Game Info
Year
2013
Players
4-6
Age
18+
Playtime
90 min
Complexity
2.7/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A near-future negotiation/bluffing game where world leaders confront overpopulation, environmental change, and resource depletion, choosing whether to cooperate or pursue ruthless self-interest.
Featured Videos
Rules Teach
Tomorrow - How To Play
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Images
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GID0452886_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 0 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video 3bluKQUhIT0
watch it played Analysis at 0:20 sentiment: mixed
video_pk 69100 · mention_pk 165434
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
- Forced global depopulation via biological and nuclear horrors to save humanity from overpopulation and resource depletion.
- The not too distant future
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- when does a game stop being just a game
- what would it take for a game's theme to challenge your moral compass or even just take you far enough outside of your comfort zone that you just don't really want to play the game anymore
- I find what tomorrow is asking players to do reprehensible when taken at face value but when I approach a game generally I see myself as being fictionally transported into the situation that's presenting
- if you have found a theme in a game that you feel has gone too far I'd be very curious to find out how you define that point
- YouTube is going to be discontinuing video responses but that's okay
References (from this video)
No references stored for this video.
Video A5Ejkovf2qg
watch it played Rules Teach at 0:00
video_pk 68319 · mention_pk 164698
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In this episode I'm going to show you how to play the four to six player game Tomorrow by Conquistador games.
- The World of Tomorrow overpopulation and consumption has left the world's political leaders and scientific Community with no alternative but to engage in the radical depopulation of the planet in order to save Humanity from Extinction.
- If the death marker has not reached this final Space by the end of that ninth turn all the players lose as Humanity will not be able to sustain itself.
- Nukes are devastating to Humanity's future survival.
- Negotiation is another important part of this game.
- If the players manage to move the death marker to the final space on the threat track before the end of the ninth turn then they have collectively saved Humanity.
References (from this video)
No references stored for this video.
Video A5Ejkovf2qg
watch it played Rules Teach at 0:27 sentiment: neutral
video_pk 68319 · mention_pk 165433
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Negotiation is an important part of the game.
- Players can use Espionage to block attacks even if they are not the target.
- There is no player elimination.
Cons
- Using nuclear attacks is devastating to humanity's future survival.
- If the death marker does not reach the final space by the end of the ninth turn, all players lose.
- Using a nuke costs the attacker political capital if they still control the territory.
Thematic elements
- Radical depopulation of the planet to save Humanity from Extinction through cyber, military, and biological warfare, with one nation emerging as the new superpower.
- World of Tomorrow
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance System — Players have action cards, and during the action resolution phase, they choose to resolve one or pass, with a second opportunity to act or pass later.
- Area Control — Players place military control tokens in territories to gain control of minor powers and potentially score points.
- card drafting — Players select two action cards each turn from their hand to use for actions or responses.
- Dice rolling — Used to determine the spread of diseases.
- event cards — Cards are revealed each turn that affect gameplay based on the death marker's position.
- set collection — Strategy cards provide political capital points at the end of the game, and some are gained by controlling minor powers when the death marker advances.
- take that — Players can use actions like Biologicals and Nukes to remove opponent's pawns and advance the death marker.
- Variable player powers — Each major power has unique action cards that provide special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In this episode I'm going to show you how to play the four to six player game Tomorrow by Conquistador games.
- The World of Tomorrow overpopulation and consumption has left the world's political leaders and scientific Community with no alternative but to engage in the radical depopulation of the planet in order to save Humanity from Extinction.
- If the death marker has not reached this final Space by the end of that ninth turn all the players lose as Humanity will not be able to sustain itself.
- Nukes are devastating to Humanity's future survival.
- Negotiation is another important part of this game.
- If the players manage to move the death marker to the final space on the threat track before the end of the ninth turn then they have collectively saved Humanity.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3