Spend chemicals to gain higher level chemicals or take a feeble one for free. Or to create potions using the exact size of flask and the right chemicals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Science is always the answer.
  • Things have consequences
  • That's inventory management.
  • Relax. It's just one of the new toxin board overlays.
  • Why isn't it reacting fast enough?
  • Nonsense. That's atmospheric mood lamp.
References (from this video)
No references stored for this video.
Video kba5kdmwtjY The Board Game Garden Review at 9:27 sentiment: positive
video_pk 80885 · mention_pk 198582
The Board Game Garden - Chemical Overload video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's favorite deck builder
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a favorite of the host.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be able to use all of my great French accents, and it's going to be awesome.
  • I'm a huge fan of Let's Go to Japan and Let's Go to France is very fun as well.
  • Good food, good mood.
  • It's one of my favorite deck builders
  • I freaking love that game.
  • I don't really associate Let's Go to Japan or Let's Go to France as a tableau building game.
  • Thematic reason for chickens as victory points? I think it's something to do with like the official mascot of France is a chicken.
  • This one here is two victory points per card that gives you two different icons.
  • Safe to say I did let them get away quite a bit with their icons.
  • I really like the uh like tokens that you flip over and then put at the top for additional rewards. Being able to move on this map, I really like that addition to the game as well.
References (from this video)
No references stored for this video.
Video eh7iZ5Aqfvk J the Hung Gamer Review at 0:09 sentiment: positive
video_pk 67104 · mention_pk 163082
J the Hung Gamer - Chemical Overload video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong variety of potions and presets that change how you build and combo effects
  • Clever flask mechanic that adds thematic flavor and deck interaction
  • Deluxe components and appealing artwork
  • Deck-on-top purchase flow keeps actions fast and tactile
  • Endgame tension via toxin track provides strategic planning
Cons
  • Still a deck-builder; some players may find it familiar or samey
  • Toxin track randomness can bother some players
  • Flask-caused busted turns when multiple flasks appear in a hand
Thematic elements
  • Becoming the greatest alchemist by brewing potions
  • Alchemy era, potion brewing in a fantasy world
  • Narrative-driven with potions combos
Comparison games
  • Minion
  • classic deck builder (general reference)
Mechanics (from transcript analysis)
  • Deck Building — Draw five cards; buy and add cards to your deck, with some cards staying aside or causing shuffles.
  • deck-building — Draw five cards; buy and add cards to your deck, with some cards staying aside or causing shuffles.
  • flask/potion storage — Potions must be stored in flasks that you place on a board; flasks impact hand size and potion creation.
  • toxin track endgame — A toxin track increases as toxic potions are brewed; reaching the top ends the game; players can influence pace by potion choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not a huge classic deck builder fan, I like this one more than most of them.
  • I love that you're putting the cards you buy on top of your deck.
  • The toxin track is great because you know exactly how many more potions have to be made before that endgame gets triggered.
  • it's thematic with the name of the potion and what they do.
  • deluxe components are pretty darn nice.
References (from this video)
No references stored for this video.
Video 0HFXJVl6Qkw Lit Table Review at 0:14 sentiment: positive
video_pk 67079 · mention_pk 163068
Lit Table - Chemical Overload video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components (metal coins, plastic point tokens) add tactile appeal
  • Engaging deck-building and potion-crafting loop with meaningful choices
  • Strong thematic flavor and variability with different potion sets
  • Pacing feels balanced; end-game triggers feel timely
Cons
  • Toxin/randomness can feel luck-based for some players
  • Deck can clog as potions cycle back; thinning may be required
Thematic elements
  • Alchemy, potion-making, toxin risk
  • Potion crafting in a magical alchemy lab
  • alchemist lab simulation with toxin tracking
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Two actions per turn from options like gaining coins, buying flasks, upgrading chemicals, or crafting potions.
  • Actions per turn — Two actions per turn from options like gaining coins, buying flasks, upgrading chemicals, or crafting potions.
  • Deck Building — Start with a 10-card deck; acquire new cards and place on top of the draw deck; draw and cycle through them via actions.
  • deck-building — Start with a 10-card deck; acquire new cards and place on top of the draw deck; draw and cycle through them via actions.
  • End-game and scoring — Game ends when the toxin track reaches the top; scoring from gems/points on cards and potion effects.
  • potion crafting — Spend required chemicals to craft potions; potions have abilities and can be played or tabled; some are placed on the draw deck to cycle.
  • Resource Management — Earn coins to buy flasks; spend red/blue/green chemicals to upgrade and craft potions.
  • toxin track — Toxin-flagged potions increase the toxin marker; certain cards trigger effects based on toxin level; reaching the top ends the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck building game that is perfect for prepping for potions class before you take the owl exams
  • I definitely recommend that you check out what each potion card does so that you can figure out a strategy of which potions you might want to get and choose and how to figure out you know how you can manage to get the most points with what's available and What potions are out there
References (from this video)
No references stored for this video.
Video Q0PH7m61UX4 Unknown Channel Discussion at 0:00 sentiment: positive
video_pk 67049 · mention_pk 163006
Unknown Channel - Chemical Overload video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition with separate solo rulebook
  • Large, satisfying metal first player marker and big coins
  • Strong deck-building and tableau-building integration
  • Clear central market mechanism
  • Dedicated solo cards and separate solo rulebook for solo play
  • Included organizer/tray for component organization
  • Promising solo playthrough and potential for BGA play
Cons
  • Uncertainty about card sleeving: whether to sleeve all cards and how it affects play
  • Unclear purpose of extra bags included in the box
  • Some setup decisions (organizer placement) may require figuring out
Thematic elements
  • Array
  • Laboratory / Alchemy
  • informational
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire and add cards to a personal deck to gain resources and actions.
  • Market/Resource Acquisition — A central market where players purchase potions, flasks, and chemicals to build their deck.
  • Tableau Building — Cards are placed on a personal board to optimize combos and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a deck building Tableau building game
  • I love those two mechanics in the game
  • not too hard of a game to pick up
  • I am very excited to do a solo playthrough of this
  • the solo rule book which is awesome
  • I'm glad they came with an organizer like this here
  • these are all the flasks
References (from this video)
No references stored for this video.
Video zb_B5qsABsQ Stella's Board Game Reviews Review at 0:05 sentiment: positive
video_pk 67054 · mention_pk 163046
Stella's Board Game Reviews - Chemical Overload video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rewarding potion powers
  • Strategic upgrade path for chemicals
  • Variable potion abilities offer replayability
Cons
  • Toxin events can be unpredictable
  • Requires patience for flask activation
Thematic elements
  • Alchemy and science
  • Academy of Alchemy
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • action selection — Players can perform two of four available actions per turn: get a coin, purchase a flask, gain a chemical, or create and gain a potion.
  • Deck Building — The game is primarily a deck-building game where players start with basic cards, draw a hand, play cards for actions, and then discard.
  • Resource Management — Players manage chemicals and flasks to create potions.
  • Set Collection — Some potions provide set collecting points based on the number of potions owned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Stella short and sweet preview for chemical overload
  • we chemists are great for solving problems aren't we because we always have a solution
  • if you've played Dominion this feels a bit like that
  • sometimes you must make sacrifices for the greater good
  • oxidants happen
  • I know my experiment exploded
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–13 of 13
Game Deep Dive