Game Info
Year
2011
Players
2-5
Age
8+
Playtime
20 min
Complexity
1.2/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A dice-rolling set-collection game where players roll to match hands on the available cards and claim them, but can be bumped off by a better roll. Scores points for collecting cards in distinctive patterns.
Featured Videos
Ask a Rules Question
Images
GID0452804.jpg
GID0452804_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video toAWz_j9Q8Q
kovray Discussion at 10:03 sentiment: positive
video_pk 87698 · mention_pk 229604
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very quick and easy to teach
- fun player interaction and social dynamics
Cons
- moments of mean-spirited play
Thematic elements
- color set collection with a bump mechanic
Comparison games
none
Mechanics (from transcript analysis)
- bump mechanic — other players can bump you off and steal opportunities.
- Dice Rolling — roll dice on your turn and contribute to sets.
- Set Collection — collect color-mmatched cards/sets for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- your voices mean a ton in those spaces
- it's a Gateway game that will just feel a lot of fun to play again
- it's kind of a brain burner actually
References (from this video)
No references stored for this video.
Video elqj50TmlMg
Brains On Games Review at 0:25 sentiment: positive
video_pk 86271 · mention_pk 222740
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever bump mechanic creates social interaction and tension
- accessible for non-gamers due to approachable core loop
- set-collection and tableau elements add strategic depth
- clear, self-contained play that scales well with varying player counts
Cons
- sweaty at larger tables due to competition for desirable cards
- original edition is older and harder to find; new version in development may change components
Thematic elements
- dice rolling with card-based scoring and a bump mechanic
- casual social setting (family/friends game night)
- abstract, math-lite, approachable
Comparison games
none
Mechanics (from transcript analysis)
- bump mechanic — claims can be stolen or bumped if another player achieves a higher or better combination on their turn.
- Card placement on a grid — cards laid out on a table act as targets for dice placement; matching patterns yield claims.
- color-based bonuses — color sets provide additional points; color variety influences end scoring.
- Dice Rolling — players roll dice and then place them onto matching ormatic cards to claim those cards.
- Set Collection — collecting multiple cards of colors or kinds grants end-game bonuses and strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- neat, very neat game, well thought out
- you're kind of a mathematician to figure this stuff out
- Rolland bump duel plays great at two
- it's a prototype
References (from this video)
No references stored for this video.
Video 74tLg7fdJ-4
Foster the Meeple Other at 7:36 sentiment: positive
video_pk 85951 · mention_pk 221370
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Animals getting frisky
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Monumental it's very Monumental
- and push is a push your luck game that I think is really fun and you could play it in the springtime
- libertalia you feel liberated
- roll and bump I said it was scandalous it's scandalous that's the animal version of pump and grind rolling bump is the next game and that's what the animals do because they have to make the babies in the springtime
- there's a forest Shuffle as the animals look for their mates in the spring time to do a little roll and bump
- the worms have spanned across the ground because the water pushes them out of their home Engish that isn't even English it rains and the worms they pop up and the robins eat them true but because the worms are spanned everywhere worm span is the next game
- nocturn is the next one because nocturnal animals are coming back they're back in the spring
- Scales of Fate mhm okay it's amazing it's two-player game awesome
- Moon rollers because the moon rolls in the springtime because it's so excited that it's not winter it's just rolling around
- and fractured Sky because when winter explodes it fractures the sky
References (from this video)
No references stored for this video.
Video fOXi20Gm1xw
Brains On Games Review at 0:00 sentiment: positive
video_pk 82266 · mention_pk 206662
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact, travels well; not a table hog
- Retains familiar Roll and Bump flavor while adding depth
- Three-deck river system reduces shuffling and increases planning
- Bonus cards add strategic complexity without sacrificing accessibility
- Good balance between luck and skill; rewards tight decision-making
Cons
- Original game offered more free-flowing, casual energy in multiplayer; this two-player version is crunchier and may feel less energetic for groups
- Some players may find tableau optimization and patterning a steep early барier
- May require careful steering to ensure both players stay engaged if luck swings strongly
Thematic elements
- competitive dice placement with color-based scoring
- Abstract dice-chucking and grid-based scoring in a compact table presence
- light, casual party-game flavor with tactical underpinnings
Comparison games
- Roll and Bump
Mechanics (from transcript analysis)
- Bump and counterplay dynamic (in the original game context) — Higher combinations can bump opponents, with bonus cards altering traditional bump outcomes.
- Deck Building — There are separate decks for color cards and scoring cards forming a river that players refill strategically.
- Dice Rolling — Players roll up to three times to build a combination and then place or claim dice on scoring cards.
- Dice rolling and allocation — Players roll up to three times to build a combination and then place or claim dice on scoring cards.
- end-of-round / end-of-game scoring — Rows score based on color variety and the total points on scoring cards; end triggers when a grid is completed or nearly completed.
- River and deck-building tension — There are separate decks for color cards and scoring cards forming a river that players refill strategically.
- set collection / card placement — Players place claimed cards into a 4x4 grid, building rows with strategic color and point-card placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the core of the game remains familiar, but the changes that were made really elevate the strategic and tactical aspects of the game.
- it's crunchier than a very family-friendly breezy sort of game.
- this is now a two-player version that keeps the tension without sacrificing accessibility.
- the power of the bonus cards is something you lean on when the rolls give you trouble.
- tableau building adds a new strategic layer that makes you think about placement as much as what you roll.
- the joker card is very powerful because even though you might look at some of the higher scoring point cards and go 'that doesn't seem so impressive,' remember you score your rows based on the number of colors times points.
References (from this video)
No references stored for this video.
Video i-PTPXqSX38
kovray Rules Teach at 0:00
video_pk 60354 · mention_pk 164612
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the Joker it's a five of a kind
- you keep playing bumping Dice and claiming cards until one stack has been emptied
- the game ends immediately
- I just want to score the points that's how you play it
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5