Game Info
Year
2015
Players
3-5
Age
14+
Playtime
30 min
Complexity
1.2/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A bluffing and deception card game for 3-5 players where pirate captains plunder the seas, steal from rivals, and bury treasure to collect the most loot.
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Rules Teach
Pirate Den - How To Play
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ECCSQx3SW4M
watch it played Rules Teach at 0:00
video_pk 68308 · mention_pk 164687
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Merchant fleets cross the Seas stuffed full of treasures for your pirate crew to plunder
- you'll need to s into battle steal from the other Pirates and bury your loot
- you can certainly feel free to share with the other players what you've chosen or lie about it. You are a pirate after all
- this is where some of the table talk and bluffing and trying to out guess your opponents will benefit you
- The player with the most points wins
References (from this video)
No references stored for this video.
Video ECCSQx3SW4M
watch it played Rules Teach at 0:21 sentiment: positive
video_pk 68308 · mention_pk 165397
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Players can bluff and lie about their chosen actions, fitting the pirate theme.
- The 'Bury' action allows players to retrieve discarded cards and secure treasure.
- Scoring is based on buried treasure tokens and remaining loot gems.
Cons
- Playing actions later in initiative order means gems might already be taken.
- If multiple players tie for the most gems of a color when someone attempts to steal, the steal action fails.
Thematic elements
- piracy, plundering, and treasure
- seas
Comparison games
none
Mechanics (from transcript analysis)
- hand management — Players have a hand of cards representing actions, which are discarded after use unless they don't gain gems, or the 'Bury' action is used to retrieve them.
- hidden action selection — Players secretly choose a card from their hand to play face down, which dictates their action for the round.
- initiative order — Actions are resolved in order based on an initiative number on the card, from 0 to 4.
- Push Your Luck — The risk of playing a card with an initiative that acts later means gems might already be gone.
- set collection — Players collect gems of certain colors, and can trade in sets of five of the same color for buried treasure tokens.
- Simultaneous action selection — All players choose their action cards at the same time.
- take that — The 'Steel' action allows players to take gems of a specific color from another player who has the most of that color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Merchant fleets cross the Seas stuffed full of treasures for your pirate crew to plunder
- you'll need to s into battle steal from the other Pirates and bury your loot
- you can certainly feel free to share with the other players what you've chosen or lie about it. You are a pirate after all
- this is where some of the table talk and bluffing and trying to out guess your opponents will benefit you
- The player with the most points wins
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2