Game Info
Year
2020
Players
2-4
Age
14+
Playtime
20 min
Complexity
1.2/5
Collection
Your Tier
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Mechanic profile
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Description
A bluffing and memory game (set in the League of Legends universe) where players swap, flip, and peek at stones to track their positions.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video vcQNSQzmAx8
Watch It Played Rules Teach at 0:00
video_pk 37017 · mention_pk 164596
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a heavy game, it's like a brick
- the game becomes a mental tug of war based on what you know, what you think you know, and what you think your opponent knows
- boast is the big swing it's risky but the reward is great it allows you to win or lose the game in a single action
- all of the actions you can take are listed on this helpful player reference
References (from this video)
No references stored for this video.
Video vcQNSQzmAx8
Watch It Played Rules Teach at 1:06 sentiment: positive
video_pk 37017 · mention_pk 111115
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful production and component organization that keeps pieces secure during transport.
- Engaging memory-based bluffing mechanics with multiple actions that keep players thinking.
- Flexible play options including two-player and four-player Kings Round team mode.
- Clear player references and aids that help new players learn the rules quickly.
Cons
- High component weight and complexity may deter casual players.
- Boast and team variants introduce complexity that requires careful reading of the rulebook.
- Thematic density and memory demands can be intimidating for some players.
Thematic elements
- memory, bluffing, and hidden information
- Runeterra (League of Legends universe)
- instructional, analytical
Comparison games
none
Mechanics (from transcript analysis)
- boast — Declare knowledge of all hidden symbols; opponents can challenge with high-stakes outcomes.
- Challenge — Name or guess a stone; correct guess scores a point, incorrect guess still yields a point in some cases.
- Compound Scoring — A shared scoring track where points move a token; first to three points wins.
- Deduction — Players must remember symbols and positions through successive actions to infer the line contents.
- hide — Flip a stone face-up to face-down to conceal its symbol without changing its position.
- memory/deduction — Players must remember symbols and positions through successive actions to infer the line contents.
- Peak — Secretly peek at face-down stones; can be extended to look at three stones in certain situations.
- place — Place a stone from the pool to the line, on the left or right of the existing stones.
- scoring — A shared scoring track where points move a token; first to three points wins.
- Swap — Swap positions of two stones on the line while preserving their face orientation.
- Team variant (Kings Round) — Four-player variant where two teams share a line and a single scoring track with coordinated play.
- Trading — Swap positions of two stones on the line while preserving their face orientation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a heavy game, it's like a brick
- the game becomes a mental tug of war based on what you know, what you think you know, and what you think your opponent knows
- boast is the big swing it's risky but the reward is great it allows you to win or lose the game in a single action
- all of the actions you can take are listed on this helpful player reference
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2