Game Info
Year
2024
Players
1-4
Age
10+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Mechanic profile
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Description
Roll-and-write where players draft dice to hike routes through six national parks
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Images
GID0452763.jpg
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 4 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–7 of 7
Video ixGdGtXfqdg
Tabletop Tokki Top List at 0:37 sentiment: positive
video_pk 80767 · mention_pk 197828
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Enjoyed rolling hike much more than generic basic old parks.
- Enjoyed the decisions between getting points by filling journal or using symbols for recurring income.
- Loved the dice drafting mechanic.
- Liked the unique parks with unique endgame scoring conditions and abilities providing variability.
- Surprised by how extremely fun the game was.
- Loved the packaging: small magnetic lid box and travel log journals as player sheets.
- Recommended checking it out.
Cons
- Not a huge fan of just regular parks.
Thematic elements
- Set collection, traversing through different parks
Comparison games
- Parks
Mechanics (from transcript analysis)
- Dice Drafting — Players draft dice, with a special yellow die impacting turn order and round progression.
- Engine Building — Players build engines to gain recurring benefits.
- Roll and Write — An implementation of Parks as a roll and write game.
- Set Collection — Players collect sets of park elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is absolutely my most anticipated game of the entire year.
- I did really like the art and theme, I felt like the game itself was not the greatest.
- Not a big fan of Take That, especially when it comes to like a quick, concise drafting game.
- This is, as you probably know, a solo puzzle game where you are flipping over tiles and trying to connect different halves of flowers.
- Spoiler alert, it wasn't. I didn't like it.
- It is just very random, very passive, very transparent as far as what is the best move.
- So, this is one that I will not be keeping in my collection.
- Let me know in the comments down below. Do you agree? Do you disagree?
- Again, a huge thank you to our sponsor Noble Knights
References (from this video)
No references stored for this video.
Video dBbVxAPTP34
Neon Gorilla Analysis at 9:43 sentiment: positive
video_pk 79976 · mention_pk 193764
Click to watch at 9:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Love Parks Rolling Hike
- A good one, too
- Big time pleasant surprise
Cons
none
Thematic elements
Comparison games
- PARKS
Mechanics (from transcript analysis)
- Roll and Write — Described as a pleasant surprise and a good one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Fill and rights.
- You can't name me a cheaper form of entertainment than a card or board game.
- I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
- You don't have to be in the hobby to enjoy board games.
- Games don't have to be complex and hard to learn to have good depth and strategy.
References (from this video)
No references stored for this video.
Video mH0Dweu16R4
Meeple University Rules Teach
video_pk 69895 · mention_pk 166784
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video mH0Dweu16R4
Meeple University Rules Teach at 0:11 sentiment: neutral
video_pk 69895 · mention_pk 228345
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Hiking and nature exploration
- National parks of North America
Comparison games
none
Mechanics (from transcript analysis)
- Dice Drafting — On your turn you draft one die from the Central Pool, removing it from the pool and then making marks in your log book based on the icon or icons on the die.
- drafting dice — On your turn you draft one die from the Central Pool, removing it from the pool and then making marks in your log book based on the icon or icons on the die.
- End of round and sunset scoring — After each round (day), Sunset phase resolves bonuses, and final scoring adjusts based on canteen, journal, wildlife, and landmark results.
- Lead Hiker die — A special die with similar actions to the standard dice, but it has different taking rules; may require spending Sun to pay if white dice remain in the pool.
- Log book actions — Markings in the log book based on the icons on the die; different actions correspond to Sun, Water, Wildlife, and other icons.
- Sun and water resources — Sun and water are collected via dice; sun is used to pay for actions and to cross out circles later, water fills the canteen and advances hydration scoring.
- Wildlife, landmarks, and sunset/ journal tracks — Actions resolve in wildlife, landmark, and sunset sections; journaling lines and sketches trigger bonuses and influence end-of-round scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dfQd9JJ7M1g
Review at 0:07 sentiment: mixed
video_pk 69377 · mention_pk 165856
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Absolutely incredible and adorable production
- Notebook-style player sheets are unique
- Good thematic integration with National Parks
- Parks have unique scoring opportunities and rules
- Simple and fun to play
Cons
- Lack of cascading effects until later in the game
- Limited number of pages in the player notebooks, affecting long-term replayability
- Not exciting, lacks big 'wow' moments
- Not what the reviewer looks for in roll-and-write games
Thematic elements
- Hiking and visiting National Parks
- National Parks
- Abstracted through journaling and visual representation on the board
Comparison games
- Parks
Mechanics (from transcript analysis)
- Dice Drafting — On your turn, you're going to roll the dice and then everyone's going to take turns of drafting a dice and do whatever it says.
- End of round scoring — Benefits are gained at the end of each round based on filling certain board sections like the canteen or landscape areas.
- Pattern Building — Filling sections of the board representing things seen in a journal.
- Push Your Luck — The decision to take the orange die involves paying suns, progressing the game faster but at a cost.
- Resource Management — Managing 'sun' resources to activate abilities or take the orange die sooner.
- Set Collection — Collecting wildlife and having things connected together for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The production of this game is absolutely incredible and absolutely adorable.
- It's simple, it's fun, and it's good, but it's not exciting either. There's nothing like this big moments where it's like, yes that was so cool. It was more like okay I'll now fill in this thing.
- The Eraser that it comes with is one of the best erasers I've ever used.
- It wasn't that it was unenjoyable it was just it wasn't what I look for in my roll and writes it wasn't one that I'm going to gravitate towards and it's not what I'm going to ask for again.
References (from this video)
No references stored for this video.
Video nI2A8jBPY_A
CA Couple Rules Teach at 0:06 sentiment: positive
video_pk 67326 · mention_pk 163290
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and family-friendly park/theme
- Engaging journaling and sketching elements
- Good variation with park landmarks and park bonuses
Cons
- Playtime can be lengthy due to multi-day structure
- Rulebook can be dense; initial learning curve may be steep
Thematic elements
- outdoor exploration and landmarks within a park setting
- National parks, multi-day hiking across different parks
- instructional
Comparison games
- Parks
Mechanics (from transcript analysis)
- dice drafting / action selection — On each turn, players select one of the center dice to perform an action and mark it in their log book; the lead hiker die can be claimed by spending sun tokens.
- journaling / sketching — Players fill journal pages by making lines or sketches to unlock bonuses and end-game scoring.
- phase-based play / day cycle — Three days per game consisting of hiking and sunset phases; the lead token advances as players take turns.
- Set Collection — Canteen water droplets and sun tokens accumulate to score; sketching and journaling provide bonuses.
- set collection / resource management — Canteen water droplets and sun tokens accumulate to score; sketching and journaling provide bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you compete to have the best hike in the park you're visiting
- that's Parks rolling hike
- each game will last over 3 days
- Parks rolling hike has a solo mode and six different parks for you to explore with different Landscapes to sketch and unique qualities that will keep your hikes fresh and energetic
References (from this video)
No references stored for this video.
Video _yvanLC8Ggw
Unknown Channel Playthrough at 0:08 sentiment: positive
video_pk 67310 · mention_pk 163273
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact and punchy design that travels well
- Great variety through multiple parks affecting strategy and replayability
- Beautiful artwork and thematic cohesion with journal-drawing elements
- Quick three-round structure keeps sessions short and accessible
Cons
- Some players may prefer more direct traditional scoring
- Journal-drawing can be fiddly for some players when learning rules
Thematic elements
- exploration and journaling through park sights and wildlife
- a nature hike visiting various parks and landscapes
- journal-style note taking and sketching as you traverse a trail
Comparison games
- Parks
Mechanics (from transcript analysis)
- Dice Drafting — Each turn you select one or two dice to use, with constraints on which can be chosen based on color and cost.
- dice drafting / selection — Each turn you select one or two dice to use, with constraints on which can be chosen based on color and cost.
- Flip/Roll and Write — Players roll dice to determine actions and then write or draw results in a journal or scoring sheet.
- pointing via journal entries — Points come from completed journal pages and the fulfilled bonuses tied to specific park cards.
- roll-and-write — Players roll dice to determine actions and then write or draw results in a journal or scoring sheet.
- set collection / pattern building — Filling journal pages with symbols (flowers, mountains, trees, animals) to maximize points through combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Absolutely stunning artwork.
- This is a great little roll and write.
- I think it's absolutely wonderful.
- You can easily play this on a plane, in a train, or just in a little cafe either by yourself or with someone else.
- Replayability is really wonderful because of all the different parks.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7