Game Info
Year
2024
Players
1-4
Age
10+
Playtime
120 min
Complexity
2.3/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Starship simulation where crews explore sectors near an ancient alien gateway on missions
Featured Videos
Ask a Rules Question
Images
GID0452767.jpg
GID0452767_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video xwS8zENSrTw
Playthrough at 0:04 sentiment: positive
video_pk 67314 · mention_pk 163277
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Felt very quick and fun on the short game setting.
- Offers interesting cooperative and solo-vs-AI modes.
- The exploration aspect is engaging.
- Feels like a lighter version of 'Zia Legends of a Drift System'.
Cons
- The AI on level two might be too difficult due to limited shield recovery options.
- The host implies that the short game length might be too brief for experienced players, suggesting longer games (12-15 reputation) for more depth.
Thematic elements
- exploring the galaxy, placing reputation on core worlds to score points
- exploring the galaxy
Comparison games
- Ziaesque
- Zia Legends of a Drift system
Mechanics (from transcript analysis)
- Action Point Allowance System — Players take two actions per turn, which can be the same or different, choosing from assigning crew, activating stations, or resting.
- Area Majority/Influence — Players gain reputation on core worlds, and controlling more reputation than the AI on a world scores points at the end of the game.
- Combat — Ships can attack each other using dice, with shields and hull points determining damage and potential destruction.
- Deck building (implied) — Crew members are drawn from a shuffled deck, and completing missions can place them at the bottom of the deck, suggesting a form of deck manipulation or acquisition.
- dice placement — Players use dice rolled at the start of their turn to activate various ship stations, each with a main and sub-action.
- Modular board — The game board's system tiles are revealed during play, and the gateway tile can be oriented differently, providing variability.
- Push Your Luck — Exploring adjacent tiles involves a gravity value limit; exceeding it stops exploration, and choosing which revealed tile to resolve involves a choice based on potential rewards.
- Scenario/Mission-Based — The game is played through different 'episodes' or scenarios, each with unique goals and victory conditions.
- Set Collection (Objectives) — Players draw objective cards that provide end-game scoring based on various conditions, such as completing missions on different biomes or with specific crew types.
- Variable Player Powers (Ships/Factions) — Players choose from different factions (United Worlds, Privateer Navy, Traveler Corps, Synth Network), each with unique ship boards and starting upgrades.
- Worker Placement (Crew Assignment) — Players assign crew members to ship stations to activate their abilities or perform station actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This really does feel to me like Zia Light and I love that.
- The game does go pretty quick on the short side.
- I do think it was quite quick.
- The AI on level two might be too difficult.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1