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Jiangnan: Life of Gentry box art

Jiangnan: Life of Gentry

Game Info
Year
2022
Players
Age
Playtime
Publisher
Collection
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Creator Score
Mechanic profile
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Vibe profile
Waiting on more creator content
Description

It is the height of the Ming Dynasty. Literati artists hike and sail across the land searching for inspiration to compose the greatest works of the age. Those seeking the greatest fame present their work at the capital city of Nankin. However, aristocracy is fickle. Will you follow the latest trends, or start them?

Jiangnan: Life of Gentry is a worker placement and action tile bag building game for 1 to 4 players. Jiangnan can be played as a single scenario or through multiple campaigns. Players are literati and artisans of the elite gentry class living in Jiangnan, the prosperous region to the south of the Qinhuai River, and are highly skilled in literature, calligraphy, brush painting, and the musical and performing arts.

But you'll need the skills of bureaucracy to drive and guide aristocracy to evolve your work from today's latest trend to an everlasting classic to be sung and studied for thousands of years.

Description

It is the height of the Ming Dynasty. Literati artists hike and sail across the land searching for inspiration to compose the greatest works of the age. Those seeking the greatest fame present their work at the capital city of Nankin. However, aristocracy is fickle. Will you follow the latest trends, or start them?

Jiangnan: Life of Gentry is a worker placement and action tile bag building game for 1 to 4 players. Jiangnan can be played as a single scenario or through multiple campaigns. Players are literati and artisans of the elite gentry class living in Jiangnan, the prosperous region to the south of the Qinhuai River, and are highly skilled in literature, calligraphy, brush painting, and the musical and performing arts.

But you'll need the skills of bureaucracy to drive and guide aristocracy to evolve your work from today's latest trend to an everlasting classic to be sung and studied for thousands of years.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video jLHpW5MCCII Getting Games Discussion at 30:36 sentiment: positive
video_pk 90187 · mention_pk 295449
Getting Games - Jiangnan: Life of Gentry video thumbnail
Click to watch at 30:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing bag-building mechanism; promising design
Cons
  • rule specifics not fully disclosed in transcript
Thematic elements
  • action tile bag building; role of a gentry
Comparison games
none
Mechanics (from transcript analysis)
  • bag building with action tiles — each player has a bag of action tiles; draw from bag to activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'll be discussing 32 games that i have learned about over the last eight weeks
  • gen con is happening
  • arc nova it says you design a modern zoo and you run a successful park and you support conservation projects
References (from this video)
No references stored for this video.
Video -dvPHdQke7g Meeple University Top 10 List at 20:37 sentiment: positive
video_pk 89073 · mention_pk 236019
Meeple University - Jiangnan: Life of Gentry video thumbnail
Click to watch at 20:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative scoring mechanism
  • Unpredictable gameplay
  • Dynamic objectives
Cons
none
Thematic elements
Comparison games
  • Mini Express
Mechanics (from transcript analysis)
  • Area Majority — Controlling majority on boats determines scoring objective selection.
  • Variable objectives — Scoring objectives change dynamically throughout the game.
  • Worker Placement — Players place workers on boats to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
  • it's the type of Cooperative that no Alpha player can take control
  • the way you draft them here you've got so many things to think about
  • it's a brilliant release
  • this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
  • it's highly interactive you look at other opponents what they are close to you can also steal one of their
  • this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
  • the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
  • the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
  • what I like about this is that it's combo your egg combo your actions of other players back of cards
  • you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get
References (from this video)
No references stored for this video.
Video hNB3SftOkOc Meeple University Review at 0:05 sentiment: positive
video_pk 78873 · mention_pk 192198
Meeple University - Jiangnan: Life of Gentry video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Layers of strategy with simple actions having complex outcomes
  • Highly competitive and interactive gameplay
  • End-of-round objectives increase in value, driving competition
Cons
none
Thematic elements
  • The life of an artist
  • Ming Dynasty era
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for area majority on boat tiles, which influences scoring at the end of rounds.
  • pool building — Players draft new action tiles each round to add to their pool, with these tiles becoming stronger throughout the game.
  • Worker Placement — Players place meeples on action spaces to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the life of an artist is good though sometimes it's also a little bit stressful.
  • Balance them all and create the greatest work of art in the Ming Dynasty era.
  • painting skills optional
  • Scoring is an intricate balance based on an area majority battle occurring on these boat tiles.
  • it's not just a matter of doing actions efficiently you need to influence the scoring to make sure your actions are the highest scoring ones
  • the boats are also replaced by new private boats each with a single objective
References (from this video)
No references stored for this video.
Video 2xG3t8EeKHk meeple university Playthrough
video_pk 70648 · mention_pk 167657
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually essentially is a worker placement action where you have three meeples per realm
  • there's so many layers of strategies
  • two points per assistant and two points per red portfolio fulfilled
  • and if you end up at six you lose one of your actions in the next round
References (from this video)
No references stored for this video.
Video 2xG3t8EeKHk meeple university Playthrough at 0:04 sentiment: positive
video_pk 70648 · mention_pk 185198
meeple university - Jiangnan: Life of Gentry video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Layered strategies and multiple scoring paths
  • Explains mechanics clearly during playthrough
  • Multiple income sources (portfolios, travel bonuses, assistants)
Cons
  • Desire for more yellow portfolios noted as not ideal
  • Prototype components may not reflect final production
Thematic elements
  • gentry status, portfolios, travel, stress management
  • Gentry life in Jiangnan
  • explanatory, step-by-step commentary during play
Comparison games
none
Mechanics (from transcript analysis)
  • action tile drafting — Start-of-round drafting from a set of tiles; rightmost tile is discarded and provides a bonus underneath the top tile.
  • Assistance recruitment — Players recruit assistants (servants) to bonus areas and for scoring objectives.
  • Boat majority scoring — A boat mechanism tracks majority on travel actions; scoring occurs based on assistants on boats.
  • Compound Scoring — Public scoring occurs per round based on assistants and fulfilled portfolios; private boats influence endgame scoring.
  • Portfolio fulfillment — Players fulfill portfolios to gain immediate and ongoing bonuses, with cards drawn and replaced on a track.
  • public and private scoring — Public scoring occurs per round based on assistants and fulfilled portfolios; private boats influence endgame scoring.
  • Stress track management — A stress track tracks accumulated stress; reaching six results in penalties to actions in the next round.
  • Travel and location bonuses — Travel actions move servants to different locations to gain bonuses and access to contracts.
  • Turn order and market refresh — Turn order changes each round; action tiles are refreshed and drafted in order.
  • Worker Placement — Three meeples per realm are used to take actions; there is action selection by tiles and advancement via the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually essentially is a worker placement action where you have three meeples per realm
  • there's so many layers of strategies
  • two points per assistant and two points per red portfolio fulfilled
  • and if you end up at six you lose one of your actions in the next round
References (from this video)
No references stored for this video.
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