Game Info
Year
2024
Players
1-4
Age
10+
Playtime
120 min
Complexity
2.3/5
Collection
Your Tier
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Description
Starship simulation where crews explore sectors near an ancient alien gateway on missions
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video wbfy9ww1BCM
Hungry Gamer Discussion at 21:36 sentiment: positive
video_pk 87337 · mention_pk 227972
Click to watch at 21:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- scenario-driven
- co-op/competitive options
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Dice Placement — build crew, use ship stations, multiple play modes
- dice placement / tableau building — build crew, use ship stations, multiple play modes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con was everything it was cracked up to be this year.
- it's a crisis management game that hits on all cylinders
- I think this game is going to be off the hook
- I would love to cover this game because these things are so cool
References (from this video)
No references stored for this video.
Video SuoMEN7dCLA
Grant Lyon Other at 38:29 sentiment: positive
video_pk 81710 · mention_pk 204114
Click to watch at 38:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Space exploration theme
- Ship upgrading mechanics
- Strategic dice assignment
- Competitive race for objectives
Cons
none
Thematic elements
- Exploration
- Space
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Implied through interacting with neutral ships and potentially competing for exploration benefits.
- Crew management — Recruiting and promoting crew members to enhance the ship.
- Dice Assignment — Assigning dice to crew members or ship slots to take actions, with the die value determining action power.
- exploration — Players move their spaceship around a board and flip over tiles to discover benefits.
- Objective Fulfillment — Players aim to complete missions and objectives, such as reaching specific planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you are interested in new board games that are coming to stores, to friendly local game stores, and other places right now, and you don't have to wait like 18 months to get the game, then this is the video for you.
- I always try to include about 25 different games in this video, and I want there to be something for everybody, right?
- So, if you are looking for like an introduction to worker placement, uh I think this is a good one for that.
- So, yeah. And I love penguins. Love penguins.
- This is intentionally a weird game. Uh it's leaning into It's weird.
- This is a game that combines dice and deduction in a pirate theme.
- This is another one I couldn't really find a lot of information on, so I don't know exactly how it plays.
- So, yeah. And I hope you found something that you like.
References (from this video)
No references stored for this video.
Video 6SqaewO8kvM
Grant Lyon Expansion Roundup at 30:25
video_pk 81517 · mention_pk 202861
Click to watch at 30:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh no, where'd mine go? I can't remember.
References (from this video)
No references stored for this video.
Video 6SqaewO8kvM
Grant Lyon Expansion Roundup at 30:49
video_pk 81517 · mention_pk 202860
Click to watch at 30:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Scenarios — three distinct cooperative scenarios focused on teamwork against a war-bound faction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh no, where'd mine go? I can't remember.
References (from this video)
No references stored for this video.
Video xwS8zENSrTw
Playthrough at 0:04 sentiment: positive
video_pk 67314 · mention_pk 163277
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Felt very quick and fun on the short game setting.
- Offers interesting cooperative and solo-vs-AI modes.
- The exploration aspect is engaging.
- Feels like a lighter version of 'Zia Legends of a Drift System'.
Cons
- The AI on level two might be too difficult due to limited shield recovery options.
- The host implies that the short game length might be too brief for experienced players, suggesting longer games (12-15 reputation) for more depth.
Thematic elements
- exploring the galaxy, placing reputation on core worlds to score points
- exploring the galaxy
Comparison games
- Ziaesque
- Zia Legends of a Drift system
Mechanics (from transcript analysis)
- Action Point Allowance System — Players take two actions per turn, which can be the same or different, choosing from assigning crew, activating stations, or resting.
- Area Majority/Influence — Players gain reputation on core worlds, and controlling more reputation than the AI on a world scores points at the end of the game.
- Combat — Ships can attack each other using dice, with shields and hull points determining damage and potential destruction.
- Deck building (implied) — Crew members are drawn from a shuffled deck, and completing missions can place them at the bottom of the deck, suggesting a form of deck manipulation or acquisition.
- Dice Placement — Players use dice rolled at the start of their turn to activate various ship stations, each with a main and sub-action.
- Modular Board — The game board's system tiles are revealed during play, and the gateway tile can be oriented differently, providing variability.
- Push Your Luck — Exploring adjacent tiles involves a gravity value limit; exceeding it stops exploration, and choosing which revealed tile to resolve involves a choice based on potential rewards.
- Scenario/Mission-Based — The game is played through different 'episodes' or scenarios, each with unique goals and victory conditions.
- Set Collection (Objectives) — Players draw objective cards that provide end-game scoring based on various conditions, such as completing missions on different biomes or with specific crew types.
- Variable Player Powers (Ships/Factions) — Players choose from different factions (United Worlds, Privateer Navy, Traveler Corps, Synth Network), each with unique ship boards and starting upgrades.
- Worker Placement (Crew Assignment) — Players assign crew members to ship stations to activate their abilities or perform station actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This really does feel to me like Zia Light and I love that.
- The game does go pretty quick on the short side.
- I do think it was quite quick.
- The AI on level two might be too difficult.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5