Skip to main content

Card Capture

Game ID: GID0452775
Game Info
Year
2018
Players
1
Age
8+
Playtime
30 min
Complexity
1.2/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Solo print-and-play deck-builder using a single standard deck of playing cards

Description

Solo print-and-play deck-builder using a single standard deck of playing cards

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video rUxGdZjrEho Totally Tabled Playthrough at 0:10 sentiment: positive
video_pk 67325 · mention_pk 163289
Totally Tabled - Card Capture video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point for deck-building mechanics
  • Engaging capture system that uses sums and suits
  • Jokers add flexibility and tactical options
  • Clear drive to improve and thin the deck over time
Cons
  • Reliance on luck in card draw and suit availability
  • Complex tracking of state can be challenging for new players
  • Endgame can hinge on preventing face cards from entering the enemy pile, which can feel unforgiving
Thematic elements
  • Robot units and AI-controlled automation shaped into a deck-building confrontation
  • A robotics plant under an evil AI that seeks to transfer robots to a secure facility
  • Light, thematic framing around robots and AI with procedural rule explanations
Comparison games
none
Mechanics (from transcript analysis)
  • card_capture_via_sum_same_suit — To capture an enemy card, players must sum their cards to be equal or greater than the target card, with the constraint that all used cards share the same suit.
  • Deck building — Players acquire better cards and thin their deck over time, improving future draws.
  • deck manipulation — The enemy deck shifts as cards are captured or moved, with end conditions tied to exhaustively clearing or not allowing face cards to accumulate in the enemy pile.
  • deck-building — Players acquire better cards and thin their deck over time, improving future draws.
  • enemy_deck_manipulation — The enemy deck shifts as cards are captured or moved, with end conditions tied to exhaustively clearing or not allowing face cards to accumulate in the enemy pile.
  • hand management — Rounds feature discard, draw, and capture phases, requiring strategic planning each turn.
  • hand-management — Rounds feature discard, draw, and capture phases, requiring strategic planning each turn.
  • joker_mimic — Jokers can mimic any other card in hand to help reach capture totals.
  • sacrifice — Players can sacrifice two of their cards to place a card at the bottom of the enemy draw deck, thinning their own hand and potentially avoiding unfavorable captures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm playing Card Capture, a simple but satisfying deck building game from designer Lucas Gentry.
  • To set up, you want to remove all twos, threes, and fours, and both jokers from your deck and shuffle them together.
  • This is your personal draw deck.
  • Card Capture Robot Rebellion.
  • It's actually the exact same game as Card Capture, but with a fun robot theme created by the designer.
  • The jokers are really nice because this joker can mimic any of the other cards in our hand.
  • Deck building is actually a great place to start.
  • In short, an evil AI has taken over a robotics plant and is trying to transfer the robots to a secure facility.
  • It's kind of like an engine building game.
  • That was a complete playthrough of Card Capture.
  • You'll gain access to my new exclusive podcast, Tablet Talk, as well as unboxing videos and whatever extra stuff I come up with.
References (from this video)
No references stored for this video.
Video EZyylzxKng8 Danielle Playthrough at 0:00 sentiment: mixed
video_pk 67319 · mention_pk 163282
Danielle - Card Capture video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative use of a standard 52-card deck for a deck-building game
  • Jokers as wilds add flexibility
  • Accessible entry point for solo play
  • Clear turn structure (Enemy phase, Draw phase, etc.)
Cons
  • High luck sensitivity; face cards can stall or end the game
  • Frequent need for optimal hand management; difficult to win
  • Rules complexity for new players; potential rule gaps observed (need to verify rules)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Capture mechanic — To capture an enemy card, play two cards from hand that match the suit and total at least the value of the target; Jokers can substitute.
  • Combat: Deck/Hand — Captured cards go to personal discard; after a capture, the enemy row refills and play continues.
  • Deck building — Player builds a personal deck by capturing enemy cards using cards from hand that are same suit and equal or greater value; Jokers act as wilds.
  • Deck-building with a standard 52-card deck — Player builds a personal deck by capturing enemy cards using cards from hand that are same suit and equal or greater value; Jokers act as wilds.
  • End condition — You lose if you are unable to capture and are forced to sacrifice a face card, placing it under the deck.
  • Enemy deck and personal discard — Captured cards go to personal discard; after a capture, the enemy row refills and play continues.
  • Joker wilds — Jokers can match any card in hand to facilitate capture.
  • phases — Each turn has an enemy phase, a discard phase, and a draw phase with draws up to four cards.
  • Refill and reshuffle — After captures and discards, refill to maintain four cards; reshuffle occurs when appropriate.
  • Sacrifice option — If unable to capture, player can sacrifice two cards by moving a non-face card from hand to bottom of enemy deck, potentially changing game state.
  • Variable Phase Order — Each turn has an enemy phase, a discard phase, and a draw phase with draws up to four cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Card Capture is actually a deck building game which I find to be super interesting
  • I love deck building and I never actually thought there could be deck building involved in just using a 52 card deck
  • Joker can match any card that you have in your hand
  • unfortunately I will end up losing the game because I'm trapped
  • I'd love to give it another try
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek