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Peaks

Game ID: GID0452943
Game Info
Year
2024
Players
1-6
Age
12+
Playtime
120 min
Collection
Your Tier
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Description

An engine-building game in which players are mountaineers gathering equipment and companions before climbing the world's tallest peaks.

Description

An engine-building game in which players are mountaineers gathering equipment and companions before climbing the world's tallest peaks.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 2 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video ues4O-ztUSg The Dice Tower Discussion at 10:21 sentiment: mixed
video_pk 80946 · mention_pk 198773
The Dice Tower - Peaks video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • like the concept of this
Cons
  • missing something to keep me
  • maybe a little too long
Thematic elements
  • climbing mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Climbing — moving and climbing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that is what I reviewed this week.
  • Hey everybody, I'm Tom Vasel and welcome to week in review.
  • Here's what I reviewed last week.
  • This one loses the charm of the original one being in an incredibly tiny box and there being a very interesting game in there.
  • The game is peak Zombicide with a lot of streamlined rules, a lot of interesting captivating choices for the players.
  • And if you like DC and I don't think you should play this if you actively dislike DC, then I think you're going to have a fantastic time with this one.
  • It is extremely thematic to that experience without I don't with I don't think being like bothersome thematically, but that's up to you.
  • there are a lot of uncomfortable topics in there, but it's it is amazing how just immersive it is because of that discomfort.
  • If you don't want to feel that, don't get the game.
  • This week was deceased uh Gotham City outbreak.
  • This is a small retail version of the larger deceased that's coming out with little standees.
  • So first up we have Overparked from designer Daryl Chow.
  • This is a really cool game with a very wacky theme of an alternate reality South Korea where you are a presidential candidate.
  • We played Star Wars Queen's Gambit.
  • we reviewed Queen's Dilemma.
  • Man, I wanted to like this game so much.
  • it's way way way way way way way way too long and way way way way way too fiddly for the amount of fun it gives.
References (from this video)
No references stored for this video.
Video ues4O-ztUSg The Dice Tower Discussion at 10:21 sentiment: mixed
video_pk 80946 · mention_pk 319887
The Dice Tower - Peaks video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • like the concept of this
Cons
  • missing something to keep me
  • maybe a little too long
Thematic elements
  • climbing mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Climbing — moving and climbing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that is what I reviewed this week.
  • Hey everybody, I'm Tom Vasel and welcome to week in review.
  • Here's what I reviewed last week.
  • This one loses the charm of the original one being in an incredibly tiny box and there being a very interesting game in there.
  • The game is peak Zombicide with a lot of streamlined rules, a lot of interesting captivating choices for the players.
  • And if you like DC and I don't think you should play this if you actively dislike DC, then I think you're going to have a fantastic time with this one.
  • It is extremely thematic to that experience without I don't with I don't think being like bothersome thematically, but that's up to you.
  • there are a lot of uncomfortable topics in there, but it's it is amazing how just immersive it is because of that discomfort.
  • If you don't want to feel that, don't get the game.
  • This week was deceased uh Gotham City outbreak.
  • This is a small retail version of the larger deceased that's coming out with little standees.
  • So first up we have Overparked from designer Daryl Chow.
  • This is a really cool game with a very wacky theme of an alternate reality South Korea where you are a presidential candidate.
  • We played Star Wars Queen's Gambit.
  • we reviewed Queen's Dilemma.
  • Man, I wanted to like this game so much.
  • it's way way way way way way way way too long and way way way way way too fiddly for the amount of fun it gives.
References (from this video)
No references stored for this video.
Video QipKCwb1ax0 Review at 0:26 sentiment: mixed
video_pk 66588 · mention_pk 162271
Peaks video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful production
  • Satisfying die and action upgrading
  • Interesting experience track
  • Fun companions
  • Lots of fun rewards
  • Amusing player interaction during climbs
Cons
  • Fiddly card taking/discarding mechanism
  • Superfluous board
  • Slightly too long
  • Potential for downtime
  • Can feel like scratching along for equipment
  • Majorities might not come out
Thematic elements
  • Climbing mountains
  • Around the world
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — This is a game where you're going to take different actions. You're going to put a cube in that action to take that action.
  • Area Majority — You will also get to put out more flags in each area where you have the most flags.
  • Deck Building — You'll start with deck A where the mountains are not necessarily as high or as famous, but eventually you'll get into deck B where you might recognize the names of some of these mountains more as you climb them.
  • Dice upgrading — When I have three prepares, I'm going to upgrade one of these dice here. These dice are going to be turning around and getting better each of them.
  • Experience track — There are things on you have an experience track that will let you move these up. So, this action is when I take a rest action, I get to do everything here. Moving up experience is one way to upgrade your actions and dice.
  • Hand Management — I'm trying to get climb these mountains in my hand.
  • Set Collection — The bonus cards you can draw, which will give you more flags at the end of the game. So, the number of climb mountains that have this reward, if I had that four of those, I get an extra flag. Five of those, two extra flags.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tangerine Games always does an absolutely fantastic job with how their games look.
  • I really enjoy the die upgrading. I think that's that's fun.
  • One mechanism I did not particularly care for in this game was every one time you take a card, you also discard a card and move cards over, which means if multiple people do that action in a row, it just feels really fiddly.
  • The board felt a little superfluous.
  • It was slightly longer than I'd want it to be and there can be some downtime where someone sits there and goes, 'Okay, what card do I want to do?'
  • Tangerine is just knocking out of the park with how their games look and and feel and this is much better than the last game I played from Tangerine Games.
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 4:33 sentiment: positive
video_pk 66107 · mention_pk 160676
Stella and Taran - Peaks video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying engine building
  • beautiful artwork
  • thrives with a lot of players
  • light and quick to pick up
Cons
  • can 'muscle in' behind somebody else and kind of coil riding and getting some cheap points
Thematic elements
  • climbing mountains
Comparison games
  • Tiny Epic Galaxies
Mechanics (from transcript analysis)
  • area influence — There's a whole bunch of area influence where you're trying to get your flags out on the map and there's some ingame points for that.
  • Engine Building — The engine building part is very satisfying on your own player board so you can upgrade things so when you do rest you gain more things.
  • Leapfrog — When you go and climb a mountain someone else can tag along and you don't get a choice in the matter. It's a little bit beneficial to you both or to you all if you tag along and climb together cuz it costs less energy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video uk5xUqOM2sk Meeple University Discussion
video_pk 63942 · mention_pk 167114
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very satisfying to build your engine to become the best Mountaineer
  • tag along on someone else's expedition
  • the game plays until someone places all 16 Flags
  • the game features Illustrated cards and different Mountains from all around the world
  • halfway through the game the display will switch from the beginner mountains to the advanced ones
References (from this video)
No references stored for this video.
Video cHko7rrsbnw Let's Table It Review at 0:00 sentiment: positive
video_pk 61917 · mention_pk 154538
Let's Table It - Peaks video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, strategic design that involves all players
  • Layered mechanics with meaningful branching (gear, dice upgrades, tiles, and upgrades)
  • Dynamic endgame with sneaky finishes and varied scoring opportunities
  • Ability to accommodate up to six players increases table dynamics
  • Quality presentation and theme alignment even in prototype stage
Cons
  • Prototype status may lead to changes in final production
  • Complex rules can be challenging and may require thorough playthroughs
  • Could present analysis paralysis for some players due to multiple options per action
Thematic elements
  • Area-majority control via climbing mountains to place flags
  • Global mountain climbing expedition across continents
  • Strategic planning with layered actions and player interaction through tagging and cooperative climbs
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection per turn — On your turn you choose one of three actions (rest, prepare, or climb) and place a large cube on that action to indicate your choice.
  • Bonus cards and flags — Bonus cards grant additional flags or other benefits; some require meeting conditions to activate.
  • Companions — Companions slot into the top areas to provide dice upgrades, bonuses, or experience.
  • End Game Bonuses — Endgame includes flags on the board, regional bonuses, and tiered scoring influenced by card bonuses and proximity to neighbors.
  • Endgame scoring and bonuses — Endgame includes flags on the board, regional bonuses, and tiered scoring influenced by card bonuses and proximity to neighbors.
  • Experience track and die upgrades — Experience is accumulated to upgrade dice, increasing action effectiveness.
  • Gear and energy/stamina management — Gear tokens are used during climbs and are consumed; energy and stamina track resting and climbing costs.
  • Ladder Climbing — Other players can join a climb if they meet the card's requirements, sharing costs and escalating competition.
  • Mountain cards and climbing — Publicly available mountain cards show requirements to climb; paying energy and possibly using gear to meet those requirements.
  • Negotiated climbs — Plans can be negotiated with other players to form climbs that benefit multiple participants for reduced costs.
  • Tag-along climbing — Other players can join a climb if they meet the card's requirements, sharing costs and escalating competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an area majority game where you compete to climb mountains and ultimately have the most flags on the map.
  • The design allows for some sneaky finishes with a player triggering in game at 16 Flags but another player can win additional Flags after the fact.
  • This game impressed me in one way more than others.
  • The theme for me is right there on top.
References (from this video)
No references stored for this video.
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