Game Info
Year
2015
Players
3-5
Age
14+
Playtime
90 min
Complexity
2.1/5
Collection
Your Tier
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Description
Set during the 1849 gold rush, players are investors who send prospectors to various locations - mountains, forest, river - to dig for gold. Each location carries perils and rewards, and players bluff and commit prospectors to claim the richest finds.
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GTS 2015 - Fool's Gold
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video qf6n61T1BIg
Watch It Played Rules Teach
video_pk 68652 · mention_pk 164932
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The name kind of gives it away a little bit, but what's the uh what's the theme here?
- So, uh it is California. It's the gold rush.
- So, throw yourself back in history, right? 1848, gold is discovered in California.
- Absolutely. We are absolutely against one another.
- So, we are rival prospecting firms, if you will.
- The value is in the treasure of the gems and the gold.
- So, there are two phases uh to each round. All right. There is the prospecting phase and then there is the mining phase.
- The six is is actually a wild die.
- So, the more dye, the more uh gold that you're actually going to be able to mine out of.
- It's a five-point penalty, and it's a big penalty in this game.
- So, the final action is a pass action.
- So, in this case, the player will not count these five points.
- Fool's Gold is available. It's for three to five players and takes approximately 45 to 90 minutes depending on the number of players.
References (from this video)
No references stored for this video.
Video qf6n61T1BIg
Watch It Played Rules Teach at 0:22 sentiment: positive
video_pk 68652 · mention_pk 247796
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic artwork and cards contribute to the gold rush feel.
- The game mechanics (dice placement, worker placement, set collection) are well-integrated with the theme.
- The 'wintering' action adds a gambling element.
- Strategic decisions regarding worker placement, cost management, and area control are important.
- The game is designed for 3-5 players and has a manageable playtime of 45-90 minutes.
Cons
- A penalty for not mining from every location.
- Negative cards like 'foul weather' and 'false alarm' can reduce draws or cause cards to be discarded.
- The 'fool's gold' mechanic where a collection of gold might be worthless.
- The dummy player mechanic is mentioned but not fully elaborated on for the playthrough.
Thematic elements
- Gold Rush
- California
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Having the most miners at a location determines who gets priority in the mining phase.
- Dice Placement — Dice are cast and correspond to numbers on the board, representing available mines. These dice also influence costs and actions.
- Hand Management — Players manage cards drawn from mine decks, which can be gold, gems, silt, or have negative effects like foul weather or false alarms.
- Push Your Luck — The 'wintering' action involves rolling dice to draw cards, with potential for valuable finds or worthless silt.
- Set Collection — Collecting gems from different mines is important for end-game scoring, with penalties for not collecting from all mine types.
- Worker Placement — Players place miners (workers) into different mine locations to claim them and influence control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The name kind of gives it away a little bit, but what's the uh what's the theme here?
- So, uh it is California. It's the gold rush.
- So, throw yourself back in history, right? 1848, gold is discovered in California.
- Absolutely. We are absolutely against one another.
- So, we are rival prospecting firms, if you will.
- The value is in the treasure of the gems and the gold.
- So, there are two phases uh to each round. All right. There is the prospecting phase and then there is the mining phase.
- The six is is actually a wild die.
- So, the more dye, the more uh gold that you're actually going to be able to mine out of.
- It's a five-point penalty, and it's a big penalty in this game.
- So, the final action is a pass action.
- So, in this case, the player will not count these five points.
- Fool's Gold is available. It's for three to five players and takes approximately 45 to 90 minutes depending on the number of players.
References (from this video)
No references stored for this video.
Video s5E5FLkjKgc
Watch It Played Rules Teach at 0:00
video_pk 68305 · mention_pk 164684
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you have any questions at all, don't hesitate to put them in the comments below, and I'll gladly answer them as soon as I get a chance.
References (from this video)
No references stored for this video.
Video s5E5FLkjKgc
Watch It Played Rules Teach at 0:30 sentiment: positive
video_pk 68305 · mention_pk 247679
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting strategy in managing coins like a yearly budget.
- Hidden information aspect adds to the gameplay.
- The race for resources and area majority mechanics create player interaction.
Cons
- Potential for negative points if no gold is found in certain locations.
- False alarm cards can slow down the process of revealing valuable cards.
Thematic elements
- Gold Rush
- California in 1848
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — Players compete for the majority of miners at a location to gain priority in taking actions.
- Dice Rolling — Prospecting dice are rolled at the start of the prospecting phase, and their values determine where miners can be placed.
- Hand Management — Players manage their collected gold and gem cards, keeping them hidden until scoring.
- Push Your Luck — Revealing cards from location decks involves an element of luck, with the possibility of drawing foul weather or false alarm cards.
- Set Collection — Players collect different types of gems to score points at the end of the game.
- Worker Placement — Players place miners on available mining spaces to take actions like collecting cards or coins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you have any questions at all, don't hesitate to put them in the comments below, and I'll gladly answer them as soon as I get a chance.
References (from this video)
No references stored for this video.
Video ZIvKFYpW_sM
Game Night Picks - Pair Of Dice Paradise Discussion at 2:24 sentiment: positive
video_pk 38227 · mention_pk 114976
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry point to market/auction-style mechanisms
- Nostalgic appeal for older, shelf-stable titles
Cons
- Can feel dated to modern players
- Thematic depth may be lightweight
Thematic elements
- Treasure-hunting economy in a light, humorous setting
- Gold rush era with treasure speculation and market-esque dynamics
- Abstract flavor with light theme and social interaction
Comparison games
- Food Chain Magnet
- Stone Age
Mechanics (from transcript analysis)
- auction/market interaction — Market-like mechanics where players bid or compete for value
- Set Collection — Players collect treasure tokens/cards to maximize point value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "It's a game called Fool's Gold."
- "Spirit Island. Oh my word. I didn't even get done fully loading the picture here."
- "You know it when you know it."
- "I'm all gold."
- "Like I love Raccoon Tycoon. I've never played Raccoon Tycoon, but Matthew really likes it."
- "Stone Age is wonderful introductory worker placement game. It's so good."
- "Ark Nova. It is. You know, Ark Nova is on the right track in a way."
- "Be more or less literal. One of those two, depending on which one helps you more."
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5