Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Ask a Rules Question
Images
GID0453015.jpg
GID0453015_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 6 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–8 of 8
Video zETI8qfT0uM
Meeple University Top 10 List at 13:24 sentiment: positive
video_pk 87288 · mention_pk 227737
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong social deduction experience with postmortem depth
- Open-ended discussion and strategy
Cons
none
Thematic elements
Comparison games
- Avalon
- Werewolf
Mechanics (from transcript analysis)
- hidden_assigned_roles_with_voting — Players vote to eliminate or elevate players; ghost players influence discussions.
- postmortem_phase — Eliminated players become ghosts and still influence the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really love the competitive mode of landmarks as well.
- the best of both worlds in that team versus team... you can discuss things.
- Luia is a euro game ... what I most like about it simultaneous action selection
- it's a pure social deduction game
- the deluxe AKA second edition ... very accessible game
- it's a trick taking game
References (from this video)
No references stored for this video.
Video zETI8qfT0uM
Meeple University Top 10 List at 13:24 sentiment: positive
video_pk 87288 · mention_pk 336824
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong social deduction experience with postmortem depth
- Open-ended discussion and strategy
Cons
none
Thematic elements
Comparison games
- Avalon
- Werewolf
Mechanics (from transcript analysis)
- hidden_assigned_roles_with_voting — Players vote to eliminate or elevate players; ghost players influence discussions.
- postmortem_phase — Eliminated players become ghosts and still influence the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really love the competitive mode of landmarks as well.
- the best of both worlds in that team versus team... you can discuss things.
- Luia is a euro game ... what I most like about it simultaneous action selection
- it's a pure social deduction game
- the deluxe AKA second edition ... very accessible game
- it's a trick taking game
References (from this video)
No references stored for this video.
Video 2dkzK7c6o8U
Grant Lyon Other at 40:46 sentiment: positive
video_pk 82180 · mention_pk 206370
Click to watch at 40:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Handles many players well
- No player elimination
- No narrator needed
Cons
- More complex than a typical party game
Thematic elements
- Vampires vs. Vampire Hunters
- Dark Victorian
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Roles — You will be either on team vampire or team vampire hunter
- Set Collection — the person with the most stakes placed on them is going to get killed, but the person with the most feasts placed on them is going to become the alpha for the next round
- Social Deduction — You will be either on team vampire or team vampire hunter... every round you're going to be talking, discussing, voting for who you think is a vampire or who you don't think is a vampire.
- Voting — voting for who you think is a vampire or who you don't think is a vampire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a deck-building game.
- one of the interesting aspects of this is there's 13 ways to win the game.
- Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
- You can also play two times and three times multipliers on those cards to double every aspect of the card.
- that just feels like a very satisfying aspect of the game.
- the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
- So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
- This is a great family game if you want to.
- And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
- I swear to god, don't go there."
- And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
- please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video 2dkzK7c6o8U
Grant Lyon Other at 40:46 sentiment: positive
video_pk 82180 · mention_pk 320795
Click to watch at 40:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Handles many players well
- No player elimination
- No narrator needed
Cons
- More complex than a typical party game
Thematic elements
- Vampires vs. Vampire Hunters
- Dark Victorian
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Roles — You will be either on team vampire or team vampire hunter
- Set Collection — the person with the most stakes placed on them is going to get killed, but the person with the most feasts placed on them is going to become the alpha for the next round
- Social Deduction — You will be either on team vampire or team vampire hunter... every round you're going to be talking, discussing, voting for who you think is a vampire or who you don't think is a vampire.
- Voting — voting for who you think is a vampire or who you don't think is a vampire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a deck-building game.
- one of the interesting aspects of this is there's 13 ways to win the game.
- Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
- You can also play two times and three times multipliers on those cards to double every aspect of the card.
- that just feels like a very satisfying aspect of the game.
- the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
- So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
- This is a great family game if you want to.
- And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
- I swear to god, don't go there."
- And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
- please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video exJN85I5hBU
The Discriminating Gamer Review at 0:12 sentiment: positive
video_pk 80509 · mention_pk 195984
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique sounding social deduction game.
- Components look really cool.
- Theme itself (vampires) makes the host want to play it.
- Stands out from the norm of social deduction games.
- Like the different phases (mingling, dining).
- Different icons for different hunters are really cool.
Cons
none
Thematic elements
- Vampire hunters trying to figure out which members of their guild are secretly vampires.
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — Players need to figure out who the vampires are.
- Hidden Roles — Players have secret roles, with some being vampires and others hunters.
- Set Collection — Sacred relics are mentioned as components that add to the game.
- Social Deduction — Players need to figure out who can be trusted and who are the hidden vampires.
- Voting — Voting tokens are present, implying a voting mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game sounds interesting.
- All right, and that, folks, is STAKED. All right. Nice little social deduction game. Very cool looking. I'm really excited to play this one.
- Social deduction games aren't necessarily my thing, but you know, I've been getting more and more into them. And this one looks really unique, really fantastic. I like it.
- this game to me looks really good. I like social deduction games that kind of stand out from the norm.
References (from this video)
No references stored for this video.
Video exJN85I5hBU
The Discriminating Gamer Review at 0:12 sentiment: positive
video_pk 80509 · mention_pk 312683
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique sounding social deduction game.
- Components look really cool.
- Theme itself (vampires) makes the host want to play it.
- Stands out from the norm of social deduction games.
- Like the different phases (mingling, dining).
- Different icons for different hunters are really cool.
Cons
none
Thematic elements
- Vampire hunters trying to figure out which members of their guild are secretly vampires.
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — Players need to figure out who the vampires are.
- Hidden Roles — Players have secret roles, with some being vampires and others hunters.
- Set Collection — Sacred relics are mentioned as components that add to the game.
- Social Deduction — Players need to figure out who can be trusted and who are the hidden vampires.
- Voting — Voting tokens are present, implying a voting mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game sounds interesting.
- All right, and that, folks, is STAKED. All right. Nice little social deduction game. Very cool looking. I'm really excited to play this one.
- Social deduction games aren't necessarily my thing, but you know, I've been getting more and more into them. And this one looks really unique, really fantastic. I like it.
- this game to me looks really good. I like social deduction games that kind of stand out from the norm.
References (from this video)
No references stored for this video.
Video hpVZn590R1w
Meeple University Rules Teach
video_pk 70531 · mention_pk 167540
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Be clear that a mesmerized hunter is still considered a hunter for these end game conditions.
- The killed player flips and resolves the top card from the last will deck.
- Ghosts at the main table are not allowed to change the votes they've selected on the dial, however, they can freely get involved in conversation at the table.
References (from this video)
No references stored for this video.
Video hpVZn590R1w
Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 70531 · mention_pk 336147
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- vampires secretly hiding among hunters; team vs. team deduction
- the annual hunters guild meeting where vampire hunters participate
Comparison games
none
Mechanics (from transcript analysis)
- Action Timer — timers include a 3-minute mingling timer and 30-second relic resolution timers
- alpha hunter — the player with the most feast votes becomes the alpha hunter and receives special voting tokens
- dining phase — votes are revealed and outcomes resolved; alpha hunter election and stake/feast tallies occur
- End Game Bonuses — vampires win if they survive; hunters win if all vampires are turned to ghosts or only one hunter remains
- endgame conditions — vampires win if they survive; hunters win if all vampires are turned to ghosts or only one hunter remains
- ghost tie-breaker — ties are broken by ghost players using their voting dials; the newest ghost may cast the deciding vote in some cases
- ghosts — ghost players exist and influence votes with special rules for tie-breaking
- last will — killed players reveal a last will card that can affect future rounds
- mesmerize — the vampire lord can mesmerize a hunter, permanently switching their allegiance
- mingling phase — a 3-minute discussion phase where players discuss who they think are vampires and cast their votes
- sacred relics module — optional relics module with passive, pre-mingling, and post-mingling relics activated in a set order
- timers — timers include a 3-minute mingling timer and 30-second relic resolution timers
- Voting — each player has three voting tokens (two stakes and one feast) used to vote face down to different players
- voting tokens — each player has three voting tokens (two stakes and one feast) used to vote face down to different players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Be clear that a mesmerized hunter is still considered a hunter for these end game conditions.
- The killed player flips and resolves the top card from the last will deck.
- Ghosts at the main table are not allowed to change the votes they've selected on the dial, however, they can freely get involved in conversation at the table.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8