Game Info
Year
2024
Players
1-4
Age
10+
Playtime
30 min
Complexity
1.5/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Roll-and-write where players draft dice to hike routes through six national parks
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video dfQd9JJ7M1g
Review at 0:07 sentiment: mixed
video_pk 69377 · mention_pk 165856
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Absolutely incredible and adorable production
- Notebook-style player sheets are unique
- Good thematic integration with National Parks
- Parks have unique scoring opportunities and rules
- Simple and fun to play
Cons
- Lack of cascading effects until later in the game
- Limited number of pages in the player notebooks, affecting long-term replayability
- Not exciting, lacks big 'wow' moments
- Not what the reviewer looks for in roll-and-write games
Thematic elements
- Hiking and visiting National Parks
- National Parks
- Abstracted through journaling and visual representation on the board
Comparison games
- Parks
Mechanics (from transcript analysis)
- dice drafting — On your turn, you're going to roll the dice and then everyone's going to take turns of drafting a dice and do whatever it says.
- End of round scoring — Benefits are gained at the end of each round based on filling certain board sections like the canteen or landscape areas.
- Pattern Building — Filling sections of the board representing things seen in a journal.
- Push Your Luck — The decision to take the orange die involves paying suns, progressing the game faster but at a cost.
- Resource management — Managing 'sun' resources to activate abilities or take the orange die sooner.
- set collection — Collecting wildlife and having things connected together for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The production of this game is absolutely incredible and absolutely adorable.
- It's simple, it's fun, and it's good, but it's not exciting either. There's nothing like this big moments where it's like, yes that was so cool. It was more like okay I'll now fill in this thing.
- The Eraser that it comes with is one of the best erasers I've ever used.
- It wasn't that it was unenjoyable it was just it wasn't what I look for in my roll and writes it wasn't one that I'm going to gravitate towards and it's not what I'm going to ask for again.
References (from this video)
No references stored for this video.
Video nI2A8jBPY_A
CA Couple Rules Teach at 0:06 sentiment: positive
video_pk 67326 · mention_pk 163290
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and family-friendly park/theme
- Engaging journaling and sketching elements
- Good variation with park landmarks and park bonuses
Cons
- Playtime can be lengthy due to multi-day structure
- Rulebook can be dense; initial learning curve may be steep
Thematic elements
- outdoor exploration and landmarks within a park setting
- National parks, multi-day hiking across different parks
- instructional
Comparison games
- Parks
Mechanics (from transcript analysis)
- dice drafting / action selection — On each turn, players select one of the center dice to perform an action and mark it in their log book; the lead hiker die can be claimed by spending sun tokens.
- journaling / sketching — Players fill journal pages by making lines or sketches to unlock bonuses and end-game scoring.
- phase-based play / day cycle — Three days per game consisting of hiking and sunset phases; the lead token advances as players take turns.
- set collection — Canteen water droplets and sun tokens accumulate to score; sketching and journaling provide bonuses.
- set collection / resource management — Canteen water droplets and sun tokens accumulate to score; sketching and journaling provide bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you compete to have the best hike in the park you're visiting
- that's Parks rolling hike
- each game will last over 3 days
- Parks rolling hike has a solo mode and six different parks for you to explore with different Landscapes to sketch and unique qualities that will keep your hikes fresh and energetic
References (from this video)
No references stored for this video.
Video _yvanLC8Ggw
Unknown Channel Playthrough at 0:08 sentiment: positive
video_pk 67310 · mention_pk 163273
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact and punchy design that travels well
- Great variety through multiple parks affecting strategy and replayability
- Beautiful artwork and thematic cohesion with journal-drawing elements
- Quick three-round structure keeps sessions short and accessible
Cons
- Some players may prefer more direct traditional scoring
- Journal-drawing can be fiddly for some players when learning rules
Thematic elements
- exploration and journaling through park sights and wildlife
- a nature hike visiting various parks and landscapes
- journal-style note taking and sketching as you traverse a trail
Comparison games
- Parks
Mechanics (from transcript analysis)
- dice drafting — Each turn you select one or two dice to use, with constraints on which can be chosen based on color and cost.
- dice drafting / selection — Each turn you select one or two dice to use, with constraints on which can be chosen based on color and cost.
- Flip/Roll and Write — Players roll dice to determine actions and then write or draw results in a journal or scoring sheet.
- pointing via journal entries — Points come from completed journal pages and the fulfilled bonuses tied to specific park cards.
- roll-and-write — Players roll dice to determine actions and then write or draw results in a journal or scoring sheet.
- set collection / pattern building — Filling journal pages with symbols (flowers, mountains, trees, animals) to maximize points through combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Absolutely stunning artwork.
- This is a great little roll and write.
- I think it's absolutely wonderful.
- You can easily play this on a plane, in a train, or just in a little cafe either by yourself or with someone else.
- Replayability is really wonderful because of all the different parks.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3