Game Info
Year
2013
Players
2-5
Age
12+
Playtime
90 min
Complexity
2.6/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A game of Renaissance scientific discovery where scientists publish-or-perish to seek prestige among rivals and local rulers.
Featured Videos
Rules Teach
The New Science - How To Play
Ask a Rules Question
Images
GID0452884.jpg
GID0452884_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video k3K-ljlfS4w
watch it played Discussion at 0:55
video_pk 69117 · mention_pk 165470
Click to watch at 0:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The question I wanted to put to you is how do you prefer to learn games
- The reason why I enjoy learning new games is because when I open up that box for the first time and I see all the components I don't know what any of them do and to me the process of reading that rule book is like learning that mystery finding out how the story ends
- I really don't like when rules do that I would much prefer you pick up the whole section of Rules From Page seven and insert it here on page three where you're talking about that particular aspect of the game play
References (from this video)
No references stored for this video.
Video 3cgg14fkIKE
watch it played Rules Teach at 0:00
video_pk 68322 · mention_pk 164701
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The New Science a two to five player game by Conquistador games that's exactly what you're trying to do by researching experimenting and Publishing your great scientific discoveries you can earn the prestige required to win.
- The game is going to take place over several turns and each turn is broken down into three phases: allocate energy, action resolution and cleanup.
- The core actions of the game research, experiment and publish.
- The game will also end after the First full turn without a new happenings card in play.
- The player with the most points is the winner and the first president of the Royal Society in the case of a tie the player who published the most level five discoveries breaks the tie and wins if there's still a tie then the tied players are to play the best three out of five rock paper scissor matches I'm not kidding that's in the rules and everyone knows in 17th century Europe that's how scientists resolve debates.
References (from this video)
No references stored for this video.
Video 3cgg14fkIKE
watch it played Rules Teach at 0:27 sentiment: positive
video_pk 68322 · mention_pk 165469
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear rules for advancing to higher level discoveries.
- Benefit from other players' published discoveries.
- Multiple ways to resolve ties (rock paper scissors mentioned).
Cons
- Discoveries can be automatically published if a prerequisite is published, without gaining prestige for it.
Thematic elements
- Becoming the most prestigious scientist amongst peers through research, experimentation, and publishing discoveries.
- 17th century Europe
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Players increase their influence in different categories (government, religion, enterprise, science) to meet prerequisites for publishing.
- card drafting — Players draft 'Happenings' cards which can have immediate effects, be claimed, or be kept for ongoing benefits.
- roll and move — Used in the experiment action where players roll a die to add to their experiment points total.
- set collection — Players collect cubes in different areas (research, experiment, publish) to fulfill requirements for discoveries.
- Track progression — Players move markers on various tracks, including turn order, influence, and prestige.
- worker placement — Players place energy cubes on action spaces, blocking other players from using those spaces for the turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The New Science a two to five player game by Conquistador games that's exactly what you're trying to do by researching experimenting and Publishing your great scientific discoveries you can earn the prestige required to win.
- The game is going to take place over several turns and each turn is broken down into three phases: allocate energy, action resolution and cleanup.
- The core actions of the game research, experiment and publish.
- The game will also end after the First full turn without a new happenings card in play.
- The player with the most points is the winner and the first president of the Royal Society in the case of a tie the player who published the most level five discoveries breaks the tie and wins if there's still a tie then the tied players are to play the best three out of five rock paper scissor matches I'm not kidding that's in the rules and everyone knows in 17th century Europe that's how scientists resolve debates.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3