Game Info
Year
2018
Players
1
Age
8+
Playtime
30 min
Complexity
1.2/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
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Description
Solo print-and-play deck-builder using a single standard deck of playing cards
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video rUxGdZjrEho
Totally Tabled Playthrough at 0:10 sentiment: positive
video_pk 67325 · mention_pk 163289
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry point for deck-building mechanics
- Engaging capture system that uses sums and suits
- Jokers add flexibility and tactical options
- Clear drive to improve and thin the deck over time
Cons
- Reliance on luck in card draw and suit availability
- Complex tracking of state can be challenging for new players
- Endgame can hinge on preventing face cards from entering the enemy pile, which can feel unforgiving
Thematic elements
- Robot units and AI-controlled automation shaped into a deck-building confrontation
- A robotics plant under an evil AI that seeks to transfer robots to a secure facility
- Light, thematic framing around robots and AI with procedural rule explanations
Comparison games
none
Mechanics (from transcript analysis)
- card_capture_via_sum_same_suit — To capture an enemy card, players must sum their cards to be equal or greater than the target card, with the constraint that all used cards share the same suit.
- Deck building — Players acquire better cards and thin their deck over time, improving future draws.
- deck manipulation — The enemy deck shifts as cards are captured or moved, with end conditions tied to exhaustively clearing or not allowing face cards to accumulate in the enemy pile.
- deck-building — Players acquire better cards and thin their deck over time, improving future draws.
- enemy_deck_manipulation — The enemy deck shifts as cards are captured or moved, with end conditions tied to exhaustively clearing or not allowing face cards to accumulate in the enemy pile.
- hand management — Rounds feature discard, draw, and capture phases, requiring strategic planning each turn.
- hand-management — Rounds feature discard, draw, and capture phases, requiring strategic planning each turn.
- joker_mimic — Jokers can mimic any other card in hand to help reach capture totals.
- sacrifice — Players can sacrifice two of their cards to place a card at the bottom of the enemy draw deck, thinning their own hand and potentially avoiding unfavorable captures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm playing Card Capture, a simple but satisfying deck building game from designer Lucas Gentry.
- To set up, you want to remove all twos, threes, and fours, and both jokers from your deck and shuffle them together.
- This is your personal draw deck.
- Card Capture Robot Rebellion.
- It's actually the exact same game as Card Capture, but with a fun robot theme created by the designer.
- The jokers are really nice because this joker can mimic any of the other cards in our hand.
- Deck building is actually a great place to start.
- In short, an evil AI has taken over a robotics plant and is trying to transfer the robots to a secure facility.
- It's kind of like an engine building game.
- That was a complete playthrough of Card Capture.
- You'll gain access to my new exclusive podcast, Tablet Talk, as well as unboxing videos and whatever extra stuff I come up with.
References (from this video)
No references stored for this video.
Video EZyylzxKng8
Danielle Playthrough at 0:00 sentiment: mixed
video_pk 67319 · mention_pk 163282
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Innovative use of a standard 52-card deck for a deck-building game
- Jokers as wilds add flexibility
- Accessible entry point for solo play
- Clear turn structure (Enemy phase, Draw phase, etc.)
Cons
- High luck sensitivity; face cards can stall or end the game
- Frequent need for optimal hand management; difficult to win
- Rules complexity for new players; potential rule gaps observed (need to verify rules)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Capture mechanic — To capture an enemy card, play two cards from hand that match the suit and total at least the value of the target; Jokers can substitute.
- Combat: Deck/Hand — Captured cards go to personal discard; after a capture, the enemy row refills and play continues.
- Deck building — Player builds a personal deck by capturing enemy cards using cards from hand that are same suit and equal or greater value; Jokers act as wilds.
- Deck-building with a standard 52-card deck — Player builds a personal deck by capturing enemy cards using cards from hand that are same suit and equal or greater value; Jokers act as wilds.
- End condition — You lose if you are unable to capture and are forced to sacrifice a face card, placing it under the deck.
- Enemy deck and personal discard — Captured cards go to personal discard; after a capture, the enemy row refills and play continues.
- Joker wilds — Jokers can match any card in hand to facilitate capture.
- phases — Each turn has an enemy phase, a discard phase, and a draw phase with draws up to four cards.
- Refill and reshuffle — After captures and discards, refill to maintain four cards; reshuffle occurs when appropriate.
- Sacrifice option — If unable to capture, player can sacrifice two cards by moving a non-face card from hand to bottom of enemy deck, potentially changing game state.
- Variable Phase Order — Each turn has an enemy phase, a discard phase, and a draw phase with draws up to four cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Card Capture is actually a deck building game which I find to be super interesting
- I love deck building and I never actually thought there could be deck building involved in just using a 52 card deck
- Joker can match any card that you have in your hand
- unfortunately I will end up losing the game because I'm trapped
- I'd love to give it another try
References (from this video)
No references stored for this video.
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