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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–5 of 5
Video J87hxzwQKgI
Getting Games Discussion at 12:44 sentiment: positive
video_pk 90859 · mention_pk 243223
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful box art noted
- intriguing crowding mechanic and social interaction
Cons
none
Thematic elements
- social intrigue and city life in 9 rounds
- Florence/Medici-era city life
Comparison games
none
Mechanics (from transcript analysis)
- dispatching family members to attend parties, give gifts, gossip, etc. — mechanics driven by social interaction and crowding dynamics
- euro-style area control — regions to hold change each round as Medici move through the city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video J87hxzwQKgI
Getting Games Discussion at 12:44 sentiment: positive
video_pk 90859 · mention_pk 348505
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful box art noted
- intriguing crowding mechanic and social interaction
Cons
none
Thematic elements
- social intrigue and city life in 9 rounds
- Florence/Medici-era city life
Comparison games
none
Mechanics (from transcript analysis)
- dispatching family members to attend parties, give gifts, gossip, etc. — mechanics driven by social interaction and crowding dynamics
- euro-style area control — regions to hold change each round as Medici move through the city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ibjPZ6udYAg
Meeple University Rules Teach
video_pk 70664 · mention_pk 167673
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- florence is a euro style tactical area control game
- set in the time of the medicis in florence italy
- the player who earns the most victory points over nine rounds of play will gain the most favor with the medicis and win the game
References (from this video)
No references stored for this video.
Video ibjPZ6udYAg
Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 70664 · mention_pk 241891
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Gaining favor with the Medici family in Renaissance Florence
- Set in the Medici-era Florence, Italy
Comparison games
none
Mechanics (from transcript analysis)
- Brag — Spend brag markers to complete objectives and gain points; choice of brag cards affects scoring.
- Compound Scoring — Special scoring per noble, tie-breakers, and scored at multiple rounds.
- Dispatch — Spend four time to place one debutant onto an empty cue space on the main board.
- Final scoring — After nine rounds, players score time leftovers, gifts, and scheme card counts.
- Gain time — Players gain time tokens each round; time is spent to perform actions.
- Gift to a noble — Give gifts to nobles; cost increases with gifts; place guards on noble shields for effects.
- Move — Move family members along streets; different costs for single step, rush, etc.
- Noble movement — Nobles move along a preset path; movement triggers bonuses and scoring.
- pass — Pass to gain time or advance the rear-most family member with pass rings.
- promote — Upgrade a dispatched debutant to the next level (donna/maestro) by exchanging pieces and updating the queue.
- Q scoring — Special scoring per noble, tie-breakers, and scored at multiple rounds.
- Scandals — Play or discard scandal cards to gain time or trigger effects; limits on scandal cards held.
- Time Track — Players gain time tokens each round; time is spent to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- florence is a euro style tactical area control game
- set in the time of the medicis in florence italy
- the player who earns the most victory points over nine rounds of play will gain the most favor with the medicis and win the game
References (from this video)
No references stored for this video.
Video 5hlggpWwIes
Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 50873 · mention_pk 151161
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic focus on Renaissance Florence
- Diverse actions: building, landscapes, recruiting artists and scholars
- Auction-driven tension and strategic bidding
- Revitalized classic feel
Cons
- Potential downtime during bidding rounds
- Complex setup with multiple components
Thematic elements
- Art patronage, prestige, and dynastic ambition
- Renaissance Florence, aristocratic court and patronage
- Historical with aspirational, prestige-building emphasis
Comparison games
none
Mechanics (from transcript analysis)
- Action phase / engine-building — Players take actions to build structures, recruit artists and scholars, and complete works to earn prestige
- Auction / Bidding — Players bid on items each round, paying to the bank and gaining the item with the highest bid
- auction/bidding — Players bid on items each round, paying to the bank and gaining the item with the highest bid
- Engine Building — Players take actions to build structures, recruit artists and scholars, and complete works to earn prestige
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5